* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#pragma once
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#include "SharedConstants.h"
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class CombatEntry;
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class LivingEntity;
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class ChatPacket;
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class CombatTracker
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{
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public:
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static const int RESET_DAMAGE_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 5;
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static const int RESET_COMBAT_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 15;
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// 4J: This enum replaces
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enum eLOCATION
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{
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eLocation_GENERIC = 0,
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eLocation_LADDER,
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eLocation_VINES,
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eLocation_WATER,
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eLocation_COUNT,
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};
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private:
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vector<CombatEntry *> entries;
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LivingEntity *mob; //Owner
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int lastDamageTime;
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bool inCombat;
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bool takingDamage;
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eLOCATION nextLocation; // 4J: Location is now an enum, not a string
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public:
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CombatTracker(LivingEntity *mob);
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~CombatTracker();
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void prepareForDamage();
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void recordDamage(DamageSource *source, float health, float damage);
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shared_ptr<ChatPacket> getDeathMessagePacket(); // 4J: Changed this to return a chat packet
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shared_ptr<LivingEntity> getKiller();
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private:
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CombatEntry *getMostSignificantFall();
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eLOCATION getFallLocation(CombatEntry *entry);
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public:
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bool isTakingDamage();
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bool isInCombat();
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private:
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void resetPreparedStatus();
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void recheckStatus();
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}; |