Files
MinecraftConsoles/Minecraft.World/ByteArrayTag.h
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

55 lines
1.3 KiB
C++

#pragma once
#include "Tag.h"
#include "System.h"
class ByteArrayTag : public Tag
{
public:
byteArray data;
bool m_ownData;
ByteArrayTag(const wstring &name) : Tag(name) { m_ownData = false; }
ByteArrayTag(const wstring &name, byteArray data, bool ownData = false) : Tag(name) {this->data = data; m_ownData = ownData;} // 4J - added ownData param
~ByteArrayTag() { if(m_ownData) delete [] data.data; }
void write(DataOutput *dos)
{
dos->writeInt(data.length);
dos->write(data);
}
void load(DataInput *dis, int tagDepth)
{
int length = dis->readInt();
if ( data.data ) delete[] data.data;
data = byteArray(length);
dis->readFully(data);
}
byte getId() { return TAG_Byte_Array; }
wstring toString()
{
static wchar_t buf[32];
swprintf(buf, 32, L"[%d bytes]",data.length);
return wstring( buf );
}
bool equals(Tag *obj)
{
if (Tag::equals(obj))
{
ByteArrayTag *o = (ByteArrayTag *) obj;
return ((data.data == NULL && o->data.data == NULL) || (data.data != NULL && data.length == o->data.length && memcmp(data.data, o->data.data, data.length) == 0) );
}
return false;
}
Tag *copy()
{
byteArray cp = byteArray(data.length);
System::arraycopy(data, 0, &cp, 0, data.length);
return new ByteArrayTag(getName(), cp, true);
}
};