39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Material.h"
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#include "Definitions.h"
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class Random;
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class Level;
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class ChunkRebuildData;
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class CactusTile : public Tile
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{
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friend class Tile;
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friend class ChunkRebuildData;
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private:
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Icon *iconTop;
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Icon *iconBottom;
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protected:
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CactusTile(int id);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual AABB *getTileAABB(Level *level, int x, int y, int z);
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virtual Icon *getTexture(int face, int data);
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual bool canSurvive(Level *level, int x, int y, int z);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
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virtual bool shouldTileTick(Level *level, int x,int y,int z);
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}; |