This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1100 lines
28 KiB
C++
1100 lines
28 KiB
C++
#include "stdafx.h"
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#include "C4JThread.h"
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#ifdef __PSVITA__
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\ShutdownManager.h"
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\PSVitaTLSStorage.h"
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// AP - this comes from the low level user_malloc.c file used to overide the default memory functions. These must be called when a thread is started/stopped
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extern "C" {
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extern void user_registerthread();
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extern void user_removethread();
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}
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#else
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#include "..\Minecraft.Client\PS3\PS3Extras\ShutdownManager.h"
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#endif
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std::vector<C4JThread*> C4JThread::ms_threadList;
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CRITICAL_SECTION C4JThread::ms_threadListCS;
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#ifdef _XBOX_ONE
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// 4J Stu - On XboxOne the main thread is not the one that does all the static init, so we have to set this up later
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C4JThread *C4JThread::m_mainThread = NULL;
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void C4JThread::StaticInit()
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{
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m_mainThread = new C4JThread("Main thread");
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}
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#else
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C4JThread C4JThread::m_mainThread("Main thread");
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#endif
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#ifdef __ORBIS__
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__thread SceKernelCpumask C4JThread::m_oldAffinityMask;
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#endif
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#if __PSVITA__
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static SceInt32 g_DefaultCPU;
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static SceInt32 g_DefaultPriority;
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#endif
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C4JThread::C4JThread( C4JThreadStartFunc* startFunc, void* param, const char* threadName, int stackSize/* = 0*/ )
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{
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m_startFunc = startFunc;
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m_threadParam = param;
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m_stackSize = stackSize;
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// to match XBox, if the stack size is zero, use the default 64k
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if(m_stackSize == 0)
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m_stackSize = 65536 * 2;
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// make sure it's at least 16K
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if(m_stackSize < 16384)
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m_stackSize = 16384;
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#ifdef __PS3__
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sprintf(m_threadName, "(4J) %s", threadName );
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#else
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sprintf_s(m_threadName,64, "(4J) %s", threadName );
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#endif
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m_isRunning = false;
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m_hasStarted = false;
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m_exitCode = STILL_ACTIVE;
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#ifdef __PS3__
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = 0;
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m_lastSleepTime = 0;
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m_priority = 1002; // main thread has priority 1001
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#elif defined __ORBIS__
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = 0;
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m_lastSleepTime = 0;
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scePthreadAttrInit(&m_threadAttr);
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int err = scePthreadAttrSetaffinity(&m_threadAttr, 63); // set the thread affinity to all cores to start with
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assert(err == SCE_OK);
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m_oldAffinityMask = 0;
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m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
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#elif defined __PSVITA__
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = 0;
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m_lastSleepTime = 0;
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m_priority = g_DefaultPriority;
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//m_CPUMask = SCE_KERNEL_CPU_MASK_USER_ALL;
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// AP - I had trouble getting the cpu to change once the thread was created so I've hard coded them here
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// The main work division is...
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// 0 - Main
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// 1 - Chunk/Tile Update
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// 2 - Server/Audio
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// These three can sometimes consume ALL the CPU time so they are set to below average priority so as not to block other critical threads
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int CPU = SCE_KERNEL_CPU_MASK_USER_ALL;
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if( !strcmp(threadName, "Chunk update") )
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{
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CPU = SCE_KERNEL_CPU_MASK_USER_2;
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m_priority = g_DefaultPriority + 1;
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}
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if( !strcmp(threadName, "Server" ) )
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{
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CPU = SCE_KERNEL_CPU_MASK_USER_1;
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m_priority = g_DefaultPriority + 1;
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}
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// make sure Tile Update doesn't go on cpu 0 because it will hold up the main thread. And it can't go on cpu 1 because Chunk Update crashes.
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if( !strcmp(threadName, "Tile update") )
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{
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CPU = SCE_KERNEL_CPU_MASK_USER_1;
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}
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m_threadID = sceKernelCreateThread(m_threadName, entryPoint, g_DefaultPriority, m_stackSize, 0, CPU, NULL);
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app.DebugPrintf("***************************** start thread %s **************************\n", m_threadName);
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#else
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m_threadID = 0;
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m_threadHandle = 0;
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m_threadHandle = CreateThread(NULL, m_stackSize, entryPoint, this, CREATE_SUSPENDED, &m_threadID);
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#endif
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EnterCriticalSection(&ms_threadListCS);
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ms_threadList.push_back(this);
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LeaveCriticalSection(&ms_threadListCS);
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}
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// only used for the main thread
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C4JThread::C4JThread( const char* mainThreadName)
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{
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#ifdef __PSVITA__
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user_registerthread();
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#endif
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m_startFunc = NULL;
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m_threadParam = NULL;
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m_stackSize = 0;
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#ifdef __PS3__
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sprintf(m_threadName, "(4J) %s", mainThreadName);
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#else
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sprintf_s(m_threadName, 64, "(4J) %s", mainThreadName);
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#endif
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m_isRunning = true;
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m_hasStarted = true;
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m_lastSleepTime = System::currentTimeMillis();
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// should be the first thread to be created, so init the static critical section for the threadlist here
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InitializeCriticalSection(&ms_threadListCS);
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#ifdef __PS3__
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m_completionFlag = new Event(Event::e_modeManualClear);
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sys_ppu_thread_get_id(&m_threadID);
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#elif defined __ORBIS__
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = scePthreadSelf();
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m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT;
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#elif defined __PSVITA__
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m_completionFlag = new Event(Event::e_modeManualClear);
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g_DefaultPriority = sceKernelGetThreadCurrentPriority();
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m_threadID = sceKernelGetThreadId();
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int err = sceKernelChangeThreadCpuAffinityMask(m_threadID, SCE_KERNEL_CPU_MASK_USER_0);
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// sceKernelChangeThreadPriority(m_threadID, g_DefaultPriority + 1);
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g_DefaultCPU = SCE_KERNEL_CPU_MASK_USER_ALL;//sceKernelGetThreadCpuAffinityMask(m_threadID);
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#else
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m_threadID = GetCurrentThreadId();
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m_threadHandle = GetCurrentThread();
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#endif
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#ifdef _XBOX_ONE
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SetThreadName(-1, m_threadName);
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#endif
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EnterCriticalSection(&ms_threadListCS);
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ms_threadList.push_back(this);
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LeaveCriticalSection(&ms_threadListCS);
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}
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C4JThread::~C4JThread()
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{
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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delete m_completionFlag;
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#endif
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#if defined __ORBIS__
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scePthreadJoin(m_threadID, NULL);
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#endif
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EnterCriticalSection(&ms_threadListCS);
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for (auto it = ms_threadList.begin(); it != ms_threadList.end(); it++)
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{
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if( (*it) == this )
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{
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ms_threadList.erase(it);
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LeaveCriticalSection(&ms_threadListCS);
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return;
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}
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}
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LeaveCriticalSection(&ms_threadListCS);
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}
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#ifdef __PS3__
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void C4JThread::entryPoint(uint64_t param)
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{
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C4JThread* pThread = (C4JThread*)param;
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pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
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pThread->m_completionFlag->Set();
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pThread->m_isRunning = false;
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sys_ppu_thread_exit(0);
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}
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#elif defined __ORBIS__
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void * C4JThread::entryPoint(void *param)
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{
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C4JThread* pThread = (C4JThread*)param;
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pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
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pThread->m_completionFlag->Set();
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pThread->m_isRunning = false;
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scePthreadExit(NULL);
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}
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#elif defined __PSVITA__
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struct StrArg {
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C4JThread* Thread;
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};
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SceInt32 C4JThread::entryPoint(SceSize argSize, void *pArgBlock)
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{
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StrArg *strArg = (StrArg*)pArgBlock;
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C4JThread* pThread = strArg->Thread;
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user_registerthread();
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pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
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app.DebugPrintf("***************************** thread exit %s **************************\n", pThread->m_threadName);
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pThread->m_completionFlag->Set();
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pThread->m_isRunning = false;
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// AP - make sure we clean up this thread's storage and memory
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PSVitaTLSStorage::RemoveThread(pThread->m_threadID);
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user_removethread();
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sceKernelExitDeleteThread(NULL);
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return pThread->m_exitCode;
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}
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#else
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DWORD WINAPI C4JThread::entryPoint(LPVOID lpParam)
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{
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C4JThread* pThread = (C4JThread*)lpParam;
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SetThreadName(-1, pThread->m_threadName);
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pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
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pThread->m_isRunning = false;
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return pThread->m_exitCode;
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}
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#endif
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void C4JThread::Run()
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{
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#ifdef __PS3__
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// prio specifies the priority value of the PPU thread within the range from 0 to 3071 where 0 is the highest.
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// One of the following values is set to flags:
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// 0 - non-joinable non-interrupt thread
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// SYS_PPU_THREAD_CREATE_JOINABLE - Create a joinable thread
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// SYS_PPU_THREAD_CREATE_INTERRUPT - Create an interrupt thread
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uint64_t flags = 0;
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int err = sys_ppu_thread_create(&m_threadID, entryPoint, (uint64_t)this, m_priority, m_stackSize, flags, m_threadName);
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#elif defined __ORBIS__
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scePthreadAttrSetstacksize(&m_threadAttr, m_stackSize);
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scePthreadAttrSetguardsize(&m_threadAttr, 1024);
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int ret = scePthreadCreate(&m_threadID, &m_threadAttr, entryPoint, this, m_threadName);
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assert( ret == SCE_OK );
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scePthreadSetprio(m_threadID,m_priority);
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scePthreadAttrDestroy(&m_threadAttr);
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#elif defined __PSVITA__
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StrArg strArg = {this};
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// m_threadID = sceKernelCreateThread(m_threadName, entryPoint, m_priority, m_stackSize, 0, m_CPUMask, NULL);
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sceKernelStartThread( m_threadID, sizeof(strArg), &strArg);
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#else
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ResumeThread(m_threadHandle);
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#endif
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m_lastSleepTime = System::currentTimeMillis();
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m_isRunning = true;
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m_hasStarted = true;
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}
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void C4JThread::SetProcessor( int proc )
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{
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#ifdef __PS3__
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// does nothing since we only have the 1 processor
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#elif defined __ORBIS__
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scePthreadAttrSetaffinity(&m_threadAttr, 1 << proc);
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#elif defined __PSVITA__
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int Proc = proc >> 1; // convert from 360's 3 cores * 2 hardware threads to Vita's 3 cores
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int Mask = SCE_KERNEL_CPU_MASK_USER_0 << Proc;
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//m_CPUMask = Mask;
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// int err = sceKernelChangeThreadCpuAffinityMask(m_threadID, Mask);
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int Newmask = sceKernelGetThreadCpuAffinityMask(m_threadID);
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app.DebugPrintf("***************************** set thread proc %s %d %d %d **************************\n", m_threadName, proc, Mask, Newmask);
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#elif defined _DURANGO
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SetThreadAffinityMask(m_threadHandle, 1 << proc );
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#else
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XSetThreadProcessor( m_threadHandle, proc);
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#endif
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}
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void C4JThread::SetPriority( int priority )
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{
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#ifdef __PS3__
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switch(priority)
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{
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case THREAD_PRIORITY_LOWEST: m_priority = 1003; break;
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case THREAD_PRIORITY_BELOW_NORMAL: m_priority = 1002; break;
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case THREAD_PRIORITY_NORMAL: m_priority = 1001; break; // same as main thread
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case THREAD_PRIORITY_ABOVE_NORMAL: m_priority = 1000; break;
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case THREAD_PRIORITY_HIGHEST: m_priority = 999; break;
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}
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if(m_threadID != 0)
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sys_ppu_thread_set_priority(m_threadID, m_priority);
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//int erro = sys_ppu_thread_set_priority(m_threadID, priority);
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#elif defined __ORBIS__
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switch(priority)
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{
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case THREAD_PRIORITY_LOWEST: m_priority = SCE_KERNEL_PRIO_FIFO_LOWEST; break;
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case THREAD_PRIORITY_BELOW_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_LOWEST + ((SCE_KERNEL_PRIO_FIFO_DEFAULT-SCE_KERNEL_PRIO_FIFO_LOWEST)/2); break;
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case THREAD_PRIORITY_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT; break; // same as main thread
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case THREAD_PRIORITY_ABOVE_NORMAL: m_priority = SCE_KERNEL_PRIO_FIFO_DEFAULT + ((SCE_KERNEL_PRIO_FIFO_HIGHEST-SCE_KERNEL_PRIO_FIFO_DEFAULT)/2); break;
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case THREAD_PRIORITY_HIGHEST: m_priority = SCE_KERNEL_PRIO_FIFO_HIGHEST; break;
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}
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if( m_threadID != 0 )
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{
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scePthreadSetprio(m_threadID,m_priority);
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}
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#elif defined __PSVITA__
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int Mid = g_DefaultPriority;//(SCE_KERNEL_LOWEST_PRIORITY_USER + SCE_KERNEL_HIGHEST_PRIORITY_USER) / 2;
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switch(priority)
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{
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case THREAD_PRIORITY_LOWEST:
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m_priority = SCE_KERNEL_LOWEST_PRIORITY_USER;
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break;
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case THREAD_PRIORITY_BELOW_NORMAL:
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m_priority = Mid + 1;
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break;
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case THREAD_PRIORITY_NORMAL:
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m_priority = Mid;
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break; // same as main thread
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case THREAD_PRIORITY_ABOVE_NORMAL:
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m_priority = Mid - 1;
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break;
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case THREAD_PRIORITY_HIGHEST:
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m_priority = SCE_KERNEL_HIGHEST_PRIORITY_USER;
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break;
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}
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// sceKernelChangeThreadPriority(m_threadID, m_priority);
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app.DebugPrintf("***************************** set thread prio %s %d %d **************************\n", m_threadName, priority, m_priority);
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#else
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SetThreadPriority(m_threadHandle, priority);
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#endif // __PS3__
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}
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DWORD C4JThread::WaitForCompletion( int timeoutMs )
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{
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#ifdef __PS3__
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if(timeoutMs == INFINITE)
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timeoutMs = SYS_NO_TIMEOUT ;
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return m_completionFlag->WaitForSignal(timeoutMs);
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#elif defined __ORBIS__
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return m_completionFlag->WaitForSignal( timeoutMs );
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#elif defined __PSVITA__
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return m_completionFlag->WaitForSignal( timeoutMs );
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/* SceUInt32 Timeout = timeoutMs * 1000;
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SceInt32 err = sceKernelWaitThreadEnd(m_threadID, &m_exitCode, &Timeout);
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if( err == 0 )
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{
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return m_exitCode;
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}
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else
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{
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if( err == SCE_KERNEL_ERROR_WAIT_TIMEOUT )
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{
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return WAIT_TIMEOUT;
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}
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else
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{
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// AP - not sure what to do here
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return 0;
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}
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}*/
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// return m_exitCode;
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#else
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return WaitForSingleObject(m_threadHandle, timeoutMs);
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#endif // __PS3__
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}
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int C4JThread::GetExitCode()
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{
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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return m_exitCode;
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#else
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DWORD exitcode = 0;
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GetExitCodeThread(m_threadHandle, &exitcode);
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return *((int *)&exitcode);
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#endif
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}
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void C4JThread::Sleep( int millisecs )
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{
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#ifdef __PS3__
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if(millisecs == 0)
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{
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// https://ps3.scedev.net/forums/thread/116470/
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// "sys_timer_usleep(0) does not yield the CPU."
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sys_ppu_thread_yield();
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}
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else
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sys_timer_usleep(millisecs * 1000);
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#elif defined __ORBIS__
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sceKernelUsleep(((SceKernelUseconds)millisecs) * 1000);
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#elif defined __PSVITA__
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// 4J Stu - 0 is an error, so add a tiny sleep when we just want to yield
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sceKernelDelayThread(millisecs * 1000 + 1);
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#else
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::Sleep(millisecs);
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#endif // __PS3__
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}
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C4JThread* C4JThread::getCurrentThread()
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{
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#ifdef __PS3__
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sys_ppu_thread_t currThreadID;
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sys_ppu_thread_get_id(&currThreadID);
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#elif defined __ORBIS__
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ScePthread currThreadID = scePthreadSelf();
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#elif defined __PSVITA__
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SceUID currThreadID = sceKernelGetThreadId();
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#else
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DWORD currThreadID = GetCurrentThreadId();
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#endif //__PS3__
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EnterCriticalSection(&ms_threadListCS);
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for(int i=0;i<ms_threadList.size(); i++)
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{
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if(currThreadID == ms_threadList[i]->m_threadID)
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{
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LeaveCriticalSection(&ms_threadListCS);
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return ms_threadList[i];
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}
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}
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LeaveCriticalSection(&ms_threadListCS);
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return NULL;
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}
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bool C4JThread::isMainThread()
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{
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#ifdef _XBOX_ONE
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return getCurrentThread() == m_mainThread;
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#else
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return getCurrentThread() == &m_mainThread;
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#endif
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}
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C4JThread::Event::Event(EMode mode/* = e_modeAutoClear*/)
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{
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m_mode = mode;
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#ifdef __PS3__
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sys_event_flag_attribute_t attr;
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// default values taken from sys_event_flag_attribute_initialize
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attr.attr_protocol = SYS_SYNC_PRIORITY;
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attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
|
|
attr.key = 0;
|
|
attr.flags = 0;
|
|
attr.type = SYS_SYNC_WAITER_SINGLE;
|
|
attr.name[0] = '\0';
|
|
sys_event_flag_attribute_initialize(attr);
|
|
|
|
int err = sys_event_flag_create(&m_event, &attr, 0);
|
|
|
|
#elif defined __ORBIS__
|
|
char name[1] = {0};
|
|
sceKernelCreateEventFlag( &m_event, name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
|
|
#elif defined __PSVITA__
|
|
char name[1] = {0};
|
|
m_event = sceKernelCreateEventFlag( name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
|
|
#else
|
|
m_event = CreateEvent( NULL, (m_mode == e_modeManualClear), FALSE, NULL );
|
|
#endif //__PS3__
|
|
}
|
|
|
|
|
|
C4JThread::Event::~Event()
|
|
{
|
|
#ifdef __PS3__
|
|
sys_event_flag_destroy(m_event);
|
|
#elif defined __ORBIS__
|
|
sceKernelDeleteEventFlag(m_event);
|
|
#elif defined __PSVITA__
|
|
sceKernelDeleteEventFlag(m_event);
|
|
#else
|
|
CloseHandle( m_event );
|
|
#endif // __PS3__
|
|
}
|
|
|
|
|
|
void C4JThread::Event::Set()
|
|
{
|
|
#ifdef __PS3__
|
|
int err =sys_event_flag_set(m_event, 1);
|
|
#elif defined __ORBIS__
|
|
sceKernelSetEventFlag(m_event, 1);
|
|
#elif defined __PSVITA__
|
|
sceKernelSetEventFlag(m_event, 1);
|
|
#else
|
|
SetEvent(m_event);
|
|
#endif //__PS3__
|
|
}
|
|
|
|
void C4JThread::Event::Clear()
|
|
{
|
|
#ifdef __PS3__
|
|
int err =sys_event_flag_clear(m_event, ~(1));
|
|
#elif defined __ORBIS__
|
|
sceKernelClearEventFlag(m_event, ~(1));
|
|
#elif defined __PSVITA__
|
|
sceKernelClearEventFlag(m_event, ~1);
|
|
#else
|
|
ResetEvent(m_event);
|
|
#endif //__PS3__
|
|
}
|
|
|
|
DWORD C4JThread::Event::WaitForSignal( int timeoutMs )
|
|
{
|
|
#ifdef __PS3__
|
|
if(timeoutMs == INFINITE)
|
|
timeoutMs = SYS_NO_TIMEOUT ;
|
|
int timoutMicrosecs = timeoutMs * 1000;
|
|
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
|
|
int err = sys_event_flag_wait(m_event, 1, mode, 0, timoutMicrosecs);
|
|
|
|
switch(err)
|
|
{
|
|
case CELL_OK: return WAIT_OBJECT_0;
|
|
case ETIMEDOUT: return WAIT_TIMEOUT;
|
|
case ECANCELED: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
|
|
#elif defined __ORBIS__
|
|
SceKernelUseconds timeoutMicrosecs;
|
|
SceKernelUseconds *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_ETIMEDOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_ECANCELED: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#elif defined __PSVITA__
|
|
SceUInt32 timeoutMicrosecs;
|
|
SceUInt32 *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceInt32)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_event, 1, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#else
|
|
return WaitForSingleObject(m_event, timeoutMs);
|
|
#endif // __PS3__
|
|
}
|
|
|
|
C4JThread::EventArray::EventArray( int size, EMode mode/* = e_modeAutoClear*/)
|
|
{
|
|
assert(size<32);
|
|
m_size = size;
|
|
m_mode = mode;
|
|
#ifdef __PS3__
|
|
sys_event_flag_attribute_t attr;
|
|
// default values taken from sys_event_flag_attribute_initialize
|
|
attr.attr_protocol = SYS_SYNC_PRIORITY;
|
|
attr.attr_pshared = SYS_SYNC_NOT_PROCESS_SHARED;
|
|
attr.key = 0;
|
|
attr.flags = 0;
|
|
attr.type = SYS_SYNC_WAITER_SINGLE;
|
|
attr.name[0] = '\0';
|
|
sys_event_flag_attribute_initialize(attr);
|
|
int err = sys_event_flag_create(&m_events, &attr, 0);
|
|
assert(err == CELL_OK);
|
|
#elif defined __ORBIS__
|
|
char name[1] = {0};
|
|
sceKernelCreateEventFlag( &m_events, name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
|
|
#elif defined __PSVITA__
|
|
char name[1] = {0};
|
|
m_events = sceKernelCreateEventFlag( name, SCE_KERNEL_EVF_ATTR_TH_FIFO | SCE_KERNEL_EVF_ATTR_MULTI, 0, NULL);
|
|
#else
|
|
m_events = new HANDLE[size];
|
|
for(int i=0;i<size;i++)
|
|
{
|
|
m_events[i] = CreateEvent(NULL, (m_mode == e_modeManualClear), FALSE, NULL );
|
|
}
|
|
#endif // __PS3__
|
|
}
|
|
|
|
|
|
void C4JThread::EventArray::Set(int index)
|
|
{
|
|
#ifdef __PS3__
|
|
int err =sys_event_flag_set(m_events, 1<<index);
|
|
assert(err == CELL_OK);
|
|
#elif defined __ORBIS__
|
|
sceKernelSetEventFlag(m_events, 1<<index);
|
|
#elif defined __PSVITA__
|
|
sceKernelSetEventFlag(m_events, 1<<index);
|
|
#else
|
|
SetEvent(m_events[index]);
|
|
#endif //__PS3__
|
|
}
|
|
|
|
void C4JThread::EventArray::Clear(int index)
|
|
{
|
|
#ifdef __PS3__
|
|
int err =sys_event_flag_clear(m_events, ~(1<<index));
|
|
assert(err == CELL_OK);
|
|
#elif defined __ORBIS__
|
|
sceKernelClearEventFlag(m_events, ~(1<<index));
|
|
#elif defined __PSVITA__
|
|
sceKernelClearEventFlag(m_events, ~(1<<index));
|
|
#else
|
|
ResetEvent(m_events[index]);
|
|
#endif //__PS3__
|
|
}
|
|
|
|
void C4JThread::EventArray::SetAll()
|
|
{
|
|
for(int i=0;i<m_size;i++)
|
|
Set(i);
|
|
}
|
|
|
|
void C4JThread::EventArray::ClearAll()
|
|
{
|
|
for(int i=0;i<m_size;i++)
|
|
Clear(i);
|
|
}
|
|
|
|
DWORD C4JThread::EventArray::WaitForSingle(int index, int timeoutMs )
|
|
{
|
|
DWORD retVal;
|
|
#ifdef __PS3__
|
|
int timeoutMicrosecs;
|
|
if(timeoutMs == INFINITE)
|
|
timeoutMicrosecs = SYS_NO_TIMEOUT;
|
|
else
|
|
timeoutMicrosecs = timeoutMs * 1000;
|
|
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
|
|
|
|
int err = sys_event_flag_wait(m_events, 1<<index, mode, 0, timeoutMicrosecs);
|
|
|
|
switch(err)
|
|
{
|
|
case CELL_OK:
|
|
retVal = WAIT_OBJECT_0;
|
|
break;
|
|
case ETIMEDOUT:
|
|
retVal = WAIT_TIMEOUT;
|
|
break;
|
|
case ECANCELED:
|
|
retVal = WAIT_ABANDONED;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
retVal = WAIT_FAILED;
|
|
break;
|
|
}
|
|
#elif defined __ORBIS__
|
|
SceKernelUseconds timeoutMicrosecs;
|
|
SceKernelUseconds *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
|
|
}
|
|
uint64_t resultPat;
|
|
int err = sceKernelWaitEventFlag(m_events, 1<<index, waitMode, &resultPat, pTimeoutMicrosecs);
|
|
assert(err != SCE_KERNEL_ERROR_ETIMEDOUT);
|
|
switch(err)
|
|
{
|
|
case SCE_OK:
|
|
retVal = WAIT_OBJECT_0;
|
|
break;
|
|
case SCE_KERNEL_ERROR_ETIMEDOUT:
|
|
retVal = WAIT_TIMEOUT;
|
|
break;
|
|
case SCE_KERNEL_ERROR_ECANCELED:
|
|
retVal = WAIT_ABANDONED;
|
|
break;
|
|
default:
|
|
retVal = WAIT_FAILED;
|
|
break;
|
|
}
|
|
#elif defined __PSVITA__
|
|
SceUInt32 timeoutMicrosecs;
|
|
SceUInt32 *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_events, 1<<index, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#else
|
|
retVal = WaitForSingleObject(m_events[index], timeoutMs);
|
|
#endif // __PS3__
|
|
|
|
return retVal;
|
|
}
|
|
|
|
DWORD C4JThread::EventArray::WaitForAll(int timeoutMs )
|
|
{
|
|
DWORD retVal;
|
|
#ifdef __PS3__
|
|
if(timeoutMs == INFINITE)
|
|
timeoutMs = SYS_NO_TIMEOUT ;
|
|
int timoutMicrosecs = timeoutMs * 1000;
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
|
|
uint32_t mode = SYS_EVENT_FLAG_WAIT_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
|
|
|
|
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
|
|
|
|
switch(err)
|
|
{
|
|
case CELL_OK:
|
|
retVal = WAIT_OBJECT_0;
|
|
break;
|
|
case ETIMEDOUT:
|
|
retVal = WAIT_TIMEOUT;
|
|
break;
|
|
case ECANCELED:
|
|
retVal = WAIT_ABANDONED;
|
|
break;
|
|
default:
|
|
assert(0);
|
|
retVal = WAIT_FAILED;
|
|
break;
|
|
}
|
|
|
|
#elif defined __ORBIS__
|
|
SceKernelUseconds timeoutMicrosecs;
|
|
SceKernelUseconds *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK:
|
|
retVal = WAIT_OBJECT_0;
|
|
break;
|
|
case SCE_KERNEL_ERROR_ETIMEDOUT:
|
|
retVal = WAIT_TIMEOUT;
|
|
break;
|
|
case SCE_KERNEL_ERROR_ECANCELED:
|
|
retVal = WAIT_ABANDONED;
|
|
break;
|
|
default:
|
|
retVal = WAIT_FAILED;
|
|
break;
|
|
}
|
|
#elif defined __PSVITA__
|
|
SceUInt32 timeoutMicrosecs;
|
|
SceUInt32 *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_AND;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#else
|
|
retVal = WaitForMultipleObjects(m_size, m_events, true, timeoutMs);
|
|
#endif // __PS3__
|
|
|
|
return retVal;
|
|
}
|
|
|
|
DWORD C4JThread::EventArray::WaitForAny(int timeoutMs )
|
|
{
|
|
#ifdef __PS3__
|
|
if(timeoutMs == INFINITE)
|
|
timeoutMs = SYS_NO_TIMEOUT ;
|
|
int timoutMicrosecs = timeoutMs * 1000;
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
|
|
uint32_t mode = SYS_EVENT_FLAG_WAIT_OR;
|
|
if(m_mode == e_modeAutoClear)
|
|
mode |= SYS_EVENT_FLAG_WAIT_CLEAR;
|
|
|
|
int err = sys_event_flag_wait(m_events, bitmask, mode, 0, timoutMicrosecs);
|
|
|
|
switch(err)
|
|
{
|
|
case CELL_OK: return WAIT_OBJECT_0;
|
|
case ETIMEDOUT: return WAIT_TIMEOUT;
|
|
case ECANCELED: return WAIT_ABANDONED;
|
|
default:
|
|
assert(0);
|
|
return WAIT_FAILED;
|
|
}
|
|
|
|
#elif defined __ORBIS__
|
|
SceKernelUseconds timeoutMicrosecs;
|
|
SceKernelUseconds *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceKernelUseconds)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_PAT;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_ETIMEDOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_ECANCELED: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#elif defined __PSVITA__
|
|
SceUInt32 timeoutMicrosecs;
|
|
SceUInt32 *pTimeoutMicrosecs;
|
|
if( timeoutMs == INFINITE )
|
|
{
|
|
pTimeoutMicrosecs = NULL;
|
|
}
|
|
else
|
|
{
|
|
timeoutMicrosecs = ((SceUInt32)timeoutMs) * 1000;
|
|
pTimeoutMicrosecs = &timeoutMicrosecs;
|
|
}
|
|
unsigned int bitmask = 0;
|
|
for(int i=0;i<m_size;i++)
|
|
bitmask |= (1<<i);
|
|
uint32_t waitMode = SCE_KERNEL_EVF_WAITMODE_OR;
|
|
if(m_mode == e_modeAutoClear)
|
|
{
|
|
waitMode |= SCE_KERNEL_EVF_WAITMODE_CLEAR_ALL;
|
|
}
|
|
int err = sceKernelWaitEventFlag(m_events, bitmask, waitMode, NULL, pTimeoutMicrosecs);
|
|
switch(err)
|
|
{
|
|
case SCE_OK: return WAIT_OBJECT_0;
|
|
case SCE_KERNEL_ERROR_WAIT_TIMEOUT: return WAIT_TIMEOUT;
|
|
case SCE_KERNEL_ERROR_WAIT_CANCEL: return WAIT_ABANDONED;
|
|
default: return WAIT_FAILED;
|
|
}
|
|
#else
|
|
return WaitForMultipleObjects(m_size, m_events, false, timeoutMs);
|
|
#endif // __PS3__
|
|
}
|
|
|
|
#ifdef __PS3__
|
|
void C4JThread::EventArray::Cancel()
|
|
{
|
|
sys_event_flag_cancel(m_events, NULL);
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
|
|
C4JThread::EventQueue::EventQueue( UpdateFunc* updateFunc, ThreadInitFunc threadInitFunc, const char* szThreadName)
|
|
{
|
|
m_updateFunc = updateFunc;
|
|
m_threadInitFunc = threadInitFunc;
|
|
strcpy(m_threadName, szThreadName);
|
|
m_thread = NULL;
|
|
m_startEvent = NULL;
|
|
m_finishedEvent = NULL;
|
|
m_processor = -1;
|
|
m_priority = THREAD_PRIORITY_HIGHEST+1;
|
|
}
|
|
|
|
void C4JThread::EventQueue::init()
|
|
{
|
|
m_startEvent = new C4JThread::EventArray(1);
|
|
m_finishedEvent = new C4JThread::Event();
|
|
InitializeCriticalSection(&m_critSect);
|
|
m_thread = new C4JThread(threadFunc, this, m_threadName);
|
|
if(m_processor >= 0)
|
|
m_thread->SetProcessor(m_processor);
|
|
if(m_priority != THREAD_PRIORITY_HIGHEST+1)
|
|
m_thread->SetPriority(m_priority);
|
|
m_thread->Run();
|
|
}
|
|
|
|
void C4JThread::EventQueue::sendEvent( Level* pLevel )
|
|
{
|
|
if(m_thread == NULL)
|
|
init();
|
|
EnterCriticalSection(&m_critSect);
|
|
m_queue.push(pLevel);
|
|
m_startEvent->Set(0);
|
|
m_finishedEvent->Clear();
|
|
LeaveCriticalSection(&m_critSect);
|
|
}
|
|
|
|
void C4JThread::EventQueue::waitForFinish()
|
|
{
|
|
if(m_thread == NULL)
|
|
init();
|
|
EnterCriticalSection(&m_critSect);
|
|
if(m_queue.empty())
|
|
{
|
|
LeaveCriticalSection((&m_critSect));
|
|
return;
|
|
}
|
|
LeaveCriticalSection((&m_critSect));
|
|
m_finishedEvent->WaitForSignal(INFINITE);
|
|
}
|
|
|
|
int C4JThread::EventQueue::threadFunc( void* lpParam )
|
|
{
|
|
EventQueue* p = (EventQueue*)lpParam;
|
|
p->threadPoll();
|
|
return 0;
|
|
}
|
|
|
|
void C4JThread::EventQueue::threadPoll()
|
|
{
|
|
ShutdownManager::HasStarted(ShutdownManager::eEventQueueThreads, m_startEvent);
|
|
|
|
if(m_threadInitFunc)
|
|
m_threadInitFunc();
|
|
|
|
while(ShutdownManager::ShouldRun(ShutdownManager::eEventQueueThreads))
|
|
{
|
|
|
|
DWORD err = m_startEvent->WaitForAny(INFINITE);
|
|
if(err == WAIT_OBJECT_0)
|
|
{
|
|
bool bListEmpty = true;
|
|
do
|
|
{
|
|
EnterCriticalSection(&m_critSect);
|
|
void* updateParam = m_queue.front();
|
|
LeaveCriticalSection(&m_critSect);
|
|
|
|
m_updateFunc(updateParam);
|
|
|
|
EnterCriticalSection(&m_critSect);
|
|
m_queue.pop();
|
|
bListEmpty = m_queue.empty();
|
|
if(bListEmpty)
|
|
{
|
|
m_finishedEvent->Set();
|
|
}
|
|
LeaveCriticalSection(&m_critSect);
|
|
|
|
} while(!bListEmpty);
|
|
}
|
|
};
|
|
|
|
ShutdownManager::HasFinished(ShutdownManager::eEventQueueThreads);
|
|
}
|
|
|
|
|
|
#ifdef __ORBIS__
|
|
|
|
void C4JThread::PushAffinityAllCores()
|
|
{
|
|
assert(m_oldAffinityMask == 0);
|
|
int err;
|
|
ScePthread currThreadID = scePthreadSelf();
|
|
err = scePthreadGetaffinity(currThreadID, &m_oldAffinityMask);
|
|
assert(err == SCE_OK);
|
|
err = scePthreadSetaffinity(currThreadID, 63);
|
|
assert(err == SCE_OK);
|
|
|
|
|
|
}
|
|
|
|
void C4JThread::PopAffinity()
|
|
{
|
|
int err;
|
|
ScePthread currThreadID = scePthreadSelf();
|
|
err = scePthreadSetaffinity(currThreadID, m_oldAffinityMask);
|
|
m_oldAffinityMask = 0;
|
|
assert(err == SCE_OK);
|
|
}
|
|
|
|
#endif // __ORBIS__
|