Files
MinecraftConsoles/Minecraft.World/ChestTileEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

419 lines
10 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "TileEntity.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "ChestTileEntity.h"
#include "ContainerOpenPacket.h"
#include "SoundTypes.h"
int ChestTileEntity::getContainerType()
{
if (isBonusChest) return ContainerOpenPacket::BONUS_CHEST;
else return ContainerOpenPacket::CONTAINER;
}
void ChestTileEntity::_init(bool isBonusChest)
{
items = new ItemInstanceArray(9 * 4);
hasCheckedNeighbors = false;
this->isBonusChest = isBonusChest;
openness = 0.0f;
oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
type = -1;
name = L"";
}
ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
{
_init(isBonusChest);
}
ChestTileEntity::ChestTileEntity(int type, bool isBonusChest/* = false*/) : TileEntity()
{
_init(isBonusChest);
this->type = type;
}
ChestTileEntity::~ChestTileEntity()
{
delete[] items->data;
delete items;
}
unsigned int ChestTileEntity::getContainerSize()
{
return 9 * 3;
}
shared_ptr<ItemInstance> ChestTileEntity::getItem(unsigned int slot)
{
return items->data[slot];
}
shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int count)
{
if (items->data[slot] != NULL)
{
if (items->data[slot]->count <= count)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
}
else
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
setChanged();
// 4J Stu - Fix for duplication glitch
if(i->count <= 0) return nullptr;
return i;
}
}
return nullptr;
}
shared_ptr<ItemInstance> ChestTileEntity::removeItemNoUpdate(int slot)
{
if (items->data[slot] != NULL)
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
return item;
}
return nullptr;
}
void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
items->data[slot] = item;
if (item != NULL && item->count > getMaxStackSize()) item->count = getMaxStackSize();
this->setChanged();
}
wstring ChestTileEntity::getName()
{
return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST);
}
wstring ChestTileEntity::getCustomName()
{
return hasCustomName() ? name : L"";
}
bool ChestTileEntity::hasCustomName()
{
return !name.empty();
}
void ChestTileEntity::setCustomName(const wstring &name)
{
this->name = name;
}
void ChestTileEntity::load(CompoundTag *base)
{
TileEntity::load(base);
ListTag<CompoundTag> *inventoryList = (ListTag<CompoundTag> *) base->getList(L"Items");
if( items )
{
delete [] items->data;
delete items;
}
items = new ItemInstanceArray(getContainerSize());
if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
for (int i = 0; i < inventoryList->size(); i++)
{
CompoundTag *tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
if (slot >= 0 && slot < items->length) (*items)[slot] = ItemInstance::fromTag(tag);
}
isBonusChest = base->getBoolean(L"bonus");
}
void ChestTileEntity::save(CompoundTag *base)
{
TileEntity::save(base);
ListTag<CompoundTag> *listTag = new ListTag<CompoundTag>;
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", (byte) i);
items->data[i]->save(tag);
listTag->add(tag);
}
}
base->put(L"Items", listTag);
if (hasCustomName()) base->putString(L"CustomName", name);
base->putBoolean(L"bonus", isBonusChest);
}
int ChestTileEntity::getMaxStackSize() const
{
return Container::LARGE_MAX_STACK_SIZE;
}
bool ChestTileEntity::stillValid(shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this() ) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void ChestTileEntity::setChanged()
{
TileEntity::setChanged();
}
void ChestTileEntity::clearCache()
{
TileEntity::clearCache();
hasCheckedNeighbors = false;
}
void ChestTileEntity::heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from)
{
if (neighbor->isRemoved())
{
hasCheckedNeighbors = false;
}
else if (hasCheckedNeighbors)
{
switch (from)
{
case Direction::NORTH:
if (n.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::SOUTH:
if (s.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::EAST:
if (e.lock() != neighbor) hasCheckedNeighbors = false;
break;
case Direction::WEST:
if (w.lock() != neighbor) hasCheckedNeighbors = false;
break;
}
}
}
void ChestTileEntity::checkNeighbors()
{
if (hasCheckedNeighbors) return;
hasCheckedNeighbors = true;
n = weak_ptr<ChestTileEntity>();
e = weak_ptr<ChestTileEntity>();
w = weak_ptr<ChestTileEntity>();
s = weak_ptr<ChestTileEntity>();
if (isSameChest(x - 1, y, z))
{
w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
}
if (isSameChest(x + 1, y, z))
{
e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
}
if (isSameChest(x, y, z - 1))
{
n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
}
if (isSameChest(x, y, z + 1))
{
s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
}
shared_ptr<ChestTileEntity> cteThis = dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
if (n.lock() != NULL) n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
if (s.lock() != NULL) s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
if (e.lock() != NULL) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
if (w.lock() != NULL) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
}
bool ChestTileEntity::isSameChest(int x, int y, int z)
{
Tile *tile = Tile::tiles[level->getTile(x, y, z)];
if (tile == NULL || !(dynamic_cast<ChestTile *>(tile) != NULL)) return false;
return ((ChestTile *) tile)->type == getType();
}
void ChestTileEntity::tick()
{
TileEntity::tick();
checkNeighbors();
++tickInterval;
if (!level->isClientSide && openCount != 0 && (tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) == 0)
{
// level.tileEvent(x, y, z, Tile.chest.id, ChestTile.EVENT_SET_OPEN_COUNT, openCount);
openCount = 0;
float range = 5;
vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x - range, y - range, z - range, x + 1 + range, y + 1 + range, z + 1 + range));
if ( players )
{
for (auto& it : *players)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(it);
ContainerMenu* containerMenu = dynamic_cast<ContainerMenu*>(player->containerMenu);
if (containerMenu)
{
shared_ptr<Container> container = containerMenu->getContainer();
shared_ptr<Container> thisContainer = dynamic_pointer_cast<Container>(shared_from_this());
shared_ptr<CompoundContainer> compoundContainer = dynamic_pointer_cast<CompoundContainer>(container);
if ((container == thisContainer) || (compoundContainer != NULL && compoundContainer->contains(thisContainer)))
{
openCount++;
}
}
}
delete players;
}
}
oOpenness = openness;
float speed = 0.10f;
if (openCount > 0 && openness == 0)
{
if (n.lock() == NULL && w.lock() == NULL)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
{
float oldOpen = openness;
if (openCount > 0) openness += speed;
else openness -= speed;
if (openness > 1)
{
openness = 1;
}
float lim = 0.5f;
if (openness < lim && oldOpen >= lim)
{
// Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
//openness = 0;
if (n.lock() == NULL && w.lock() == NULL)
{
double xc = x + 0.5;
double zc = z + 0.5;
if (s.lock() != NULL) zc += 0.5;
if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
}
}
if (openness < 0)
{
openness = 0;
}
}
}
bool ChestTileEntity::triggerEvent(int b0, int b1)
{
if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
{
openCount = b1;
return true;
}
return TileEntity::triggerEvent(b0, b1);
}
void ChestTileEntity::startOpen()
{
if (openCount < 0)
{
openCount = 0;
}
openCount++;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
void ChestTileEntity::stopOpen()
{
if (getTile() == NULL || !( dynamic_cast<ChestTile *>( getTile() ) != NULL)) return;
openCount--;
level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
level->updateNeighborsAt(x, y, z, getTile()->id);
level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
bool ChestTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
{
return true;
}
void ChestTileEntity::setRemoved()
{
TileEntity::setRemoved();
clearCache();
checkNeighbors();
}
int ChestTileEntity::getType()
{
if (type == -1)
{
if (level != NULL && dynamic_cast<ChestTile *>( getTile() ) != NULL)
{
type = ((ChestTile *) getTile())->type;
}
else
{
return ChestTile::TYPE_BASIC;
}
}
return type;
}
// 4J Added
shared_ptr<TileEntity> ChestTileEntity::clone()
{
shared_ptr<ChestTileEntity> result = shared_ptr<ChestTileEntity>( new ChestTileEntity() );
TileEntity::clone(result);
for (unsigned int i = 0; i < items->length; i++)
{
if (items->data[i] != NULL)
{
result->items->data[i] = ItemInstance::clone(items->data[i]);
}
}
return result;
}