Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

41 lines
1.4 KiB
C++

#pragma once
// 4J Stu - Based loosely on the Java versions
#include "CommandsEnum.h"
#include "ChatPacket.h"
class AdminLogCommand;
class CommandSender;
class ServerPlayer;
class Command
{
public:
// commands such as "help" and "emote"
static const int LEVEL_ALL = 0;
// commands such as "mute"
static const int LEVEL_MODERATORS = 1;
// commands such as "seed", "tp", "spawnpoint" and "give"
static const int LEVEL_GAMEMASTERS = 2;
// commands such as "whitelist", "ban", etc
static const int LEVEL_ADMINS = 3;
// commands such as "stop", "save-all", etc
static const int LEVEL_OWNERS = 4;
private:
static AdminLogCommand *logger;
public:
virtual EGameCommand getId() = 0;
virtual int getPermissionLevel();
virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0;
virtual bool canExecute(shared_ptr<CommandSender> source);
static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
static void setLogger(AdminLogCommand *logger);
protected:
shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
};