This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
419 lines
10 KiB
C++
419 lines
10 KiB
C++
#include "stdafx.h"
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#include "com.mojang.nbt.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.level.h"
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#include "TileEntity.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.inventory.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "ChestTileEntity.h"
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#include "ContainerOpenPacket.h"
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#include "SoundTypes.h"
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int ChestTileEntity::getContainerType()
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{
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if (isBonusChest) return ContainerOpenPacket::BONUS_CHEST;
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else return ContainerOpenPacket::CONTAINER;
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}
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void ChestTileEntity::_init(bool isBonusChest)
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{
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items = new ItemInstanceArray(9 * 4);
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hasCheckedNeighbors = false;
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this->isBonusChest = isBonusChest;
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openness = 0.0f;
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oOpenness = 0.0f;
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openCount = 0;
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tickInterval = 0;
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type = -1;
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name = L"";
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}
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ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
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{
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_init(isBonusChest);
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}
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ChestTileEntity::ChestTileEntity(int type, bool isBonusChest/* = false*/) : TileEntity()
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{
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_init(isBonusChest);
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this->type = type;
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}
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ChestTileEntity::~ChestTileEntity()
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{
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delete[] items->data;
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delete items;
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}
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unsigned int ChestTileEntity::getContainerSize()
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{
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return 9 * 3;
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}
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shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
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{
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return items->data[slot];
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}
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shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
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{
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if (items->data[slot] != NULL)
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{
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if (items->data[slot]->count <= count)
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{
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shared_ptr<ItemInstance> item = items->data[slot];
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items->data[slot] = nullptr;
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setChanged();
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// 4J Stu - Fix for duplication glitch
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if(item->count <= 0) return nullptr;
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return item;
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}
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else
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{
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shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
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if (items->data[slot]->count == 0) items->data[slot] = nullptr;
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setChanged();
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// 4J Stu - Fix for duplication glitch
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if(i->count <= 0) return nullptr;
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return i;
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}
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}
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return nullptr;
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}
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shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
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{
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if (items->data[slot] != NULL)
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{
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shared_ptr<ItemInstance> item = items->data[slot];
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items->data[slot] = nullptr;
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return item;
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}
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return nullptr;
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}
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void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
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{
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items->data[slot] = item;
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if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
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this->setChanged();
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}
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wstring ChestTileEntity::getName()
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{
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return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST);
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}
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wstring ChestTileEntity::getCustomName()
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{
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return hasCustomName() ? name : L"";
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}
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bool ChestTileEntity::hasCustomName()
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{
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return !name.empty();
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}
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void ChestTileEntity::setCustomName(const wstring &name)
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{
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this->name = name;
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}
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void ChestTileEntity::load(CompoundTag *base)
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{
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TileEntity::load(base);
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ListTag<CompoundTag> *inventoryList = (ListTag<CompoundTag> *) base->getList(L"Items");
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if( items )
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{
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delete [] items->data;
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delete items;
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}
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items = new ItemInstanceArray(getContainerSize());
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if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
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for (int i = 0; i < inventoryList->size(); i++)
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{
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CompoundTag *tag = inventoryList->get(i);
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unsigned int slot = tag->getByte(L"Slot") & 0xff;
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if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag);
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}
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isBonusChest = base->getBoolean(L"bonus");
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}
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void ChestTileEntity::save(CompoundTag *base)
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{
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TileEntity::save(base);
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ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
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for (unsigned int i = 0; i < items->length; i++)
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{
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if (items->data[i] != NULL)
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{
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CompoundTag *tag = new CompoundTag();
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tag->putByte(L"Slot", (byte) i);
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items->data[i]->save(tag);
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listTag->add(tag);
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}
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}
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base->put(L"Items", listTag);
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if (hasCustomName()) base->putString(L"CustomName", name);
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base->putBoolean(L"bonus", isBonusChest);
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}
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int ChestTileEntity::getMaxStackSize() const
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{
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return Container::LARGE_MAX_STACK_SIZE;
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}
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bool ChestTileEntity::stillValid(shared_ptr<Player> player)
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{
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if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
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if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
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return true;
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}
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void ChestTileEntity::setChanged()
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{
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TileEntity::setChanged();
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}
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void ChestTileEntity::clearCache()
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{
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TileEntity::clearCache();
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hasCheckedNeighbors = false;
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}
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void ChestTileEntity::heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from)
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{
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if (neighbor->isRemoved())
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{
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hasCheckedNeighbors = false;
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}
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else if (hasCheckedNeighbors)
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{
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switch (from)
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{
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case Direction::NORTH:
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if (n.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::SOUTH:
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if (s.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::EAST:
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if (e.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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case Direction::WEST:
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if (w.lock() != neighbor) hasCheckedNeighbors = false;
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break;
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}
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}
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}
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void ChestTileEntity::checkNeighbors()
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{
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if (hasCheckedNeighbors) return;
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hasCheckedNeighbors = true;
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n = weak_ptr<ChestTileEntity>();
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e = weak_ptr<ChestTileEntity>();
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w = weak_ptr<ChestTileEntity>();
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s = weak_ptr<ChestTileEntity>();
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if (isSameChest(x - 1, y, z))
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{
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w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
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}
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if (isSameChest(x + 1, y, z))
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{
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e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
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}
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if (isSameChest(x, y, z - 1))
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{
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n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
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}
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if (isSameChest(x, y, z + 1))
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{
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s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
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}
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shared_ptr<ChestTileEntity> cteThis = dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
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if (n.lock() != NULL) n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
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if (s.lock() != NULL) s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
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if (e.lock() != NULL) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
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if (w.lock() != NULL) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
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}
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bool ChestTileEntity::isSameChest(int x, int y, int z)
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{
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Tile *tile = Tile::tiles[level->getTile(x, y, z)];
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if (tile == NULL || !(dynamic_cast<ChestTile *>(tile) != NULL)) return false;
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return ((ChestTile *) tile)->type == getType();
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}
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void ChestTileEntity::tick()
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{
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TileEntity::tick();
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checkNeighbors();
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++tickInterval;
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if (!level->isClientSide && openCount != 0 && (tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) == 0)
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{
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// level.tileEvent(x, y, z, Tile.chest.id, ChestTile.EVENT_SET_OPEN_COUNT, openCount);
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openCount = 0;
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float range = 5;
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vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x - range, y - range, z - range, x + 1 + range, y + 1 + range, z + 1 + range));
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if ( players )
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{
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for (auto& it : *players)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(it);
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ContainerMenu* containerMenu = dynamic_cast<ContainerMenu*>(player->containerMenu);
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if (containerMenu)
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{
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shared_ptr<Container> container = containerMenu->getContainer();
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shared_ptr<Container> thisContainer = dynamic_pointer_cast<Container>(shared_from_this());
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shared_ptr<CompoundContainer> compoundContainer = dynamic_pointer_cast<CompoundContainer>(container);
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if ((container == thisContainer) || (compoundContainer != NULL && compoundContainer->contains(thisContainer)))
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{
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openCount++;
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}
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}
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}
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delete players;
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}
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}
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oOpenness = openness;
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float speed = 0.10f;
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if (openCount > 0 && openness == 0)
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{
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if (n.lock() == NULL && w.lock() == NULL)
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{
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double xc = x + 0.5;
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double zc = z + 0.5;
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if (s.lock() != NULL) zc += 0.5;
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if (e.lock() != NULL) xc += 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
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}
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}
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if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
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{
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float oldOpen = openness;
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if (openCount > 0) openness += speed;
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else openness -= speed;
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if (openness > 1)
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{
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openness = 1;
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}
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float lim = 0.5f;
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if (openness < lim && oldOpen >= lim)
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{
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// Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
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//openness = 0;
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if (n.lock() == NULL && w.lock() == NULL)
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{
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double xc = x + 0.5;
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double zc = z + 0.5;
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if (s.lock() != NULL) zc += 0.5;
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if (e.lock() != NULL) xc += 0.5;
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// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
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level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
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}
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}
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if (openness < 0)
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{
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openness = 0;
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}
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}
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}
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bool ChestTileEntity::triggerEvent(int b0, int b1)
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{
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if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
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{
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openCount = b1;
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return true;
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}
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return TileEntity::triggerEvent(b0, b1);
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}
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void ChestTileEntity::startOpen()
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{
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if (openCount < 0)
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{
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openCount = 0;
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}
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openCount++;
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level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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level->updateNeighborsAt(x, y, z, getTile()->id);
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level->updateNeighborsAt(x, y - 1, z, getTile()->id);
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}
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void ChestTileEntity::stopOpen()
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{
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if (getTile() == NULL || !( dynamic_cast<ChestTile *>( getTile() ) != NULL)) return;
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openCount--;
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level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
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level->updateNeighborsAt(x, y, z, getTile()->id);
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level->updateNeighborsAt(x, y - 1, z, getTile()->id);
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}
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bool ChestTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
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{
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return true;
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}
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void ChestTileEntity::setRemoved()
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{
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TileEntity::setRemoved();
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clearCache();
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checkNeighbors();
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}
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int ChestTileEntity::getType()
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{
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if (type == -1)
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{
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if (level != NULL && dynamic_cast<ChestTile *>( getTile() ) != NULL)
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{
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type = ((ChestTile *) getTile())->type;
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}
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else
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{
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return ChestTile::TYPE_BASIC;
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}
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}
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return type;
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}
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// 4J Added
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shared_ptr<TileEntity> ChestTileEntity::clone()
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{
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shared_ptr<ChestTileEntity> result = shared_ptr<ChestTileEntity>( new ChestTileEntity() );
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TileEntity::clone(result);
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for (unsigned int i = 0; i < items->length; i++)
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{
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if (items->data[i] != NULL)
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{
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result->items->data[i] = ItemInstance::clone(items->data[i]);
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}
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}
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return result;
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} |