* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
#pragma once
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#include "BaseEntityTile.h"
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#include "Material.h"
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class Player;
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class Random;
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class ChestTile : public BaseEntityTile
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{
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friend class Tile;
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friend class Minecraft;
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public:
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static const int TYPE_BASIC = 0;
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static const int TYPE_TRAP = 1;
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static const int EVENT_SET_OPEN_COUNT = 1;
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private:
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Random *random;
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public:
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int type;
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protected:
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ChestTile(int id, int type);
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~ChestTile();
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public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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void recalcLockDir(Level *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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private:
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bool isFullChest(Level *level, int x, int y, int z);
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public:
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual shared_ptr<Container> getContainer(Level *level, int x, int y, int z);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual bool isSignalSource();
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
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private:
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bool isCatSittingOnChest(Level *level, int x, int y, int z);
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public:
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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virtual void registerIcons(IconRegister *iconRegister);
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}; |