Files
MinecraftConsoles/Minecraft.World/CauldronTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

37 lines
1.2 KiB
C++

#pragma once
#include "Tile.h"
class IconRegister;
class CauldronTile : public Tile
{
public:
static const wstring TEXTURE_INSIDE;
static const wstring TEXTURE_BOTTOM;
private:
Icon *iconInner;
Icon *iconTop;
Icon *iconBottom;
public:
CauldronTile(int id);
using Tile::getTexture;
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
static Icon *getTexture(const wstring &name);
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
virtual void updateDefaultShape();
virtual bool isSolidRender(bool isServerLevel = false);
virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void handleRain(Level *level, int x, int y, int z);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual bool hasAnalogOutputSignal();
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
static int getFillLevel(int data);
};