This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
36 lines
669 B
C++
36 lines
669 B
C++
#pragma once
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#include "Tag.h"
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class ByteTag : public Tag
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{
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public:
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byte data;
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ByteTag(const wstring &name) : Tag(name) {}
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ByteTag(const wstring &name, byte data) : Tag(name) {this->data = data; }
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void write(DataOutput *dos) { dos->writeByte(data); }
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void load(DataInput *dis, int tagDepth) { data = dis->readByte(); }
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byte getId() { return TAG_Byte; }
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wstring toString()
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{
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static wchar_t buf[32];
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swprintf(buf,32,L"%d",data);
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return wstring( buf );
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}
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bool equals(Tag *obj)
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{
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if (Tag::equals(obj))
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{
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ByteTag *o = (ByteTag *) obj;
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return data == o->data;
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}
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return false;
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}
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Tag *copy()
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{
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return new ByteTag(getName(), data);
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}
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}; |