Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1100 lines
28 KiB
C++

#include "stdafx.h"
#include "C4JThread.h"
#ifdef __PSVITA__
#include "..\Minecraft.Client\PSVita\PSVitaExtras\ShutdownManager.h"
#include "..\Minecraft.Client\PSVita\PSVitaExtras\PSVitaTLSStorage.h"
// AP - this comes from the low level user_malloc.c file used to overide the default memory functions. These must be called when a thread is started/stopped
extern "C" {
extern void user_registerthread();
extern void user_removethread();
}
#else
#include "..\Minecraft.Client\PS3\PS3Extras\ShutdownManager.h"
#endif
std::vector<C4JThread*> C4JThread::ms_threadList;
CRITICAL_SECTION C4JThread::ms_threadListCS;
#ifdef _XBOX_ONE
// 4J Stu - On XboxOne the main thread is not the one that does all the static init, so we have to set this up later
C4JThread *C4JThread::m_mainThread = NULL;
void C4JThread::StaticInit()
{
m_mainThread = new C4JThread("Main thread");
}
#else
C4JThread C4JThread::m_mainThread("Main thread");
#endif
#ifdef __ORBIS__
__thread SceKernelCpumask C4JThread::m_oldAffinityMask;
#endif
#if __PSVITA__
static SceInt32 g_DefaultCPU;
static SceInt32 g_DefaultPriority;
#endif
C4JThread::C4JThread( C4JThreadStartFunc* startFunc, void* param, const char* threadName, int stackSize/* = 0*/ )
{
m_startFunc = startFunc;
m_threadParam = param;
m_stackSize = stackSize;
// to match XBox, if the stack size is zero, use the default 64k
if(m_stackSize == 0)
m_stackSize = 65536 * 2;
// make sure it's at least 16K
if(m_stackSize < 16384)
m_stackSize = 16384;
#ifdef __PS3__
sprintf(m_threadName, "(4J) %s", threadName );
#else
sprintf_s(m_threadName,64, "(4J) %s", threadName );
#endif
m_isRunning = false;
m_hasStarted = false;
m_exitCode = STILL_ACTIVE;
#ifdef __PS3__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
m_priority = 1002; // main thread has priority 1001
#elif defined __ORBIS__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
scePthreadAttrInit(&m_threadAttr);
int err = scePthreadAttrSetaffinity(&m_threadAttr, 63); // set the thread affinity to all cores to start with
assert(err == SCE_OK);
m_oldAffinityMask = 0;
m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
#elif defined __PSVITA__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = 0;
m_lastSleepTime = 0;
m_priority = g_DefaultPriority;
//m_CPUMask = SCE_KERNEL_CPU_MASK_USER_ALL;
// AP - I had trouble getting the cpu to change once the thread was created so I've hard coded them here
// The main work division is...
// 0 - Main
// 1 - Chunk/Tile Update
// 2 - Server/Audio
// These three can sometimes consume ALL the CPU time so they are set to below average priority so as not to block other critical threads
int CPU = SCE_KERNEL_CPU_MASK_USER_ALL;
if( !strcmp(threadName, "Chunk update") )
{
CPU = SCE_KERNEL_CPU_MASK_USER_2;
m_priority = g_DefaultPriority + 1;
}
if( !strcmp(threadName, "Server" ) )
{
CPU = SCE_KERNEL_CPU_MASK_USER_1;
m_priority = g_DefaultPriority + 1;
}
// make sure Tile Update doesn't go on cpu 0 because it will hold up the main thread. And it can't go on cpu 1 because Chunk Update crashes.
if( !strcmp(threadName, "Tile update") )
{
CPU = SCE_KERNEL_CPU_MASK_USER_1;
}
m_threadID = sceKernelCreateThread(m_threadName, entryPoint, g_DefaultPriority, m_stackSize, 0, CPU, NULL);
app.DebugPrintf("***************************** start thread %s **************************\n", m_threadName);
#else
m_threadID = 0;
m_threadHandle = 0;
m_threadHandle = CreateThread(NULL, m_stackSize, entryPoint, this, CREATE_SUSPENDED, &m_threadID);
#endif
EnterCriticalSection(&ms_threadListCS);
ms_threadList.push_back(this);
LeaveCriticalSection(&ms_threadListCS);
}
// only used for the main thread
C4JThread::C4JThread( const char* mainThreadName)
{
#ifdef __PSVITA__
user_registerthread();
#endif
m_startFunc = NULL;
m_threadParam = NULL;
m_stackSize = 0;
#ifdef __PS3__
sprintf(m_threadName, "(4J) %s", mainThreadName);
#else
sprintf_s(m_threadName, 64, "(4J) %s", mainThreadName);
#endif
m_isRunning = true;
m_hasStarted = true;
m_lastSleepTime = System::currentTimeMillis();
// should be the first thread to be created, so init the static critical section for the threadlist here
InitializeCriticalSection(&ms_threadListCS);
#ifdef __PS3__
m_completionFlag = new Event(Event::e_modeManualClear);
sys_ppu_thread_get_id(&m_threadID);
#elif defined __ORBIS__
m_completionFlag = new Event(Event::e_modeManualClear);
m_threadID = scePthreadSelf();
m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
#elif defined __PSVITA__
m_completionFlag = new Event(Event::e_modeManualClear);
g_DefaultPriority = sceKernelGetThreadCurrentPriority();
m_threadID = sceKernelGetThreadId();
int err = sceKernelChangeThreadCpuAffinityMask(m_threadID, SCE_KERNEL_CPU_MASK_USER_0);
// sceKernelChangeThreadPriority(m_threadID, g_DefaultPriority + 1);
g_DefaultCPU = SCE_KERNEL_CPU_MASK_USER_ALL;//sceKernelGetThreadCpuAffinityMask(m_threadID);
#else
m_threadID = GetCurrentThreadId();
m_threadHandle = GetCurrentThread();
#endif
#ifdef _XBOX_ONE
SetThreadName(-1, m_threadName);
#endif
EnterCriticalSection(&ms_threadListCS);
ms_threadList.push_back(this);
LeaveCriticalSection(&ms_threadListCS);
}
C4JThread::~C4JThread()
{
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
delete m_completionFlag;
#endif
#if defined __ORBIS__
scePthreadJoin(m_threadID, NULL);
#endif
EnterCriticalSection(&ms_threadListCS);
for (auto it = ms_threadList.begin(); it != ms_threadList.end(); it++)
{
if( (*it) == this )
{
ms_threadList.erase(it);
LeaveCriticalSection(&ms_threadListCS);
return;
}
}
LeaveCriticalSection(&ms_threadListCS);
}
#ifdef __PS3__
void C4JThread::entryPoint(uint64_t param)
{
C4JThread* pThread = (C4JThread*)param;
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
sys_ppu_thread_exit(0);
}
#elif defined __ORBIS__
void * C4JThread::entryPoint(void *param)
{
C4JThread* pThread = (C4JThread*)param;
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
scePthreadExit(NULL);
}
#elif defined __PSVITA__
struct StrArg {
C4JThread* Thread;
};
SceInt32 C4JThread::entryPoint(SceSize argSize, void *pArgBlock)
{
StrArg *strArg = (StrArg*)pArgBlock;
C4JThread* pThread = strArg->Thread;
user_registerthread();
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
app.DebugPrintf("***************************** thread exit %s **************************\n", pThread->m_threadName);
pThread->m_completionFlag->Set();
pThread->m_isRunning = false;
// AP - make sure we clean up this thread's storage and memory
PSVitaTLSStorage::RemoveThread(pThread->m_threadID);
user_removethread();
sceKernelExitDeleteThread(NULL);
return pThread->m_exitCode;
}
#else
DWORD WINAPI C4JThread::entryPoint(LPVOID lpParam)
{
C4JThread* pThread = (C4JThread*)lpParam;
SetThreadName(-1, pThread->m_threadName);
pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
pThread->m_isRunning = false;
return pThread->m_exitCode;
}
#endif
void C4JThread::Run()
{
#ifdef __PS3__
// prio specifies the priority value of the PPU thread within the range from 0 to 3071 where 0 is the highest.
// One of the following values is set to flags:
// 0 - non-joinable non-interrupt thread
// SYS_PPU_THREAD_CREATE_JOINABLE - Create a joinable thread
// SYS_PPU_THREAD_CREATE_INTERRUPT - Create an interrupt thread
uint64_t flags = 0;
int err = sys_ppu_thread_create(&m_threadID, entryPoint, (uint64_t)this, m_priority, m_stackSize, flags, m_threadName);
#elif defined __ORBIS__
scePthreadAttrSetstacksize(&m_threadAttr, m_stackSize);
scePthreadAttrSetguardsize(&m_threadAttr, 1024);
int ret = scePthreadCreate(&m_threadID, &m_threadAttr, entryPoint, this, m_threadName);
assert( ret == SCE_OK );
scePthreadSetprio(m_threadID,m_priority);
scePthreadAttrDestroy(&m_threadAttr);
#elif defined __PSVITA__
StrArg strArg = {this};
// m_threadID = sceKernelCreateThread(m_threadName, entryPoint, m_priority, m_stackSize, 0, m_CPUMask, NULL);
sceKernelStartThread( m_threadID, sizeof(strArg), &strArg);
#else
ResumeThread(m_threadHandle);
#endif
m_lastSleepTime = System::currentTimeMillis();
m_isRunning = true;
m_hasStarted = true;
}
void C4JThread::SetProcessor( int proc )
{
#ifdef __PS3__
// does nothing since we only have the 1 processor
#elif defined __ORBIS__
scePthreadAttrSetaffinity(&m_threadAttr, 1 << proc);
#elif defined __PSVITA__
int Proc = proc >> 1; // convert from 360's 3 cores * 2 hardware threads to Vita's 3 cores
int Mask = SCE_KERNEL_CPU_MASK_USER_0 << Proc;
//m_CPUMask = Mask;
// int err = sceKernelChangeThreadCpuAffinityMask(m_threadID, Mask);
int Newmask = sceKernelGetThreadCpuAffinityMask(m_threadID);
app.DebugPrintf("***************************** set thread proc %s %d %d %d **************************\n", m_threadName, proc, Mask, Newmask);
#elif defined _DURANGO
SetThreadAffinityMask(m_threadHandle, 1 << proc );
#else
XSetThreadProcessor( m_threadHandle, proc);
#endif
}
void C4JThread::SetPriority( int priority )
{
#ifdef __PS3__
switch(priority)
{
case THREAD_PRIORITY_LOWEST: m_priority = 1003; break;
case THREAD_PRIORITY_BELOW_NORMAL: m_priority = 1002; break;
case THREAD_PRIORITY_NORMAL: m_priority = 1001; break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL: m_priority = 1000; break;
case THREAD_PRIORITY_HIGHEST: m_priority = 999; break;
}
if(m_threadID != 0)
sys_ppu_thread_set_priority(m_threadID, m_priority);
//int erro = sys_ppu_thread_set_priority(m_threadID, priority);
#elif defined __ORBIS__
switch(priority)
{
case THREAD_PRIORITY_LOWEST: m_priority = SCE_KERNEL_PRIO_FIFO_LOWEST; break;
case THREAD_PRIORITY_BELOW_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_LOWEST + ((SCE_KERNEL_PRIO_FIFO_DEFAULT-SCE_KERNEL_PRIO_FIFO_LOWEST)/2); break;
case THREAD_PRIORITY_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT; break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT + ((SCE_KERNEL_PRIO_FIFO_HIGHEST-SCE_KERNEL_PRIO_FIFO_DEFAULT)/2); break;
case THREAD_PRIORITY_HIGHEST: m_priority = SCE_KERNEL_PRIO_FIFO_HIGHEST; break;
}
if( m_threadID != 0 )
{
scePthreadSetprio(m_threadID,m_priority);
}
#elif defined __PSVITA__
int Mid = g_DefaultPriority;//(SCE_KERNEL_LOWEST_PRIORITY_USER + SCE_KERNEL_HIGHEST_PRIORITY_USER) / 2;
switch(priority)
{
case THREAD_PRIORITY_LOWEST:
m_priority = SCE_KERNEL_LOWEST_PRIORITY_USER;
break;
case THREAD_PRIORITY_BELOW_NORMAL:
m_priority = Mid + 1;
break;
case THREAD_PRIORITY_NORMAL:
m_priority = Mid;
break; // same as main thread
case THREAD_PRIORITY_ABOVE_NORMAL:
m_priority = Mid - 1;
break;
case THREAD_PRIORITY_HIGHEST:
m_priority = SCE_KERNEL_HIGHEST_PRIORITY_USER;
break;
}
// sceKernelChangeThreadPriority(m_threadID, m_priority);
app.DebugPrintf("***************************** set thread prio %s %d %d **************************\n", m_threadName, priority, m_priority);
#else
SetThreadPriority(m_threadHandle, priority);
#endif // __PS3__
}
DWORD C4JThread::WaitForCompletion( int timeoutMs )
{
#ifdef __PS3__
if(timeoutMs == INFINITE)
timeoutMs = SYS_NO_TIMEOUT ;
return m_completionFlag->WaitForSignal(timeoutMs);
#elif defined __ORBIS__
return m_completionFlag->WaitForSignal( timeoutMs );
#elif defined __PSVITA__
return m_completionFlag->WaitForSignal( timeoutMs );
/* SceUInt32 Timeout = timeoutMs * 1000;
SceInt32 err = sceKernelWaitThreadEnd(m_threadID, &m_exitCode, &Timeout);
if( err == 0 )
{
return m_exitCode;
}
else
{
if( err == SCE_KERNEL_ERROR_WAIT_TIMEOUT )
{
return WAIT_TIMEOUT;
}
else
{
// AP - not sure what to do here
return 0;
}
}*/
// return m_exitCode;
#else
return WaitForSingleObject(m_threadHandle, timeoutMs);
#endif // __PS3__
}
int C4JThread::GetExitCode()
{
#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
return m_exitCode;
#else
DWORD exitcode = 0;
GetExitCodeThread(m_threadHandle, &exitcode);
return *((int *)&exitcode);
#endif
}
void C4JThread::Sleep( int millisecs )
{
#ifdef __PS3__
if(millisecs == 0)
{
// https://ps3.scedev.net/forums/thread/116470/
// "sys_timer_usleep(0) does not yield the CPU."
sys_ppu_thread_yield();
}
else
sys_timer_usleep(millisecs * 1000);
#elif defined __ORBIS__
sceKernelUsleep(((SceKernelUseconds)millisecs) * 1000);
#elif defined __PSVITA__
// 4J Stu - 0 is an error, so add a tiny sleep when we just want to yield
sceKernelDelayThread(millisecs * 1000 + 1);
#else
::Sleep(millisecs);
#endif // __PS3__
}
C4JThread* C4JThread::getCurrentThread()
{
#ifdef __PS3__
sys_ppu_thread_t currThreadID;
sys_ppu_thread_get_id(&currThreadID);
#elif defined __ORBIS__
ScePthread currThreadID = scePthreadSelf();
#elif defined __PSVITA__
SceUID currThreadID = sceKernelGetThreadId();
#else
DWORD currThreadID = GetCurrentThreadId();
#endif //__PS3__
EnterCriticalSection(&ms_threadListCS);
for(int i=0;i<ms_threadList.size(); i++)
{
if(currThreadID == ms_threadList[i]->m_threadID)
{
LeaveCriticalSection(&ms_threadListCS);
return ms_threadList[i];
}
}
LeaveCriticalSection(&ms_threadListCS);
return NULL;
}
bool C4JThread::isMainThread()
{
#ifdef _XBOX_ONE
return getCurrentThread() == m_mainThread;
#else
return getCurrentThread() == &m_mainThread;
#endif
}
C4JThread::Event::Event(EMode mode/* = e_modeAutoClear*/)
{
m_mode = mode;
#ifdef __PS3__
sys_event_flag_attribute_t attr;
// default values taken from sys_event_flag_attribute_initialize
attr.attr_protocol = SYS_SYNC_PRIORITY;
attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
attr.key = 0;
attr.flags = 0;
attr.type = SYS_SYNC_WAITER_SINGLE;
attr.name[0] = '\0';
sys_event_flag_attribute_initialize(attr);
int err = sys_event_flag_create(&m_event, &attr, 0);
#elif defined __ORBIS__
char name[1] = {0};
sceKernelCreateEventFlag( &m_event, name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#elif defined __PSVITA__
char name[1] = {0};
m_event = sceKernelCreateEventFlag( name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#else
m_event = CreateEvent( NULL, (m_mode == e_modeManualClear), FALSE, NULL );
#endif //__PS3__
}
C4JThread::Event::~Event()
{
#ifdef __PS3__
sys_event_flag_destroy(m_event);
#elif defined __ORBIS__
sceKernelDeleteEventFlag(m_event);
#elif defined __PSVITA__
sceKernelDeleteEventFlag(m_event);
#else
CloseHandle( m_event );
#endif // __PS3__
}
void C4JThread::Event::Set()
{
#ifdef __PS3__
int err =sys_event_flag_set(m_event, 1);
#elif defined __ORBIS__
sceKernelSetEventFlag(m_event, 1);
#elif defined __PSVITA__
sceKernelSetEventFlag(m_event, 1);
#else
SetEvent(m_event);
#endif //__PS3__
}
void C4JThread::Event::Clear()
{
#ifdef __PS3__
int err =sys_event_flag_clear(m_event, ~(1));
#elif defined __ORBIS__
sceKernelClearEventFlag(m_event, ~(1));
#elif defined __PSVITA__
sceKernelClearEventFlag(m_event, ~1);
#else
ResetEvent(m_event);
#endif //__PS3__
}
DWORD C4JThread::Event::WaitForSignal( int timeoutMs )
{
#ifdef __PS3__
if(timeoutMs == INFINITE)
timeoutMs = SYS_NO_TIMEOUT ;
int timoutMicrosecs = timeoutMs * 1000;
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if(m_mode == e_modeAutoClear)
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_event, 1, mode, 0, timoutMicrosecs);
switch(err)
{
case CELL_OK: return WAIT_OBJECT_0;
case ETIMEDOUT: return WAIT_TIMEOUT;
case ECANCELED: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err = sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_ETIMEDOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_ECANCELED: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32 *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#else
return WaitForSingleObject(m_event, timeoutMs);
#endif // __PS3__
}
C4JThread::EventArray::EventArray( int size, EMode mode/* = e_modeAutoClear*/)
{
assert(size<32);
m_size = size;
m_mode = mode;
#ifdef __PS3__
sys_event_flag_attribute_t attr;
// default values taken from sys_event_flag_attribute_initialize
attr.attr_protocol = SYS_SYNC_PRIORITY;
attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
attr.key = 0;
attr.flags = 0;
attr.type = SYS_SYNC_WAITER_SINGLE;
attr.name[0] = '\0';
sys_event_flag_attribute_initialize(attr);
int err = sys_event_flag_create(&m_events, &attr, 0);
assert(err == CELL_OK);
#elif defined __ORBIS__
char name[1] = {0};
sceKernelCreateEventFlag( &m_events, name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#elif defined __PSVITA__
char name[1] = {0};
m_events = sceKernelCreateEventFlag( name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
#else
m_events = new HANDLE[size];
for(int i=0;i<size;i++)
{
m_events[i] = CreateEvent(NULL, (m_mode == e_modeManualClear), FALSE, NULL );
}
#endif // __PS3__
}
void C4JThread::EventArray::Set(int index)
{
#ifdef __PS3__
int err =sys_event_flag_set(m_events, 1<<index);
assert(err == CELL_OK);
#elif defined __ORBIS__
sceKernelSetEventFlag(m_events, 1<<index);
#elif defined __PSVITA__
sceKernelSetEventFlag(m_events, 1<<index);
#else
SetEvent(m_events[index]);
#endif //__PS3__
}
void C4JThread::EventArray::Clear(int index)
{
#ifdef __PS3__
int err =sys_event_flag_clear(m_events, ~(1<<index));
assert(err == CELL_OK);
#elif defined __ORBIS__
sceKernelClearEventFlag(m_events, ~(1<<index));
#elif defined __PSVITA__
sceKernelClearEventFlag(m_events, ~(1<<index));
#else
ResetEvent(m_events[index]);
#endif //__PS3__
}
void C4JThread::EventArray::SetAll()
{
for(int i=0;i<m_size;i++)
Set(i);
}
void C4JThread::EventArray::ClearAll()
{
for(int i=0;i<m_size;i++)
Clear(i);
}
DWORD C4JThread::EventArray::WaitForSingle(int index, int timeoutMs )
{
DWORD retVal;
#ifdef __PS3__
int timeoutMicrosecs;
if(timeoutMs == INFINITE)
timeoutMicrosecs = SYS_NO_TIMEOUT;
else
timeoutMicrosecs = timeoutMs * 1000;
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if(m_mode == e_modeAutoClear)
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_events, 1<<index, mode, 0, timeoutMicrosecs);
switch(err)
{
case CELL_OK:
retVal = WAIT_OBJECT_0;
break;
case ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
assert(0);
retVal = WAIT_FAILED;
break;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
uint64_t resultPat;
int err = sceKernelWaitEventFlag(m_events, 1<<index, waitMode, &resultPat, pTimeoutMicrosecs);
assert(err != SCE_KERNEL_ERROR_ETIMEDOUT);
switch(err)
{
case SCE_OK:
retVal = WAIT_OBJECT_0;
break;
case SCE_KERNEL_ERROR_ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case SCE_KERNEL_ERROR_ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
retVal = WAIT_FAILED;
break;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32 *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, 1<<index, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#else
retVal = WaitForSingleObject(m_events[index], timeoutMs);
#endif // __PS3__
return retVal;
}
DWORD C4JThread::EventArray::WaitForAll(int timeoutMs )
{
DWORD retVal;
#ifdef __PS3__
if(timeoutMs == INFINITE)
timeoutMs = SYS_NO_TIMEOUT ;
int timoutMicrosecs = timeoutMs * 1000;
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
if(m_mode == e_modeAutoClear)
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
switch(err)
{
case CELL_OK:
retVal = WAIT_OBJECT_0;
break;
case ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
assert(0);
retVal = WAIT_FAILED;
break;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK:
retVal = WAIT_OBJECT_0;
break;
case SCE_KERNEL_ERROR_ETIMEDOUT:
retVal = WAIT_TIMEOUT;
break;
case SCE_KERNEL_ERROR_ECANCELED:
retVal = WAIT_ABANDONED;
break;
default:
retVal = WAIT_FAILED;
break;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32 *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#else
retVal = WaitForMultipleObjects(m_size, m_events, true, timeoutMs);
#endif // __PS3__
return retVal;
}
DWORD C4JThread::EventArray::WaitForAny(int timeoutMs )
{
#ifdef __PS3__
if(timeoutMs == INFINITE)
timeoutMs = SYS_NO_TIMEOUT ;
int timoutMicrosecs = timeoutMs * 1000;
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t mode = SYS_EVENT_FLAG_WAIT_OR;
if(m_mode == e_modeAutoClear)
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
switch(err)
{
case CELL_OK: return WAIT_OBJECT_0;
case ETIMEDOUT: return WAIT_TIMEOUT;
case ECANCELED: return WAIT_ABANDONED;
default:
assert(0);
return WAIT_FAILED;
}
#elif defined __ORBIS__
SceKernelUseconds timeoutMicrosecs;
SceKernelUseconds *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_ETIMEDOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_ECANCELED: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#elif defined __PSVITA__
SceUInt32 timeoutMicrosecs;
SceUInt32 *pTimeoutMicrosecs;
if( timeoutMs == INFINITE )
{
pTimeoutMicrosecs = NULL;
}
else
{
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
pTimeoutMicrosecs = &timeoutMicrosecs;
}
unsigned int bitmask = 0;
for(int i=0;i<m_size;i++)
bitmask |= (1<<i);
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
if(m_mode == e_modeAutoClear)
{
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
}
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
switch(err)
{
case SCE_OK: return WAIT_OBJECT_0;
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
default: return WAIT_FAILED;
}
#else
return WaitForMultipleObjects(m_size, m_events, false, timeoutMs);
#endif // __PS3__
}
#ifdef __PS3__
void C4JThread::EventArray::Cancel()
{
sys_event_flag_cancel(m_events, NULL);
}
#endif
C4JThread::EventQueue::EventQueue( UpdateFunc* updateFunc, ThreadInitFunc threadInitFunc, const char* szThreadName)
{
m_updateFunc = updateFunc;
m_threadInitFunc = threadInitFunc;
strcpy(m_threadName, szThreadName);
m_thread = NULL;
m_startEvent = NULL;
m_finishedEvent = NULL;
m_processor = -1;
m_priority = THREAD_PRIORITY_HIGHEST+1;
}
void C4JThread::EventQueue::init()
{
m_startEvent = new C4JThread::EventArray(1);
m_finishedEvent = new C4JThread::Event();
InitializeCriticalSection(&m_critSect);
m_thread = new C4JThread(threadFunc, this, m_threadName);
if(m_processor >= 0)
m_thread->SetProcessor(m_processor);
if(m_priority != THREAD_PRIORITY_HIGHEST+1)
m_thread->SetPriority(m_priority);
m_thread->Run();
}
void C4JThread::EventQueue::sendEvent( Level* pLevel )
{
if(m_thread == NULL)
init();
EnterCriticalSection(&m_critSect);
m_queue.push(pLevel);
m_startEvent->Set(0);
m_finishedEvent->Clear();
LeaveCriticalSection(&m_critSect);
}
void C4JThread::EventQueue::waitForFinish()
{
if(m_thread == NULL)
init();
EnterCriticalSection(&m_critSect);
if(m_queue.empty())
{
LeaveCriticalSection((&m_critSect));
return;
}
LeaveCriticalSection((&m_critSect));
m_finishedEvent->WaitForSignal(INFINITE);
}
int C4JThread::EventQueue::threadFunc( void* lpParam )
{
EventQueue* p = (EventQueue*)lpParam;
p->threadPoll();
return 0;
}
void C4JThread::EventQueue::threadPoll()
{
ShutdownManager::HasStarted(ShutdownManager::eEventQueueThreads, m_startEvent);
if(m_threadInitFunc)
m_threadInitFunc();
while(ShutdownManager::ShouldRun(ShutdownManager::eEventQueueThreads))
{
DWORD err = m_startEvent->WaitForAny(INFINITE);
if(err == WAIT_OBJECT_0)
{
bool bListEmpty = true;
do
{
EnterCriticalSection(&m_critSect);
void* updateParam = m_queue.front();
LeaveCriticalSection(&m_critSect);
m_updateFunc(updateParam);
EnterCriticalSection(&m_critSect);
m_queue.pop();
bListEmpty = m_queue.empty();
if(bListEmpty)
{
m_finishedEvent->Set();
}
LeaveCriticalSection(&m_critSect);
} while(!bListEmpty);
}
};
ShutdownManager::HasFinished(ShutdownManager::eEventQueueThreads);
}
#ifdef __ORBIS__
void C4JThread::PushAffinityAllCores()
{
assert(m_oldAffinityMask == 0);
int err;
ScePthread currThreadID = scePthreadSelf();
err = scePthreadGetaffinity(currThreadID, &m_oldAffinityMask);
assert(err == SCE_OK);
err = scePthreadSetaffinity(currThreadID, 63);
assert(err == SCE_OK);
}
void C4JThread::PopAffinity()
{
int err;
ScePthread currThreadID = scePthreadSelf();
err = scePthreadSetaffinity(currThreadID, m_oldAffinityMask);
m_oldAffinityMask = 0;
assert(err == SCE_OK);
}
#endif // __ORBIS__