Files
2026-03-01 12:16:08 +08:00

22 lines
482 B
C++

#pragma once
#include "Tile.h"
#include "Material.h"
class ChunkRebuildData;
class ClothTile : public Tile
{
friend class ChunkRebuildData;
private:
Icon **icons;
public:
ClothTile();
virtual Icon *getTexture(int face, int data);
protected:
virtual int getSpawnResourcesAuxValue(int data);
public:
static int getTileDataForItemAuxValue(int auxValue);
static int getItemAuxValueForTileData(int data);
//@Override
void registerIcons(IconRegister *iconRegister);
};