This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.entity.ai.goal.h"
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#include "net.minecraft.world.item.h"
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#include "CarrotOnAStickItem.h"
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CarrotOnAStickItem::CarrotOnAStickItem(int id) : Item(id)
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{
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setMaxStackSize(1);
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setMaxDamage(25);
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}
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bool CarrotOnAStickItem::isHandEquipped()
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{
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return true;
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}
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bool CarrotOnAStickItem::isMirroredArt()
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{
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return true;
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}
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shared_ptr<ItemInstance> CarrotOnAStickItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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if (player->isRiding())
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{
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shared_ptr<Pig> pig = dynamic_pointer_cast<Pig>(player->riding);
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if(pig)
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{
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if (pig->getControlGoal()->canBoost() && itemInstance->getMaxDamage() - itemInstance->getAuxValue() >= 7)
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{
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pig->getControlGoal()->boost();
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itemInstance->hurtAndBreak(7, player);
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if (itemInstance->count == 0)
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{
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shared_ptr<ItemInstance> replacement = shared_ptr<ItemInstance>(new ItemInstance(Item::fishingRod));
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replacement->setTag(itemInstance->tag);
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return replacement;
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}
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}
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}
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}
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return itemInstance;
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} |