19 lines
385 B
C++
19 lines
385 B
C++
#pragma once
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// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
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#include "Item.h"
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class CompassItem : public Item
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{
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private:
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Icon **icons;
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static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
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public:
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CompassItem(int id);
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virtual Icon *getIcon(int auxValue);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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}; |