Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

372 lines
12 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.animal.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.redstone.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "net.minecraft.world.phys.h"
#include "ChestTile.h"
#include "Facing.h"
ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() )
{
random = new Random();
this->type = type;
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
ChestTile::~ChestTile()
{
delete random;
}
bool ChestTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool ChestTile::isCubeShaped()
{
return false;
}
int ChestTile::getRenderShape()
{
return Tile::SHAPE_ENTITYTILE_ANIMATED;
}
void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
if (level->getTile(x, y, z - 1) == id)
{
setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
else if (level->getTile(x, y, z + 1) == id)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
}
else if (level->getTile(x - 1, y, z) == id)
{
setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
else if (level->getTile(x + 1, y, z) == id)
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
}
else
{
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
}
void ChestTile::onPlace(Level *level, int x, int y, int z)
{
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
if (n == id) recalcLockDir(level, x, y, z - 1);
if (s == id) recalcLockDir(level, x, y, z + 1);
if (w == id) recalcLockDir(level, x - 1, y, z);
if (e == id) recalcLockDir(level, x + 1, y, z);
}
void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) facing = Facing::NORTH;
if (dir == 1) facing = Facing::EAST;
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
if (n != id && s != id && w != id && e != id)
{
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
else
{
if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST))
{
if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL);
else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH))
{
if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL);
else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
}
if (itemInstance->hasCustomHoverName())
{
dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
}
}
void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
{
if (level->isClientSide)
{
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
// Long!
int lockDir = 4;
if (n == id || s == id)
{
int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
lockDir = 5;
int otherDir = -1;
if (n == id) otherDir = level->getData(x, y, z - 1);
else otherDir = level->getData(x, y, z + 1);
if (otherDir == 4) lockDir = 4;
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
}
else if (w == id || e == id)
{
int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
lockDir = 3;
int otherDir = -1;
if (w == id) otherDir = level->getData(x - 1, y, z);
else otherDir = level->getData(x + 1, y, z);
if (otherDir == 2) lockDir = 2;
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
}
else
{
lockDir = 3;
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
}
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
}
bool ChestTile::mayPlace(Level *level, int x, int y, int z)
{
int chestCount = 0;
if (level->getTile(x - 1, y, z) == id) chestCount++;
if (level->getTile(x + 1, y, z) == id) chestCount++;
if (level->getTile(x, y, z - 1) == id) chestCount++;
if (level->getTile(x, y, z + 1) == id) chestCount++;
if (chestCount > 1) return false;
if (isFullChest(level, x - 1, y, z)) return false;
if (isFullChest(level, x + 1, y, z)) return false;
if (isFullChest(level, x, y, z - 1)) return false;
if (isFullChest(level, x, y, z + 1)) return false;
return true;
}
bool ChestTile::isFullChest(Level *level, int x, int y, int z)
{
if (level->getTile(x, y, z) != id) return false;
if (level->getTile(x - 1, y, z) == id) return true;
if (level->getTile(x + 1, y, z) == id) return true;
if (level->getTile(x, y, z - 1) == id) return true;
if (level->getTile(x, y, z + 1) == id) return true;
return false;
}
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
BaseEntityTile::neighborChanged(level, x, y, z, type);
shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (cte != NULL) cte->clearCache();
}
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0)
{
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
newItem->set4JData( item->get4JData() );
shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
float pow = 0.05f;
itemEntity->xd = (float) random->nextGaussian() * pow;
itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
itemEntity->zd = (float) random->nextGaussian() * pow;
if (item->hasTag())
{
itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
}
level->addEntity(itemEntity);
}
// 4J Stu - Fix for duplication glitch
container->setItem(i,nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ChestTile::TestUse()
{
return true;
}
// 4J-PB - changing to 1.5 equivalent
bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return true;
if (level->isClientSide)
{
return true;
}
shared_ptr<Container> container = getContainer(level, x, y, z);
if (container != NULL)
{
player->openContainer(container);
}
return true;
}
shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z)
{
shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container == NULL) return nullptr;
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
if (isCatSittingOnChest(level,x, y, z)) return nullptr;
if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr;
if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr;
if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr;
if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr;
if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
return container;
}
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
{
MemSect(50);
shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
MemSect(0);
return retval;
}
bool ChestTile::isSignalSource()
{
return type == TYPE_TRAP;
}
int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (!isSignalSource()) return Redstone::SIGNAL_NONE;
int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount;
return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
}
int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
{
if (dir == Facing::UP)
{
return getSignal(level, x, y, z, dir);
}
else
{
return Redstone::SIGNAL_NONE;
}
}
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
{
vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
if ( entities )
{
for (auto& it : *entities)
{
shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(it);
if ( ocelot && ocelot->isSitting())
{
delete entities;
return true;
}
}
delete entities;
}
return false;
}
bool ChestTile::hasAnalogOutputSignal()
{
return true;
}
int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
{
return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));
}
void ChestTile::registerIcons(IconRegister *iconRegister)
{
// Register wood as the chest's icon, because it's used by the particles
// when destroying the chest
icon = iconRegister->registerIcon(L"planks_oak");
}