Files
MinecraftConsoles/Minecraft.World/CommonStats.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

298 lines
9.9 KiB
C++

#include "stdafx.h"
#include "Achievements.h"
#include "Item.h"
#include "Tile.h"
#include "CommonStats.h"
Stat *CommonStats::get_stat(int i)
{
return Stats::get(i);
}
Stat* CommonStats::get_walkOneM() { return Stats::walkOneM; }
Stat* CommonStats::get_swimOneM() { return Stats::swimOneM; }
Stat* CommonStats::get_fallOneM() { return Stats::fallOneM; }
Stat* CommonStats::get_climbOneM() { return Stats::climbOneM; }
Stat* CommonStats::get_minecartOneM() { return Stats::minecartOneM; }
Stat* CommonStats::get_boatOneM() { return Stats::boatOneM; }
Stat* CommonStats::get_pigOneM() { return Stats::pigOneM; }
Stat* CommonStats::get_portalsCreated() { return Stats::portalsCreated; }
Stat* CommonStats::get_cowsMilked() { return Stats::cowsMilked; }
Stat* CommonStats::get_netherLavaCollected() { return Stats::netherLavaCollected; }
Stat* CommonStats::get_killsZombie() { return Stats::killsZombie; }
Stat* CommonStats::get_killsSkeleton() { return Stats::killsSkeleton; }
Stat* CommonStats::get_killsCreeper() { return Stats::killsCreeper; }
Stat* CommonStats::get_killsSpider() { return Stats::killsSpider; }
Stat* CommonStats::get_killsSpiderJockey() { return Stats::killsSpiderJockey; }
Stat* CommonStats::get_killsZombiePigman() { return Stats::killsZombiePigman; }
Stat* CommonStats::get_killsSlime() { return Stats::killsSlime; }
Stat* CommonStats::get_killsGhast() { return Stats::killsGhast; }
Stat* CommonStats::get_killsNetherZombiePigman() { return Stats::killsNetherZombiePigman; }
Stat *CommonStats::get_breedEntity(eINSTANCEOF mobType)
{
if (mobType == eTYPE_COW) return GenericStats::repopulation();
else return NULL;
}
Stat *CommonStats::get_tamedEntity(eINSTANCEOF mobType)
{
if (mobType == eTYPE_OCELOT) return GenericStats::lionTamer();
else if (mobType == eTYPE_WOLF) return Stats::befriendsWolf;
else return NULL;
}
Stat *CommonStats::get_craftedEntity(eINSTANCEOF mobType)
{
if (mobType == eTYPE_VILLAGERGOLEM) return GenericStats::bodyGuard();
else return NULL;
}
Stat *CommonStats::get_shearedEntity(eINSTANCEOF mobType)
{
if (mobType == eTYPE_SHEEP) return GenericStats::haveAShearfulDay();
else return NULL;
}
Stat *CommonStats::get_totalBlocksMined() { return Stats::totalBlocksMined; }
Stat* CommonStats::get_timePlayed() { return Stats::timePlayed; }
Stat* CommonStats::get_blocksPlaced(int blockId)
{
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
return Stats::blocksPlaced[blockId];
#else
return NULL;
#endif
}
Stat *CommonStats::get_blocksMined(int blockId) { return Stats::blocksMined[blockId]; }
Stat *CommonStats::get_itemsCollected(int itemId, int itemAux)
{
// 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to
// stor itemsBought(emerald) so I don't have to make yet another massive
// StatArray for Items Bought.
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
if (itemId == Tile::wool_Id) return Stats::rainbowCollection[itemAux];
#endif
if (itemId != Item::emerald_Id) return Stats::itemsCollected[itemId];
else return NULL;
}
Stat *CommonStats::get_itemsCrafted(int itemId) { return Stats::itemsCrafted[itemId]; }
Stat *CommonStats::get_itemsSmelted(int itemId) { return Stats::itemsCrafted[itemId]; }
Stat *CommonStats::get_itemsUsed(int itemId)
{
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
// 4J-JEV: I've done the same thing here, we can't place these items anyway.
if (itemId == Item::porkChop_cooked_Id) return Stats::blocksPlaced[itemId];
#endif
return NULL;
}
Stat *CommonStats::get_itemsBought(int itemId)
{
// 4J-JEV: We don't need itemsCollected(emerald) so I'm using it to
// stor itemsBought(emerald) so I don't have to make yet another massive
// StatArray for Items Bought.
if (itemId == Item::emerald_Id) return Stats::itemsCollected[itemId];
else return NULL;
}
Stat *CommonStats::get_killsEnderdragon() { return Stats::killsEnderdragon; }
Stat *CommonStats::get_completeTheEnd() { return Stats::completeTheEnd; }
Stat *CommonStats::get_enteredBiome(int biomeId)
{
#if (defined _EXTENDED_ACHIEVEMENTS) && (!defined _XBOX_ONE)
return Stats::biomesVisisted[biomeId];
#else
return NULL;
#endif
}
Stat *CommonStats::get_achievement(eAward achievementId)
{
switch (achievementId)
{
case eAward_TakingInventory: return (Stat *) Achievements::openInventory;
case eAward_GettingWood: return (Stat *) Achievements::mineWood;
case eAward_Benchmarking: return (Stat *) Achievements::buildWorkbench;
case eAward_TimeToMine: return (Stat *) Achievements::buildPickaxe;
case eAward_HotTopic: return (Stat *) Achievements::buildFurnace;
case eAward_AquireHardware: return (Stat *) Achievements::acquireIron;
case eAward_TimeToFarm: return (Stat *) Achievements::buildHoe;
case eAward_BakeBread: return (Stat *) Achievements::makeBread;
case eAward_TheLie: return (Stat *) Achievements::bakeCake;
case eAward_GettingAnUpgrade: return (Stat *) Achievements::buildBetterPickaxe;
case eAward_DeliciousFish: return (Stat *) Achievements::cookFish;
case eAward_OnARail: return (Stat *) Achievements::onARail;
case eAward_TimeToStrike: return (Stat *) Achievements::buildSword;
case eAward_MonsterHunter: return (Stat *) Achievements::killEnemy;
case eAward_CowTipper: return (Stat *) Achievements::killCow;
case eAward_WhenPigsFly: return (Stat *) Achievements::flyPig;
case eAward_LeaderOfThePack: return (Stat *) Achievements::leaderOfThePack;
case eAward_MOARTools: return (Stat *) Achievements::MOARTools;
case eAward_DispenseWithThis: return (Stat *) Achievements::dispenseWithThis;
case eAward_InToTheNether: return (Stat *) Achievements::InToTheNether;
case eAward_mine100Blocks: return (Stat *) Achievements::mine100Blocks;
case eAward_kill10Creepers: return (Stat *) Achievements::kill10Creepers;
case eAward_eatPorkChop: return (Stat *) Achievements::eatPorkChop;
case eAward_play100Days: return (Stat *) Achievements::play100Days;
case eAward_arrowKillCreeper: return (Stat *) Achievements::arrowKillCreeper;
case eAward_socialPost: return (Stat *) Achievements::socialPost;
#ifndef _XBOX
case eAward_snipeSkeleton: return (Stat *) Achievements::snipeSkeleton;
case eAward_diamonds: return (Stat *) Achievements::diamonds;
case eAward_portal: return (Stat *) NULL; // TODO
case eAward_ghast: return (Stat *) Achievements::ghast;
case eAward_blazeRod: return (Stat *) Achievements::blazeRod;
case eAward_potion: return (Stat *) Achievements::potion;
case eAward_theEnd: return (Stat *) Achievements::theEnd;
case eAward_winGame: return (Stat *) Achievements::winGame;
case eAward_enchantments: return (Stat *) Achievements::enchantments;
#endif
#ifdef _EXTENDED_ACHIEVEMENTS
case eAward_overkill: return (Stat *) Achievements::overkill; // Restored old ach.
case eAward_bookcase: return (Stat *) Achievements::bookcase; // Restored old ach.
case eAward_adventuringTime: return (Stat *) Achievements::adventuringTime;
case eAward_repopulation: return (Stat *) Achievements::repopulation;
case eAward_diamondsToYou: return (Stat *) Achievements::diamondsToYou;
//case eAward_passingTheTime: return (Stat *) Achievements::passingTheTime;
//case eAward_archer: return (Stat *) Achievements::archer;
case eAward_theHaggler: return (Stat *) Achievements::theHaggler;
case eAward_potPlanter: return (Stat *) Achievements::potPlanter;
case eAward_itsASign: return (Stat *) Achievements::itsASign;
case eAward_ironBelly: return (Stat *) Achievements::ironBelly;
case eAward_haveAShearfulDay: return (Stat *) Achievements::haveAShearfulDay;
case eAward_rainbowCollection: return (Stat *) Achievements::rainbowCollection;
case eAward_stayinFrosty: return (Stat *) Achievements::stayinFrosty;
case eAward_chestfulOfCobblestone: return (Stat *) Achievements::chestfulOfCobblestone;
case eAward_renewableEnergy: return (Stat *) Achievements::renewableEnergy;
case eAward_musicToMyEars: return (Stat *) Achievements::musicToMyEars;
case eAward_bodyGuard: return (Stat *) Achievements::bodyGuard;
case eAward_ironMan: return (Stat *) Achievements::ironMan;
case eAward_zombieDoctor: return (Stat *) Achievements::zombieDoctor;
case eAward_lionTamer: return (Stat *) Achievements::lionTamer;
#endif
default: return (Stat *) NULL;
}
}
byteArray CommonStats::getParam_walkOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_swimOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_fallOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_climbOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_minecartOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_boatOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_pigOneM(int distance)
{
return makeParam(distance);
}
byteArray CommonStats::getParam_blocksMined(int id, int data, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_itemsCollected(int id, int aux, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_itemsCrafted(int id, int aux, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_itemsSmelted(int id, int aux, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_itemsUsed(int id, int aux, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_itemsBought(int id, int aux, int count)
{
return makeParam(count);
}
byteArray CommonStats::getParam_time(int timediff)
{
return makeParam(timediff);
}
byteArray CommonStats::getParam_noArgs()
{
return makeParam();
}
byteArray CommonStats::makeParam(int count)
{
byteArray out( sizeof(int) );
memcpy(out.data,&count,sizeof(int));
return out;
}
int CommonStats::readParam(byteArray paramBlob)
{
if (paramBlob.length == sizeof(int)) return *( (int*) paramBlob.data );
else return 1;
}