This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.h"
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#include "CocoaTile.h"
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const wstring CocoaTile::TEXTURE_AGES[] = { L"cocoa_0", L"cocoa_1", L"cocoa_2"};
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CocoaTile::CocoaTile(int id) : DirectionalTile(id, Material::plant, isSolidRender() )
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{
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setTicking(true);
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}
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Icon *CocoaTile::getTexture(int face, int data)
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{
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return icons[2];
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}
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Icon *CocoaTile::getTextureForAge(int age)
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{
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if (age < 0 || age >= COCOA_TEXTURES_LENGTH)
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{
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age = COCOA_TEXTURES_LENGTH - 1;
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}
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return icons[age];
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}
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void CocoaTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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else if (level->random->nextInt(5) == 0)
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{
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int data = level->getData(x, y, z);
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int age = getAge(data);
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if (age < 2)
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{
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age++;
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level->setData(x, y, z, (age << 2) | (getDirection(data)), Tile::UPDATE_CLIENTS);
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}
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}
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}
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bool CocoaTile::canSurvive(Level *level, int x, int y, int z)
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{
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int dir = getDirection(level->getData(x, y, z));
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x += Direction::STEP_X[dir];
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z += Direction::STEP_Z[dir];
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int attachedTo = level->getTile(x, y, z);
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return attachedTo == Tile::treeTrunk_Id && TreeTile::getWoodType(level->getData(x, y, z)) == TreeTile::JUNGLE_TRUNK;
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}
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int CocoaTile::getRenderShape()
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{
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return SHAPE_COCOA;
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}
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bool CocoaTile::isCubeShaped()
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{
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return false;
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}
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bool CocoaTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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AABB *CocoaTile::getAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return DirectionalTile::getAABB(level, x, y, z);
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}
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AABB *CocoaTile::getTileAABB(Level *level, int x, int y, int z)
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{
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updateShape(level, x, y, z);
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return DirectionalTile::getTileAABB(level, x, y, z);
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}
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void CocoaTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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int data = level->getData(x, y, z);
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int dir = getDirection(data);
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int age = getAge(data);
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int width = 4 + age * 2;
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int height = 5 + age * 2;
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float hWidth = width / 2.0f;
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switch (dir)
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{
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case Direction::SOUTH:
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setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (15.0f - width) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (15.0f) / 16.0f);
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break;
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case Direction::NORTH:
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setShape((8.0f - hWidth) / 16.0f, (12.0f - height) / 16.0f, (1.0f) / 16.0f, (8.0f + hWidth) / 16.0f, (12.0f) / 16.0f, (1.0f + width) / 16.0f);
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break;
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case Direction::WEST:
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setShape((1.0f) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (1.0f + width) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
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break;
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case Direction::EAST:
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setShape((15.0f - width) / 16.0f, (12.0f - height) / 16.0f, (8.0f - hWidth) / 16.0f, (15.0f) / 16.0f, (12.0f) / 16.0f, (8.0f + hWidth) / 16.0f);
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break;
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}
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}
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void CocoaTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int dir = (((Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3) + 0) % 4;
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level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS);
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}
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int CocoaTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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if (face == Facing::UP || face == Facing::DOWN)
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{
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face = Facing::NORTH;
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}
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return Direction::DIRECTION_OPPOSITE[Direction::FACING_DIRECTION[face]];
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}
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void CocoaTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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}
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int CocoaTile::getAge(int data)
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{
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return (data & DirectionalTile::DIRECTION_INV_MASK) >> 2;
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}
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void CocoaTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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int age = getAge(data);
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int count = 1;
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if (age >= 2)
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{
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count = 3;
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}
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for (int i = 0; i < count; i++)
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{
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popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(Item::dye_powder, 1, DyePowderItem::BROWN) ));
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}
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}
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int CocoaTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return Item::dye_powder_Id;
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}
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int CocoaTile::cloneTileData(Level *level, int x, int y, int z)
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{
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return DyePowderItem::BROWN;
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}
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void CocoaTile::registerIcons(IconRegister *iconRegister)
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{
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icons = new Icon*[COCOA_TEXTURES_LENGTH];
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for (int i = 0; i < COCOA_TEXTURES_LENGTH; i++)
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{
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icons[i] = iconRegister->registerIcon(TEXTURE_AGES[i]);
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}
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} |