44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Material.h"
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#include "Definitions.h"
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class Player;
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class Random;
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class Level;
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class ChunkRebuildData;
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class CakeTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Icon *iconTop;
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Icon *iconBottom;
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Icon *iconInner;
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protected:
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CakeTile(int id);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual AABB *getTileAABB(Level *level, int x, int y, int z);
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool TestUse();
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
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private:
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void eat(Level *level, int x, int y, int z, shared_ptr<Player> player);
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public:
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual int getResourceCount(Random *random);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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int cloneTileId(Level *level, int x, int y, int z);
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}; |