This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "CompassItem.h"
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#include "..\Minecraft.Client\Minecraft.h"
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#include "..\Minecraft.Client\MultiPlayerLocalPlayer.h"
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#include "net.minecraft.world.h"
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#ifdef __PSVITA__
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const wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0"};
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#else
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const wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0",L"compassP1",L"compassP2",L"compassP3"};
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#endif
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CompassItem::CompassItem(int id) : Item(id)
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{
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icons = NULL;
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}
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// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
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Icon *CompassItem::getIcon(int auxValue)
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{
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Icon *icon = Item::getIcon(auxValue);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if( pMinecraft->player != NULL && auxValue == 0 )
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{
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icon = icons[pMinecraft->player->GetXboxPad()];
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}
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return icon;
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}
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void CompassItem::registerIcons(IconRegister *iconRegister)
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{
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Item::registerIcons(iconRegister);
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icons = new Icon *[XUSER_MAX_COUNT];
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_PLAYER_ICON[i]);
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}
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}
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