Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

126 lines
4.5 KiB
C++

#pragma once
using namespace std;
#include "Packet.h"
class ChatPacket : public Packet, public enable_shared_from_this<ChatPacket>
{
// longest allowed string is "<" + name + "> " + message
private:
static const unsigned int MAX_LENGTH;
public:
// 4J - We want to be able to localise the messages sent. The enum also allows for the posibility that there
// may be different versions playing the game, so the enum should map to a string id which may be different on
// different versions
enum EChatPacketMessage
{
e_ChatCustom = 0, // No localised string, only the text passed in
e_ChatBedOccupied,
e_ChatBedNoSleep,
e_ChatBedNotValid,
e_ChatBedNotSafe,
e_ChatBedPlayerSleep,
e_ChatBedMeSleep,
e_ChatPlayerLeftGame,
e_ChatPlayerJoinedGame,
e_ChatPlayerKickedFromGame,
e_ChatCannotPlaceLava,
e_ChatDeathInFire,
e_ChatDeathOnFire,
e_ChatDeathLava,
e_ChatDeathInWall,
e_ChatDeathDrown,
e_ChatDeathStarve,
e_ChatDeathCactus,
e_ChatDeathFall,
e_ChatDeathOutOfWorld,
e_ChatDeathGeneric,
e_ChatDeathExplosion,
e_ChatDeathMagic,
e_ChatDeathMob,
e_ChatDeathPlayer,
e_ChatDeathArrow,
e_ChatDeathFireball,
e_ChatDeathThrown,
e_ChatDeathIndirectMagic,
e_ChatDeathDragonBreath,
e_ChatDeathAnvil,
e_ChatDeathFallingBlock,
e_ChatDeathThorns,
e_ChatDeathFellAccidentLadder,
e_ChatDeathFellAccidentVines,
e_ChatDeathFellAccidentWater,
e_ChatDeathFellAccidentGeneric,
e_ChatDeathFellKiller,
e_ChatDeathFellAssist,
e_ChatDeathFellAssistItem,
e_ChatDeathFellFinish,
e_ChatDeathFellFinishItem,
e_ChatDeathInFirePlayer,
e_ChatDeathOnFirePlayer,
e_ChatDeathLavaPlayer,
e_ChatDeathDrownPlayer,
e_ChatDeathCactusPlayer,
e_ChatDeathExplosionPlayer,
e_ChatDeathWither,
e_ChatDeathPlayerItem,
e_ChatDeathArrowItem,
e_ChatDeathFireballItem,
e_ChatDeathThrownItem,
e_ChatDeathIndirectMagicItem,
e_ChatPlayerEnteredEnd,
e_ChatPlayerLeftEnd,
e_ChatPlayerMaxPigsSheepCows, // tell the players they can't use the spawn egg
e_ChatPlayerMaxChickens, // tell the players they can't use the spawn egg
e_ChatPlayerMaxSquid, // tell the players they can't use the spawn egg
e_ChatPlayerMaxMooshrooms, // tell the players they can't use the spawn egg
e_ChatPlayerMaxWolves, // tell the players they can't use the spawn egg
e_ChatPlayerMaxAnimals, // tell the players they can't use the spawn egg
e_ChatPlayerMaxEnemies, // tell the players they can't use the spawn egg
e_ChatPlayerMaxVillagers, // tell the players they can't use the spawn egg
e_ChatPlayerMaxHangingEntities, // tell the players they hit the picture/itemframe limit
e_ChatPlayerCantSpawnInPeaceful, // Tell the player they can't spawn enemies in peaceful mode
e_ChatPlayerMaxBredAnimals, // Tell the player they can't put this animal in love mode because no breeding can be done
e_ChatPlayerMaxBredPigsSheepCows, // Tell the player they can't put this animal in love mode because no breeding can be done
e_ChatPlayerMaxBredChickens, // Tell the player they can't put this animal in love mode because no breeding can be done
e_ChatPlayerMaxBredMooshrooms, // Tell the player they can't put this animal in love mode because no breeding can be done
e_ChatPlayerMaxBredWolves, // Tell the player they can't put this wolf in love mode because no breeding can be done
e_ChatPlayerCantShearMooshroom, // Tell the player they can't shear because the limits have been reached
e_ChatPlayerMaxBoats,
e_ChatPlayerMaxBats,
e_ChatCommandTeleportSuccess,
e_ChatCommandTeleportMe,
e_ChatCommandTeleportToMe,
};
public:
vector<wstring> m_stringArgs;
vector<int> m_intArgs;
EChatPacketMessage m_messageType;
ChatPacket();
// 4J: Seperated the one convoluted ctor into three more readable ctors. The last two ctors are only used for death messages and I'd really
// like to consolodate them and/or the logic that uses them at some point.
ChatPacket(const wstring& message, EChatPacketMessage type = e_ChatCustom, int customData = -1);
ChatPacket(const wstring& message, EChatPacketMessage type, int sourceEntityType, const wstring& sourceName);
ChatPacket(const wstring& message, EChatPacketMessage type, int sourceEntityType, const wstring& sourceName, const wstring& itemName);
virtual void read(DataInputStream *dis);
virtual void write(DataOutputStream *dos);
virtual void handle(PacketListener *listener);
virtual int getEstimatedSize();
public:
static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ChatPacket()); }
virtual int getId() { return 3; }
};