This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.commands.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\PlayerList.h"
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#include "..\Minecraft.Client\ServerPlayer.h"
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#include "Command.h"
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AdminLogCommand *Command::logger;
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int Command::getPermissionLevel()
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{
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return LEVEL_OWNERS;
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}
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bool Command::canExecute(shared_ptr<CommandSender> source)
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{
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return source->hasPermission(getId());
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}
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void Command::logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message, int customData, const wstring& additionalMessage)
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{
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logAdminAction(source, 0, messageType, message, customData, additionalMessage);
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}
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void Command::logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message, int customData, const wstring& additionalMessage)
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{
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if (logger != NULL)
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{
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logger->logAdminCommand(source, type, messageType, message, customData, additionalMessage);
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}
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}
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void Command::setLogger(AdminLogCommand *logger)
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{
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Command::logger = logger;
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}
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shared_ptr<ServerPlayer> Command::getPlayer(PlayerUID playerId)
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{
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shared_ptr<ServerPlayer> player = MinecraftServer::getInstance()->getPlayers()->getPlayer(playerId);
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if (player == NULL)
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{
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return nullptr;
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}
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else
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{
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return player;
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}
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} |