Files
MinecraftConsoles/Minecraft.World/ComparatorTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

253 lines
6.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.h"
#include "ComparatorTile.h"
ComparatorTile::ComparatorTile(int id, bool on) : DiodeTile(id, on)
{
_isEntityTile = true;
}
int ComparatorTile::getResource(int data, Random *random, int playerBonusLevel)
{
return Item::comparator_Id;
}
int ComparatorTile::cloneTileId(Level *level, int x, int y, int z)
{
return Item::comparator_Id;
}
int ComparatorTile::getTurnOnDelay(int data)
{
return 2;
}
DiodeTile *ComparatorTile::getOnTile()
{
return Tile::comparator_on;
}
DiodeTile *ComparatorTile::getOffTile()
{
return Tile::comparator_off;
}
int ComparatorTile::getRenderShape()
{
return SHAPE_COMPARATOR;
}
Icon *ComparatorTile::getTexture(int face, int data)
{
bool isOn = on || (data & BIT_IS_LIT) != 0;
// down is used by the torch tesselator
if (face == Facing::DOWN)
{
if (isOn)
{
return Tile::redstoneTorch_on->getTexture(face);
}
return Tile::redstoneTorch_off->getTexture(face);
}
if (face == Facing::UP)
{
if (isOn)
{
return Tile::comparator_on->icon;
}
return icon;
}
// edge of stone half-step
return Tile::stoneSlab->getTexture(Facing::UP);
}
bool ComparatorTile::isOn(int data)
{
return on || (data & BIT_IS_LIT) != 0;
}
int ComparatorTile::getOutputSignal(LevelSource *levelSource, int x, int y, int z, int data)
{
return getComparator(levelSource, x, y, z)->getOutputSignal();
}
int ComparatorTile::calculateOutputSignal(Level *level, int x, int y, int z, int data)
{
if (!isReversedOutputSignal(data))
{
return getInputSignal(level, x, y, z, data);
}
else
{
return max(getInputSignal(level, x, y, z, data) - getAlternateSignal(level, x, y, z, data), Redstone::SIGNAL_NONE);
}
}
bool ComparatorTile::isReversedOutputSignal(int data)
{
return (data & BIT_OUTPUT_SUBTRACT) == BIT_OUTPUT_SUBTRACT;
}
bool ComparatorTile::shouldTurnOn(Level *level, int x, int y, int z, int data)
{
int input = getInputSignal(level, x, y, z, data);
if (input >= Redstone::SIGNAL_MAX) return true;
if (input == Redstone::SIGNAL_NONE) return false;
int alt = getAlternateSignal(level, x, y, z, data);
if (alt == Redstone::SIGNAL_NONE) return true;
return input >= alt;
}
int ComparatorTile::getInputSignal(Level *level, int x, int y, int z, int data)
{
int result = DiodeTile::getInputSignal(level, x, y, z, data);
int dir = getDirection(data);
int xx = x + Direction::STEP_X[dir];
int zz = z + Direction::STEP_Z[dir];
int tile = level->getTile(xx, y, zz);
if (tile > 0)
{
if (Tile::tiles[tile]->hasAnalogOutputSignal())
{
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
}
else if (result < Redstone::SIGNAL_MAX && Tile::isSolidBlockingTile(tile))
{
xx += Direction::STEP_X[dir];
zz += Direction::STEP_Z[dir];
tile = level->getTile(xx, y, zz);
if (tile > 0 && Tile::tiles[tile]->hasAnalogOutputSignal())
{
result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
}
}
}
return result;
}
shared_ptr<ComparatorTileEntity> ComparatorTile::getComparator(LevelSource *level, int x, int y, int z)
{
return dynamic_pointer_cast<ComparatorTileEntity>( level->getTileEntity(x, y, z) );
}
bool ComparatorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
int data = level->getData(x, y, z);
bool isOn = on || ( (data & BIT_IS_LIT) != 0 );
bool subtract = !isReversedOutputSignal(data);
int outputBit = subtract ? BIT_OUTPUT_SUBTRACT : 0;
outputBit |= isOn ? BIT_IS_LIT : 0;
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, subtract ? 0.55f : 0.5f);
if (!soundOnly)
{
level->setData(x, y, z, outputBit | (data & DIRECTION_MASK), Tile::UPDATE_CLIENTS);
refreshOutputState(level, x, y, z, level->random);
}
return true;
}
void ComparatorTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type)
{
if (!level->isTileToBeTickedAt(x, y, z, id))
{
int data = level->getData(x, y, z);
int outputValue = calculateOutputSignal(level, x, y, z, data);
int oldValue = getComparator(level, x, y, z)->getOutputSignal();
if (outputValue != oldValue || (isOn(data) != shouldTurnOn(level, x, y, z, data)))
{
// prioritize locking comparators
if (shouldPrioritize(level, x, y, z, data))
{
level->addToTickNextTick(x, y, z, id, getTurnOnDelay(0), -1);
}
else
{
level->addToTickNextTick(x, y, z, id, getTurnOnDelay(0), 0);
}
}
}
}
void ComparatorTile::refreshOutputState(Level *level, int x, int y, int z, Random *random)
{
int data = level->getData(x, y, z);
int outputValue = calculateOutputSignal(level, x, y, z, data);
int oldValue = getComparator(level, x, y, z)->getOutputSignal();
getComparator(level, x, y, z)->setOutputSignal(outputValue);
if (oldValue != outputValue || !isReversedOutputSignal(data))
{
bool sourceOn = shouldTurnOn(level, x, y, z, data);
bool isOn = on || (data & BIT_IS_LIT) != 0;
if (isOn && !sourceOn)
{
level->setData(x, y, z, data & ~BIT_IS_LIT, Tile::UPDATE_CLIENTS);
}
else if (!isOn && sourceOn)
{
level->setData(x, y, z, data | BIT_IS_LIT, Tile::UPDATE_CLIENTS);
}
updateNeighborsInFront(level, x, y, z);
}
}
void ComparatorTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (on)
{
// clean-up old tiles with the 'on' id
int data = level->getData(x, y, z);
level->setTileAndData(x, y, z, getOffTile()->id, data | BIT_IS_LIT, Tile::UPDATE_NONE);
}
refreshOutputState(level, x, y, z, random);
}
void ComparatorTile::onPlace(Level *level, int x, int y, int z)
{
DiodeTile::onPlace(level, x, y, z);
level->setTileEntity(x, y, z, newTileEntity(level));
}
void ComparatorTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
DiodeTile::onRemove(level, x, y, z, id, data);
level->removeTileEntity(x, y, z);
updateNeighborsInFront(level, x, y, z);
}
bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
{
DiodeTile::triggerEvent(level, x, y, z, b0, b1);
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
if (te != NULL)
{
return te->triggerEvent(b0, b1);
}
return false;
}
shared_ptr<TileEntity> ComparatorTile::newTileEntity(Level *level)
{
return shared_ptr<ComparatorTileEntity>( new ComparatorTileEntity() );
}
bool ComparatorTile::TestUse()
{
return true;
}