This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
372 lines
12 KiB
C++
372 lines
12 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.entity.item.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "ChestTile.h"
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#include "Facing.h"
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ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() )
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{
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random = new Random();
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this->type = type;
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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ChestTile::~ChestTile()
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{
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delete random;
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}
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bool ChestTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool ChestTile::isCubeShaped()
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{
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return false;
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}
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int ChestTile::getRenderShape()
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{
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return Tile::SHAPE_ENTITYTILE_ANIMATED;
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}
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void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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if (level->getTile(x, y, z - 1) == id)
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{
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setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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else if (level->getTile(x, y, z + 1) == id)
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
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}
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else if (level->getTile(x - 1, y, z) == id)
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{
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setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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else if (level->getTile(x + 1, y, z) == id)
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
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}
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else
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{
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setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
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}
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}
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void ChestTile::onPlace(Level *level, int x, int y, int z)
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{
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BaseEntityTile::onPlace(level, x, y, z);
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recalcLockDir(level, x, y, z);
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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if (n == id) recalcLockDir(level, x, y, z - 1);
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if (s == id) recalcLockDir(level, x, y, z + 1);
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if (w == id) recalcLockDir(level, x - 1, y, z);
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if (e == id) recalcLockDir(level, x + 1, y, z);
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}
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void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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int facing = 0;
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int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
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if (dir == 0) facing = Facing::NORTH;
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if (dir == 1) facing = Facing::EAST;
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if (dir == 2) facing = Facing::SOUTH;
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if (dir == 3) facing = Facing::WEST;
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if (n != id && s != id && w != id && e != id)
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{
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level->setData(x, y, z, facing, Tile::UPDATE_ALL);
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}
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else
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{
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if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST))
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{
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if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL);
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else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL);
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level->setData(x, y, z, facing, Tile::UPDATE_ALL);
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}
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if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH))
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{
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if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL);
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else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL);
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level->setData(x, y, z, facing, Tile::UPDATE_ALL);
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}
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}
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if (itemInstance->hasCustomHoverName())
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{
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dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
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}
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}
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void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
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{
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if (level->isClientSide)
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{
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return;
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}
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int n = level->getTile(x, y, z - 1); // face = 2
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int s = level->getTile(x, y, z + 1); // face = 3
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int w = level->getTile(x - 1, y, z); // face = 4
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int e = level->getTile(x + 1, y, z); // face = 5
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// Long!
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int lockDir = 4;
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if (n == id || s == id)
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{
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int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
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int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
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lockDir = 5;
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int otherDir = -1;
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if (n == id) otherDir = level->getData(x, y, z - 1);
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else otherDir = level->getData(x, y, z + 1);
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if (otherDir == 4) lockDir = 4;
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if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
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if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
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}
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else if (w == id || e == id)
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{
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int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
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int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
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lockDir = 3;
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int otherDir = -1;
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if (w == id) otherDir = level->getData(x - 1, y, z);
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else otherDir = level->getData(x + 1, y, z);
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if (otherDir == 2) lockDir = 2;
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if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
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if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
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}
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else
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{
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lockDir = 3;
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if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
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if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
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if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
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if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
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}
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level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
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}
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bool ChestTile::mayPlace(Level *level, int x, int y, int z)
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{
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int chestCount = 0;
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if (level->getTile(x - 1, y, z) == id) chestCount++;
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if (level->getTile(x + 1, y, z) == id) chestCount++;
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if (level->getTile(x, y, z - 1) == id) chestCount++;
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if (level->getTile(x, y, z + 1) == id) chestCount++;
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if (chestCount > 1) return false;
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if (isFullChest(level, x - 1, y, z)) return false;
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if (isFullChest(level, x + 1, y, z)) return false;
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if (isFullChest(level, x, y, z - 1)) return false;
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if (isFullChest(level, x, y, z + 1)) return false;
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return true;
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}
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bool ChestTile::isFullChest(Level *level, int x, int y, int z)
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{
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if (level->getTile(x, y, z) != id) return false;
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if (level->getTile(x - 1, y, z) == id) return true;
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if (level->getTile(x + 1, y, z) == id) return true;
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if (level->getTile(x, y, z - 1) == id) return true;
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if (level->getTile(x, y, z + 1) == id) return true;
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return false;
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}
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void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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BaseEntityTile::neighborChanged(level, x, y, z, type);
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shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
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if (cte != NULL) cte->clearCache();
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}
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void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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if (container != NULL )
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{
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for (unsigned int i = 0; i < container->getContainerSize(); i++)
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{
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shared_ptr<ItemInstance> item = container->getItem(i);
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if (item != NULL)
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{
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float xo = random->nextFloat() * 0.8f + 0.1f;
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float yo = random->nextFloat() * 0.8f + 0.1f;
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float zo = random->nextFloat() * 0.8f + 0.1f;
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while (item->count > 0)
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{
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int count = random->nextInt(21) + 10;
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if (count > item->count) count = item->count;
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item->count -= count;
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shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
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newItem->set4JData( item->get4JData() );
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
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float pow = 0.05f;
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itemEntity->xd = (float) random->nextGaussian() * pow;
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itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
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itemEntity->zd = (float) random->nextGaussian() * pow;
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if (item->hasTag())
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{
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itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
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}
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level->addEntity(itemEntity);
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}
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// 4J Stu - Fix for duplication glitch
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container->setItem(i,nullptr);
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}
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}
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level->updateNeighbourForOutputSignal(x, y, z, id);
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}
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BaseEntityTile::onRemove(level, x, y, z, id, data);
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool ChestTile::TestUse()
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{
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return true;
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}
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// 4J-PB - changing to 1.5 equivalent
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bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if( soundOnly ) return true;
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if (level->isClientSide)
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{
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return true;
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}
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shared_ptr<Container> container = getContainer(level, x, y, z);
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if (container != NULL)
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{
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player->openContainer(container);
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}
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return true;
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}
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shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z)
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{
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shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
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if (container == NULL) return nullptr;
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if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
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if (isCatSittingOnChest(level,x, y, z)) return nullptr;
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if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr;
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if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr;
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if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr;
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if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr;
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if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
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if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
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if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
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if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
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return container;
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}
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shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
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{
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MemSect(50);
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shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
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MemSect(0);
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return retval;
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}
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bool ChestTile::isSignalSource()
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{
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return type == TYPE_TRAP;
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}
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int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (!isSignalSource()) return Redstone::SIGNAL_NONE;
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int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount;
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return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
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}
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int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (dir == Facing::UP)
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{
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return getSignal(level, x, y, z, dir);
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}
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else
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{
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return Redstone::SIGNAL_NONE;
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}
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}
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bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
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{
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vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
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if ( entities )
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{
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for (auto& it : *entities)
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{
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shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(it);
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if ( ocelot && ocelot->isSitting())
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{
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delete entities;
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return true;
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}
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}
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delete entities;
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}
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return false;
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}
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bool ChestTile::hasAnalogOutputSignal()
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{
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return true;
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}
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int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir)
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{
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return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));
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}
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void ChestTile::registerIcons(IconRegister *iconRegister)
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{
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// Register wood as the chest's icon, because it's used by the particles
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// when destroying the chest
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icon = iconRegister->registerIcon(L"planks_oak");
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}
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