Files
MinecraftConsoles/Minecraft.World/ChunkStorageProfileDecorator.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

71 lines
1.8 KiB
C++

#include "stdafx.h"
#include "System.h"
#include "ChunkStorageProfileDecorator.h"
ChunkStorageProfilerDecorator::ChunkStorageProfilerDecorator(ChunkStorage *capsulated) :
timeSpentLoading(0), loadCount(0), timeSpentSaving(0), saveCount(0), counter(0)
{
this->capsulated = capsulated;
}
LevelChunk *ChunkStorageProfilerDecorator::load(Level *level, int x, int z)
{
int64_t nanoTime = System::nanoTime();
LevelChunk *chunk = capsulated->load(level, x, z);
timeSpentLoading += System::nanoTime() - nanoTime;
loadCount++;
return chunk;
}
void ChunkStorageProfilerDecorator::save(Level *level, LevelChunk *levelChunk)
{
int64_t nanoTime = System::nanoTime();
capsulated->save(level, levelChunk);
timeSpentSaving += System::nanoTime() - nanoTime;
saveCount++;
}
void ChunkStorageProfilerDecorator::saveEntities(Level *level, LevelChunk *levelChunk)
{
capsulated->saveEntities(level, levelChunk);
}
void ChunkStorageProfilerDecorator::tick()
{
char buf[256];
capsulated->tick();
counter++;
if (counter > 500)
{
if (loadCount > 0)
{
#ifndef _CONTENT_PACKAGE
#ifdef __PSVITA__
sprintf(buf,"Average load time: %f (%lld)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
#else
sprintf(buf,"Average load time: %f (%I64d)",0.000001 * (double) timeSpentLoading / (double) loadCount, loadCount);
#endif
app.DebugPrintf(buf);
#endif
}
if (saveCount > 0)
{
#ifndef _CONTENT_PACKAGE
#ifdef __PSVITA__
sprintf(buf,"Average save time: %f (%lld)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
#else
sprintf(buf,"Average save time: %f (%I64d)",0.000001 * (double) timeSpentSaving / (double) loadCount, loadCount);
#endif
app.DebugPrintf(buf);
#endif
}
counter = 0;
}
}
void ChunkStorageProfilerDecorator::flush()
{
capsulated->flush();
}