Files
2026-03-02 17:37:16 +07:00

44 lines
1.6 KiB
C++

#pragma once
#include "Tile.h"
#include "Material.h"
#include "Definitions.h"
class Player;
class Random;
class Level;
class ChunkRebuildData;
class CakeTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
private:
Icon *iconTop;
Icon *iconBottom;
Icon *iconInner;
protected:
CakeTile(int id);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void updateDefaultShape();
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
private:
void eat(Level *level, int x, int y, int z, shared_ptr<Player> player);
public:
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual bool canSurvive(Level *level, int x, int y, int z);
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
int cloneTileId(Level *level, int x, int y, int z);
};