This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
253 lines
6.5 KiB
C++
253 lines
6.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.h"
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#include "ComparatorTile.h"
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ComparatorTile::ComparatorTile(int id, bool on) : DiodeTile(id, on)
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{
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_isEntityTile = true;
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}
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int ComparatorTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::comparator_Id;
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}
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int ComparatorTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::comparator_Id;
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}
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int ComparatorTile::getTurnOnDelay(int data)
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{
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return 2;
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}
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DiodeTile *ComparatorTile::getOnTile()
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{
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return Tile::comparator_on;
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}
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DiodeTile *ComparatorTile::getOffTile()
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{
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return Tile::comparator_off;
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}
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int ComparatorTile::getRenderShape()
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{
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return SHAPE_COMPARATOR;
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}
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Icon *ComparatorTile::getTexture(int face, int data)
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{
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bool isOn = on || (data & BIT_IS_LIT) != 0;
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// down is used by the torch tesselator
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if (face == Facing::DOWN)
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{
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if (isOn)
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{
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return Tile::redstoneTorch_on->getTexture(face);
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}
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return Tile::redstoneTorch_off->getTexture(face);
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}
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if (face == Facing::UP)
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{
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if (isOn)
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{
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return Tile::comparator_on->icon;
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}
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return icon;
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}
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// edge of stone half-step
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return Tile::stoneSlab->getTexture(Facing::UP);
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}
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bool ComparatorTile::isOn(int data)
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{
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return on || (data & BIT_IS_LIT) != 0;
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}
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int ComparatorTile::getOutputSignal(LevelSource *levelSource, int x, int y, int z, int data)
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{
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return getComparator(levelSource, x, y, z)->getOutputSignal();
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}
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int ComparatorTile::calculateOutputSignal(Level *level, int x, int y, int z, int data)
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{
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if (!isReversedOutputSignal(data))
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{
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return getInputSignal(level, x, y, z, data);
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}
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else
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{
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return max(getInputSignal(level, x, y, z, data) - getAlternateSignal(level, x, y, z, data), Redstone::SIGNAL_NONE);
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}
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}
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bool ComparatorTile::isReversedOutputSignal(int data)
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{
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return (data & BIT_OUTPUT_SUBTRACT) == BIT_OUTPUT_SUBTRACT;
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}
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bool ComparatorTile::shouldTurnOn(Level *level, int x, int y, int z, int data)
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{
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int input = getInputSignal(level, x, y, z, data);
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if (input >= Redstone::SIGNAL_MAX) return true;
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if (input == Redstone::SIGNAL_NONE) return false;
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int alt = getAlternateSignal(level, x, y, z, data);
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if (alt == Redstone::SIGNAL_NONE) return true;
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return input >= alt;
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}
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int ComparatorTile::getInputSignal(Level *level, int x, int y, int z, int data)
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{
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int result = DiodeTile::getInputSignal(level, x, y, z, data);
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int dir = getDirection(data);
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int xx = x + Direction::STEP_X[dir];
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int zz = z + Direction::STEP_Z[dir];
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int tile = level->getTile(xx, y, zz);
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if (tile > 0)
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{
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if (Tile::tiles[tile]->hasAnalogOutputSignal())
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{
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result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
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}
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else if (result < Redstone::SIGNAL_MAX && Tile::isSolidBlockingTile(tile))
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{
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xx += Direction::STEP_X[dir];
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zz += Direction::STEP_Z[dir];
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tile = level->getTile(xx, y, zz);
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if (tile > 0 && Tile::tiles[tile]->hasAnalogOutputSignal())
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{
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result = Tile::tiles[tile]->getAnalogOutputSignal(level, xx, y, zz, Direction::DIRECTION_OPPOSITE[dir]);
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}
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}
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}
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return result;
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}
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shared_ptr<ComparatorTileEntity> ComparatorTile::getComparator(LevelSource *level, int x, int y, int z)
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{
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return dynamic_pointer_cast<ComparatorTileEntity>( level->getTileEntity(x, y, z) );
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}
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bool ComparatorTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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int data = level->getData(x, y, z);
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bool isOn = on || ( (data & BIT_IS_LIT) != 0 );
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bool subtract = !isReversedOutputSignal(data);
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int outputBit = subtract ? BIT_OUTPUT_SUBTRACT : 0;
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outputBit |= isOn ? BIT_IS_LIT : 0;
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, subtract ? 0.55f : 0.5f);
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if (!soundOnly)
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{
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level->setData(x, y, z, outputBit | (data & DIRECTION_MASK), Tile::UPDATE_CLIENTS);
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refreshOutputState(level, x, y, z, level->random);
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}
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return true;
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}
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void ComparatorTile::checkTickOnNeighbor(Level *level, int x, int y, int z, int type)
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{
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if (!level->isTileToBeTickedAt(x, y, z, id))
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{
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int data = level->getData(x, y, z);
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int outputValue = calculateOutputSignal(level, x, y, z, data);
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int oldValue = getComparator(level, x, y, z)->getOutputSignal();
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if (outputValue != oldValue || (isOn(data) != shouldTurnOn(level, x, y, z, data)))
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{
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// prioritize locking comparators
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if (shouldPrioritize(level, x, y, z, data))
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{
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level->addToTickNextTick(x, y, z, id, getTurnOnDelay(0), -1);
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}
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else
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{
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level->addToTickNextTick(x, y, z, id, getTurnOnDelay(0), 0);
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}
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}
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}
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}
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void ComparatorTile::refreshOutputState(Level *level, int x, int y, int z, Random *random)
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{
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int data = level->getData(x, y, z);
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int outputValue = calculateOutputSignal(level, x, y, z, data);
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int oldValue = getComparator(level, x, y, z)->getOutputSignal();
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getComparator(level, x, y, z)->setOutputSignal(outputValue);
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if (oldValue != outputValue || !isReversedOutputSignal(data))
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{
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bool sourceOn = shouldTurnOn(level, x, y, z, data);
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bool isOn = on || (data & BIT_IS_LIT) != 0;
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if (isOn && !sourceOn)
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{
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level->setData(x, y, z, data & ~BIT_IS_LIT, Tile::UPDATE_CLIENTS);
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}
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else if (!isOn && sourceOn)
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{
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level->setData(x, y, z, data | BIT_IS_LIT, Tile::UPDATE_CLIENTS);
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}
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updateNeighborsInFront(level, x, y, z);
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}
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}
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void ComparatorTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (on)
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{
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// clean-up old tiles with the 'on' id
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int data = level->getData(x, y, z);
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level->setTileAndData(x, y, z, getOffTile()->id, data | BIT_IS_LIT, Tile::UPDATE_NONE);
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}
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refreshOutputState(level, x, y, z, random);
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}
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void ComparatorTile::onPlace(Level *level, int x, int y, int z)
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{
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DiodeTile::onPlace(level, x, y, z);
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level->setTileEntity(x, y, z, newTileEntity(level));
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}
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void ComparatorTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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DiodeTile::onRemove(level, x, y, z, id, data);
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level->removeTileEntity(x, y, z);
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updateNeighborsInFront(level, x, y, z);
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}
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bool ComparatorTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
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{
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DiodeTile::triggerEvent(level, x, y, z, b0, b1);
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shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
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if (te != NULL)
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{
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return te->triggerEvent(b0, b1);
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}
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return false;
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}
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shared_ptr<TileEntity> ComparatorTile::newTileEntity(Level *level)
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{
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return shared_ptr<ComparatorTileEntity>( new ComparatorTileEntity() );
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}
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bool ComparatorTile::TestUse()
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{
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return true;
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} |