Files
MinecraftConsoles/Minecraft.World/CactusTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

120 lines
2.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.h"
#include "net.minecraft.world.h"
#include "CactusTile.h"
CactusTile::CactusTile(int id) : Tile(id, Material::cactus,isSolidRender())
{
setTicking(true);
iconTop = NULL;
iconBottom = NULL;
}
void CactusTile::tick(Level *level, int x, int y, int z, Random *random)
{
if (level->isEmptyTile(x, y + 1, z))
{
int height = 1;
while (level->getTile(x, y - height, z) == id)
{
height++;
}
if (height < 3)
{
int age = level->getData(x, y, z);
if (age == 15)
{
level->setTileAndUpdate(x, y + 1, z, id);
level->setData(x, y, z, 0, Tile::UPDATE_NONE);
neighborChanged(level, x, y + 1, z, id);
}
else
{
level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
}
}
}
}
AABB *CactusTile::getAABB(Level *level, int x, int y, int z)
{
float r = 1 / 16.0f;
return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1 - r, z + 1 - r);
}
AABB *CactusTile::getTileAABB(Level *level, int x, int y, int z)
{
float r = 1 / 16.0f;
return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1, z + 1 - r);
}
Icon *CactusTile::getTexture(int face, int data)
{
if (face == Facing::UP) return iconTop;
if (face == Facing::DOWN) return iconBottom;
else return icon;
}
bool CactusTile::isCubeShaped()
{
return false;
}
bool CactusTile::isSolidRender(bool isServerLevel)
{
return false;
}
int CactusTile::getRenderShape()
{
return Tile::SHAPE_CACTUS;
}
bool CactusTile::mayPlace(Level *level, int x, int y, int z)
{
if (!Tile::mayPlace(level, x, y, z)) return false;
return canSurvive(level, x, y, z);
}
void CactusTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
if (!canSurvive(level, x, y, z))
{
level->destroyTile(x, y, z, true);
}
}
bool CactusTile::canSurvive(Level *level, int x, int y, int z)
{
if (level->getMaterial(x - 1, y, z)->isSolid()) return false;
if (level->getMaterial(x + 1, y, z)->isSolid()) return false;
if (level->getMaterial(x, y, z - 1)->isSolid()) return false;
if (level->getMaterial(x, y, z + 1)->isSolid()) return false;
int below = level->getTile(x, y - 1, z);
return below == Tile::cactus_Id || below == Tile::sand_Id;
}
void CactusTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
{
entity->hurt(DamageSource::cactus, 1);
}
void CactusTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"cactus_side");
iconTop = iconRegister->registerIcon(L"cactus_top");
iconBottom = iconRegister->registerIcon(L"cactus_bottom");
}
bool CactusTile::shouldTileTick(Level *level, int x,int y,int z)
{
return level->isEmptyTile(x, y + 1, z);
}