Files
MinecraftConsoles/Minecraft.World/ChunkStorage.h
2026-03-01 12:16:08 +08:00

16 lines
420 B
C++

#pragma once
class Level;
class ChunkStorage
{
public:
virtual LevelChunk *load(Level *level, int x, int z) = 0;
virtual void save(Level *level, LevelChunk *levelChunk) = 0;
virtual void saveEntities(Level *level, LevelChunk *levelChunk) = 0;
virtual void tick() = 0;
virtual void flush() = 0;
virtual void WaitForAll() {}; // 4J Added
virtual void WaitIfTooManyQueuedChunks() {}; // 4J Added
};