This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
24 lines
568 B
C++
24 lines
568 B
C++
#pragma once
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#include "Packet.h"
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class ClientCommandPacket : public Packet, public enable_shared_from_this<ClientCommandPacket>
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{
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public:
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static const int LOGIN_COMPLETE = 0;
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static const int PERFORM_RESPAWN = 1;
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int action;
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ClientCommandPacket();
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ClientCommandPacket(int action);
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void read(DataInputStream *dis);
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void write(DataOutputStream *dos);
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void handle(PacketListener *listener);
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int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ClientCommandPacket()); }
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virtual int getId() { return 205; }
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}; |