22 lines
482 B
C++
22 lines
482 B
C++
#pragma once
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#include "Tile.h"
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#include "Material.h"
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class ChunkRebuildData;
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class ClothTile : public Tile
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{
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friend class ChunkRebuildData;
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private:
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Icon **icons;
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public:
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ClothTile();
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virtual Icon *getTexture(int face, int data);
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protected:
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virtual int getSpawnResourcesAuxValue(int data);
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public:
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static int getTileDataForItemAuxValue(int auxValue);
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static int getItemAuxValueForTileData(int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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}; |