41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
|
|
|
|
class Entity;
|
|
class TilePos;
|
|
|
|
class ChunkPos
|
|
{
|
|
public:
|
|
int x, z; // 4J - these were const but needed to make an assignment operator so we could make a vector of ChunkPos
|
|
|
|
ChunkPos(int x, int z);
|
|
|
|
static int64_t hashCode(int x, int z);
|
|
int hashCode();
|
|
|
|
double distanceToSqr(shared_ptr<Entity> e);
|
|
double distanceToSqr(double px, double pz); // 4J added
|
|
|
|
int getMiddleBlockX();
|
|
int getMiddleBlockZ();
|
|
|
|
TilePos getMiddleBlockPosition(int y);
|
|
wstring toString();
|
|
|
|
static int64_t hash_fnct(const ChunkPos &k);
|
|
static bool eq_test(const ChunkPos &x, const ChunkPos &y);
|
|
bool operator == (const ChunkPos &k) const { return (this->x == k.x) && ( this->z == k.z); }
|
|
ChunkPos & operator= (const ChunkPos & other) { x = other.x; z = other.z; return *this; }
|
|
};
|
|
|
|
struct ChunkPosKeyHash
|
|
{
|
|
inline int64_t operator()(const ChunkPos &k) const
|
|
{ return ChunkPos::hash_fnct(k); }
|
|
};
|
|
|
|
struct ChunkPosKeyEq
|
|
{
|
|
inline bool operator()(const ChunkPos &x, const ChunkPos &y) const
|
|
{ return ChunkPos::eq_test(x, y); }
|
|
}; |