This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
#pragma once
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using namespace std;
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#include "Packet.h"
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class ChatPacket : public Packet, public enable_shared_from_this<ChatPacket>
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{
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// longest allowed string is "<" + name + "> " + message
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private:
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static const unsigned int MAX_LENGTH;
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public:
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// 4J - We want to be able to localise the messages sent. The enum also allows for the posibility that there
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// may be different versions playing the game, so the enum should map to a string id which may be different on
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// different versions
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enum EChatPacketMessage
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{
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e_ChatCustom = 0, // No localised string, only the text passed in
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e_ChatBedOccupied,
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e_ChatBedNoSleep,
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e_ChatBedNotValid,
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e_ChatBedNotSafe,
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e_ChatBedPlayerSleep,
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e_ChatBedMeSleep,
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e_ChatPlayerLeftGame,
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e_ChatPlayerJoinedGame,
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e_ChatPlayerKickedFromGame,
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e_ChatCannotPlaceLava,
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e_ChatDeathInFire,
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e_ChatDeathOnFire,
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e_ChatDeathLava,
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e_ChatDeathInWall,
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e_ChatDeathDrown,
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e_ChatDeathStarve,
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e_ChatDeathCactus,
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e_ChatDeathFall,
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e_ChatDeathOutOfWorld,
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e_ChatDeathGeneric,
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e_ChatDeathExplosion,
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e_ChatDeathMagic,
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e_ChatDeathMob,
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e_ChatDeathPlayer,
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e_ChatDeathArrow,
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e_ChatDeathFireball,
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e_ChatDeathThrown,
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e_ChatDeathIndirectMagic,
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e_ChatDeathDragonBreath,
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e_ChatDeathAnvil,
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e_ChatDeathFallingBlock,
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e_ChatDeathThorns,
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e_ChatDeathFellAccidentLadder,
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e_ChatDeathFellAccidentVines,
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e_ChatDeathFellAccidentWater,
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e_ChatDeathFellAccidentGeneric,
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e_ChatDeathFellKiller,
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e_ChatDeathFellAssist,
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e_ChatDeathFellAssistItem,
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e_ChatDeathFellFinish,
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e_ChatDeathFellFinishItem,
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e_ChatDeathInFirePlayer,
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e_ChatDeathOnFirePlayer,
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e_ChatDeathLavaPlayer,
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e_ChatDeathDrownPlayer,
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e_ChatDeathCactusPlayer,
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e_ChatDeathExplosionPlayer,
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e_ChatDeathWither,
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e_ChatDeathPlayerItem,
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e_ChatDeathArrowItem,
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e_ChatDeathFireballItem,
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e_ChatDeathThrownItem,
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e_ChatDeathIndirectMagicItem,
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e_ChatPlayerEnteredEnd,
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e_ChatPlayerLeftEnd,
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e_ChatPlayerMaxPigsSheepCows, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxChickens, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxSquid, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxMooshrooms, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxWolves, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxAnimals, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxEnemies, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxVillagers, // tell the players they can't use the spawn egg
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e_ChatPlayerMaxHangingEntities, // tell the players they hit the picture/itemframe limit
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e_ChatPlayerCantSpawnInPeaceful, // Tell the player they can't spawn enemies in peaceful mode
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e_ChatPlayerMaxBredAnimals, // Tell the player they can't put this animal in love mode because no breeding can be done
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e_ChatPlayerMaxBredPigsSheepCows, // Tell the player they can't put this animal in love mode because no breeding can be done
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e_ChatPlayerMaxBredChickens, // Tell the player they can't put this animal in love mode because no breeding can be done
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e_ChatPlayerMaxBredMooshrooms, // Tell the player they can't put this animal in love mode because no breeding can be done
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e_ChatPlayerMaxBredWolves, // Tell the player they can't put this wolf in love mode because no breeding can be done
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e_ChatPlayerCantShearMooshroom, // Tell the player they can't shear because the limits have been reached
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e_ChatPlayerMaxBoats,
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e_ChatPlayerMaxBats,
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e_ChatCommandTeleportSuccess,
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e_ChatCommandTeleportMe,
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e_ChatCommandTeleportToMe,
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};
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public:
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vector<wstring> m_stringArgs;
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vector<int> m_intArgs;
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EChatPacketMessage m_messageType;
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ChatPacket();
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// 4J: Seperated the one convoluted ctor into three more readable ctors. The last two ctors are only used for death messages and I'd really
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// like to consolodate them and/or the logic that uses them at some point.
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ChatPacket(const wstring& message, EChatPacketMessage type = e_ChatCustom, int customData = -1);
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ChatPacket(const wstring& message, EChatPacketMessage type, int sourceEntityType, const wstring& sourceName);
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ChatPacket(const wstring& message, EChatPacketMessage type, int sourceEntityType, const wstring& sourceName, const wstring& itemName);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ChatPacket()); }
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virtual int getId() { return 3; }
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};
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