This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
298 lines
9.9 KiB
C++
298 lines
9.9 KiB
C++
#include "stdafx.h"
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#include "Achievements.h"
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#include "Item.h"
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#include "Tile.h"
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#include "CommonStats.h"
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Stat *CommonStats::get_stat(int i)
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{
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return Stats::get(i);
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}
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Stat* CommonStats::get_walkOneM() { return Stats::walkOneM; }
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Stat* CommonStats::get_swimOneM() { return Stats::swimOneM; }
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Stat* CommonStats::get_fallOneM() { return Stats::fallOneM; }
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Stat* CommonStats::get_climbOneM() { return Stats::climbOneM; }
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Stat* CommonStats::get_minecartOneM() { return Stats::minecartOneM; }
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Stat* CommonStats::get_boatOneM() { return Stats::boatOneM; }
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Stat* CommonStats::get_pigOneM() { return Stats::pigOneM; }
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Stat* CommonStats::get_portalsCreated() { return Stats::portalsCreated; }
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Stat* CommonStats::get_cowsMilked() { return Stats::cowsMilked; }
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Stat* CommonStats::get_netherLavaCollected() { return Stats::netherLavaCollected; }
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Stat* CommonStats::get_killsZombie() { return Stats::killsZombie; }
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Stat* CommonStats::get_killsSkeleton() { return Stats::killsSkeleton; }
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Stat* CommonStats::get_killsCreeper() { return Stats::killsCreeper; }
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Stat* CommonStats::get_killsSpider() { return Stats::killsSpider; }
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Stat* CommonStats::get_killsSpiderJockey() { return Stats::killsSpiderJockey; }
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Stat* CommonStats::get_killsZombiePigman() { return Stats::killsZombiePigman; }
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Stat* CommonStats::get_killsSlime() { return Stats::killsSlime; }
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Stat* CommonStats::get_killsGhast() { return Stats::killsGhast; }
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Stat* CommonStats::get_killsNetherZombiePigman() { return Stats::killsNetherZombiePigman; }
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Stat *CommonStats::get_breedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_COW) return GenericStats::repopulation();
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else return NULL;
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}
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Stat *CommonStats::get_tamedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_OCELOT) return GenericStats::lionTamer();
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else if (mobType == eTYPE_WOLF) return Stats::befriendsWolf;
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else return NULL;
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}
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Stat *CommonStats::get_craftedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_VILLAGERGOLEM) return GenericStats::bodyGuard();
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else return NULL;
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}
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Stat *CommonStats::get_shearedEntity(eINSTANCEOF mobType)
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{
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if (mobType == eTYPE_SHEEP) return GenericStats::haveAShearfulDay();
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else return NULL;
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}
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Stat *CommonStats::get_totalBlocksMined() { return Stats::totalBlocksMined; }
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Stat* CommonStats::get_timePlayed() { return Stats::timePlayed; }
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Stat* CommonStats::get_blocksPlaced(int blockId)
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{
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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return Stats::blocksPlaced[blockId];
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#else
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return NULL;
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#endif
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}
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Stat *CommonStats::get_blocksMined(int blockId) { return Stats::blocksMined[blockId]; }
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Stat *CommonStats::get_itemsCollected(int itemId, int itemAux)
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{
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// 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to
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// stor itemsBought(emerald) so I don't have to make yet another massive
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// StatArray for Items Bought.
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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if (itemId == Tile::wool_Id) return Stats::rainbowCollection[itemAux];
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#endif
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if (itemId != Item::emerald_Id) return Stats::itemsCollected[itemId];
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else return NULL;
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}
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Stat *CommonStats::get_itemsCrafted(int itemId) { return Stats::itemsCrafted[itemId]; }
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Stat *CommonStats::get_itemsSmelted(int itemId) { return Stats::itemsCrafted[itemId]; }
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Stat *CommonStats::get_itemsUsed(int itemId)
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{
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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// 4J-JEV: I've done the same thing here, we can't place these items anyway.
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if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
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#endif
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return NULL;
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}
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Stat *CommonStats::get_itemsBought(int itemId)
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{
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// 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to
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// stor itemsBought(emerald) so I don't have to make yet another massive
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// StatArray for Items Bought.
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if (itemId == Item::emerald_Id) return Stats::itemsCollected[itemId];
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else return NULL;
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}
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Stat *CommonStats::get_killsEnderdragon() { return Stats::killsEnderdragon; }
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Stat *CommonStats::get_completeTheEnd() { return Stats::completeTheEnd; }
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Stat *CommonStats::get_enteredBiome(int biomeId)
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{
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#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
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return Stats::biomesVisisted[biomeId];
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#else
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return NULL;
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#endif
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}
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Stat *CommonStats::get_achievement(eAward achievementId)
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{
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switch (achievementId)
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{
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case eAward_TakingInventory: return (Stat *) Achievements::openInventory;
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case eAward_GettingWood: return (Stat *) Achievements::mineWood;
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case eAward_Benchmarking: return (Stat *) Achievements::buildWorkbench;
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case eAward_TimeToMine: return (Stat *) Achievements::buildPickaxe;
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case eAward_HotTopic: return (Stat *) Achievements::buildFurnace;
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case eAward_AquireHardware: return (Stat *) Achievements::acquireIron;
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case eAward_TimeToFarm: return (Stat *) Achievements::buildHoe;
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case eAward_BakeBread: return (Stat *) Achievements::makeBread;
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case eAward_TheLie: return (Stat *) Achievements::bakeCake;
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case eAward_GettingAnUpgrade: return (Stat *) Achievements::buildBetterPickaxe;
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case eAward_DeliciousFish: return (Stat *) Achievements::cookFish;
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case eAward_OnARail: return (Stat *) Achievements::onARail;
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case eAward_TimeToStrike: return (Stat *) Achievements::buildSword;
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case eAward_MonsterHunter: return (Stat *) Achievements::killEnemy;
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case eAward_CowTipper: return (Stat *) Achievements::killCow;
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case eAward_WhenPigsFly: return (Stat *) Achievements::flyPig;
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case eAward_LeaderOfThePack: return (Stat *) Achievements::leaderOfThePack;
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case eAward_MOARTools: return (Stat *) Achievements::MOARTools;
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case eAward_DispenseWithThis: return (Stat *) Achievements::dispenseWithThis;
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case eAward_InToTheNether: return (Stat *) Achievements::InToTheNether;
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case eAward_mine100Blocks: return (Stat *) Achievements::mine100Blocks;
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case eAward_kill10Creepers: return (Stat *) Achievements::kill10Creepers;
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case eAward_eatPorkChop: return (Stat *) Achievements::eatPorkChop;
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case eAward_play100Days: return (Stat *) Achievements::play100Days;
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case eAward_arrowKillCreeper: return (Stat *) Achievements::arrowKillCreeper;
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case eAward_socialPost: return (Stat *) Achievements::socialPost;
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#ifndef _XBOX
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case eAward_snipeSkeleton: return (Stat *) Achievements::snipeSkeleton;
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case eAward_diamonds: return (Stat *) Achievements::diamonds;
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case eAward_portal: return (Stat *) NULL; // TODO
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case eAward_ghast: return (Stat *) Achievements::ghast;
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case eAward_blazeRod: return (Stat *) Achievements::blazeRod;
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case eAward_potion: return (Stat *) Achievements::potion;
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case eAward_theEnd: return (Stat *) Achievements::theEnd;
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case eAward_winGame: return (Stat *) Achievements::winGame;
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case eAward_enchantments: return (Stat *) Achievements::enchantments;
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#endif
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#ifdef _EXTENDED_ACHIEVEMENTS
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case eAward_overkill: return (Stat *) Achievements::overkill; // Restored old ach.
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case eAward_bookcase: return (Stat *) Achievements::bookcase; // Restored old ach.
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case eAward_adventuringTime: return (Stat *) Achievements::adventuringTime;
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case eAward_repopulation: return (Stat *) Achievements::repopulation;
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case eAward_diamondsToYou: return (Stat *) Achievements::diamondsToYou;
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//case eAward_passingTheTime: return (Stat *) Achievements::passingTheTime;
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//case eAward_archer: return (Stat *) Achievements::archer;
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case eAward_theHaggler: return (Stat *) Achievements::theHaggler;
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case eAward_potPlanter: return (Stat *) Achievements::potPlanter;
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case eAward_itsASign: return (Stat *) Achievements::itsASign;
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case eAward_ironBelly: return (Stat *) Achievements::ironBelly;
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case eAward_haveAShearfulDay: return (Stat *) Achievements::haveAShearfulDay;
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case eAward_rainbowCollection: return (Stat *) Achievements::rainbowCollection;
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case eAward_stayinFrosty: return (Stat *) Achievements::stayinFrosty;
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case eAward_chestfulOfCobblestone: return (Stat *) Achievements::chestfulOfCobblestone;
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case eAward_renewableEnergy: return (Stat *) Achievements::renewableEnergy;
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case eAward_musicToMyEars: return (Stat *) Achievements::musicToMyEars;
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case eAward_bodyGuard: return (Stat *) Achievements::bodyGuard;
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case eAward_ironMan: return (Stat *) Achievements::ironMan;
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case eAward_zombieDoctor: return (Stat *) Achievements::zombieDoctor;
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case eAward_lionTamer: return (Stat *) Achievements::lionTamer;
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#endif
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default: return (Stat *) NULL;
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}
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}
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byteArray CommonStats::getParam_walkOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_swimOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_fallOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_climbOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_minecartOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_boatOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_pigOneM(int distance)
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{
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return makeParam(distance);
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}
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byteArray CommonStats::getParam_blocksMined(int id, int data, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_itemsCollected(int id, int aux, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_itemsCrafted(int id, int aux, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_itemsSmelted(int id, int aux, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_itemsUsed(int id, int aux, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_itemsBought(int id, int aux, int count)
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{
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return makeParam(count);
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}
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byteArray CommonStats::getParam_time(int timediff)
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{
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return makeParam(timediff);
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}
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byteArray CommonStats::getParam_noArgs()
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{
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return makeParam();
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}
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byteArray CommonStats::makeParam(int count)
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{
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byteArray out( sizeof(int) );
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memcpy(out.data,&count,sizeof(int));
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return out;
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}
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int CommonStats::readParam(byteArray paramBlob)
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{
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if (paramBlob.length == sizeof(int)) return *( (int*) paramBlob.data );
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else return 1;
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} |