This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
120 lines
2.8 KiB
C++
120 lines
2.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "CactusTile.h"
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CactusTile::CactusTile(int id) : Tile(id, Material::cactus,isSolidRender())
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{
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setTicking(true);
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iconTop = NULL;
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iconBottom = NULL;
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}
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void CactusTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isEmptyTile(x, y + 1, z))
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{
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int height = 1;
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while (level->getTile(x, y - height, z) == id)
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{
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height++;
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}
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if (height < 3)
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{
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int age = level->getData(x, y, z);
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if (age == 15)
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{
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level->setTileAndUpdate(x, y + 1, z, id);
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level->setData(x, y, z, 0, Tile::UPDATE_NONE);
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neighborChanged(level, x, y + 1, z, id);
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}
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else
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{
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level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
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}
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}
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}
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}
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AABB *CactusTile::getAABB(Level *level, int x, int y, int z)
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{
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float r = 1 / 16.0f;
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return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1 - r, z + 1 - r);
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}
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AABB *CactusTile::getTileAABB(Level *level, int x, int y, int z)
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{
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float r = 1 / 16.0f;
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return AABB::newTemp(x + r, y, z + r, x + 1 - r, y + 1, z + 1 - r);
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}
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Icon *CactusTile::getTexture(int face, int data)
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{
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if (face == Facing::UP) return iconTop;
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if (face == Facing::DOWN) return iconBottom;
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else return icon;
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}
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bool CactusTile::isCubeShaped()
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{
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return false;
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}
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bool CactusTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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int CactusTile::getRenderShape()
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{
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return Tile::SHAPE_CACTUS;
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}
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bool CactusTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (!Tile::mayPlace(level, x, y, z)) return false;
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return canSurvive(level, x, y, z);
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}
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void CactusTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (!canSurvive(level, x, y, z))
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{
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level->destroyTile(x, y, z, true);
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}
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}
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bool CactusTile::canSurvive(Level *level, int x, int y, int z)
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{
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if (level->getMaterial(x - 1, y, z)->isSolid()) return false;
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if (level->getMaterial(x + 1, y, z)->isSolid()) return false;
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if (level->getMaterial(x, y, z - 1)->isSolid()) return false;
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if (level->getMaterial(x, y, z + 1)->isSolid()) return false;
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int below = level->getTile(x, y - 1, z);
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return below == Tile::cactus_Id || below == Tile::sand_Id;
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}
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void CactusTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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entity->hurt(DamageSource::cactus, 1);
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}
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void CactusTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(L"cactus_side");
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iconTop = iconRegister->registerIcon(L"cactus_top");
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iconBottom = iconRegister->registerIcon(L"cactus_bottom");
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}
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bool CactusTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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return level->isEmptyTile(x, y + 1, z);
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}
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