This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
32 lines
803 B
C++
32 lines
803 B
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class Level;
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class ChunkTilesUpdatePacket : public Packet, public enable_shared_from_this<ChunkTilesUpdatePacket>
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{
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public:
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int xc, zc;
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shortArray positions;
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byteArray blocks;
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byteArray data;
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byte count; // 4J Was int but never has a value higher than 10
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int levelIdx;
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ChunkTilesUpdatePacket();
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~ChunkTilesUpdatePacket();
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ChunkTilesUpdatePacket(int xc, int zc, shortArray positions, byte count, Level *level);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ChunkTilesUpdatePacket()); }
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virtual int getId() { return 52; }
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};
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