This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
#include "stdafx.h"
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#include "CaveFeature.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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using namespace std;
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bool CaveFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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float dir = random->nextFloat() * PI;
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double rd = 8;
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double x0 = x + 8 + Mth::sin(dir) * rd;
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double x1 = x + 8 - Mth::sin(dir) * rd;
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double z0 = z + 8 + Mth::cos(dir) * rd;
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double z1 = z + 8 - Mth::cos(dir) * rd;
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double y0 = y + random->nextInt(8) + 2;
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double y1 = y + random->nextInt(8) + 2;
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double radius = random->nextDouble() * 4 + 2;
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double fuss = random->nextDouble() * 0.6;
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int64_t seed = random->nextLong();
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random->setSeed(seed);
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vector<TilePos *> toRemove;
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for (int d = 0; d <= 16; d++)
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{
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double xx = x0 + (x1 - x0) * d / 16;
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double yy = y0 + (y1 - y0) * d / 16;
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double zz = z0 + (z1 - z0) * d / 16;
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double ss = random->nextDouble();
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double r = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
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double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1;
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// 4J Stu Added to stop cave features generating areas previously place by game rule generation
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if(app.getLevelGenerationOptions() != NULL)
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{
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects((xx - r / 2), (yy - hr / 2), (zz - r / 2), (xx + r / 2), (yy + hr / 2), (zz + r / 2));
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if(intersects)
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{
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//app.DebugPrintf("Skipping cave feature generation as it overlaps a game rule structure\n");
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return false;
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}
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}
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for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++)
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for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++)
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for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++)
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{
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double xd = ((x2 + 0.5) - xx) / (r / 2);
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double yd = ((y2 + 0.5) - yy) / (hr / 2);
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double zd = ((z2 + 0.5) - zz) / (r / 2);
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if (xd * xd + yd * yd + zd * zd < random->nextDouble() * fuss + (1 - fuss))
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{
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if (!level->isEmptyTile(x2, y2, z2))
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{
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for (int x3 = (x2 - 2); x3 <= (x2 + 1); x3++)
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for (int y3 = (y2 - 1); y3 <= (y2 + 1); y3++)
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for (int z3 = (z2 - 1); z3 <= (z2 + 1); z3++)
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{
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if (x3 <= x || z3 <= z || x3 >= x + 16 - 1 || z3 >= z + 16 - 1) return false;
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if (level->getMaterial(x3, y3, z3)->isLiquid()) return false;
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}
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toRemove.push_back(new TilePos(x2, y2, z2));
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}
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}
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}
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}
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for ( auto& p : toRemove )
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{
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level->setTileAndData(p->x, p->y, p->z, 0, 0, Tile::UPDATE_CLIENTS);
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}
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for ( auto& p : toRemove )
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{
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if (level->getTile(p->x, p->y - 1, p->z) == Tile::dirt_Id && level->getDaytimeRawBrightness(p->x, p->y, p->z) > 8)
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{
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level->setTileAndData(p->x, p->y - 1, p->z, Tile::grass_Id, 0, Tile::UPDATE_CLIENTS);
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}
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delete p;
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}
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return true;
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} |