This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
369 lines
8.7 KiB
C++
369 lines
8.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.h"
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#include "ButtonTile.h"
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#include "SoundTypes.h"
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ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender())
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{
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this->setTicking(true);
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this->sensitive = sensitive;
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}
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Icon *ButtonTile::getTexture(int face, int data)
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{
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if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP);
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else return Tile::stone->getTexture(Facing::UP);
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}
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AABB *ButtonTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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int ButtonTile::getTickDelay(Level *level)
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{
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return sensitive ? 30 : 20;
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}
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bool ButtonTile::blocksLight()
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{
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return false;
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}
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bool ButtonTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool ButtonTile::isCubeShaped()
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{
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return false;
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}
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bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face)
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{
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true;
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if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true;
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if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true;
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if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true;
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return false;
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}
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bool ButtonTile::mayPlace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTile(x - 1, y, z))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x + 1, y, z))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z - 1))
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{
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return true;
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}
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else if (level->isSolidBlockingTile(x, y, z + 1))
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{
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return true;
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}
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return false;
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}
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int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue)
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{
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int dir = level->getData(x, y, z);
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int oldFlip = dir & 8;
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dir &= 7;
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if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4;
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else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3;
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else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2;
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else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1;
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else dir = findFace(level, x, y, z);
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return dir + oldFlip;
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}
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int ButtonTile::findFace(Level *level, int x, int y, int z)
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{
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if (level->isSolidBlockingTile(x - 1, y, z))
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{
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return 1;
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}
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else if (level->isSolidBlockingTile(x + 1, y, z))
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{
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return 2;
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}
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else if (level->isSolidBlockingTile(x, y, z - 1))
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{
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return 3;
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}
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else if (level->isSolidBlockingTile(x, y, z + 1))
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{
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return 4;
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}
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return 1;
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}
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void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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if (checkCanSurvive(level, x, y, z))
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{
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int dir = level->getData(x, y, z) & 7;
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bool replace = false;
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if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true;
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if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true;
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if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true;
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if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
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if (replace)
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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}
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bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z)
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{
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if (!mayPlace(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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return false;
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}
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return true;
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}
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void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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{
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int data = level->getData(x, y, z);
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updateShape(data);
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}
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void ButtonTile::updateShape(int data)
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{
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int dir = data & 7;
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bool pressed = (data & 8) > 0;
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float h0 = 6 / 16.0f;
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float h1 = 10 / 16.0f;
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float r = 3 / 16.0f;
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float d = 2 / 16.0f;
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if (pressed) d = 1 / 16.0f;
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if (dir == 1)
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{
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setShape(0, h0, 0.5f - r, d, h1, 0.5f + r);
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}
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else if (dir == 2)
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{
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setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r);
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}
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else if (dir == 3)
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{
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setShape(0.5f - r, h0, 0, 0.5f + r, h1, d);
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}
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else if (dir == 4)
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{
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setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1);
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}
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}
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void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player)
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{
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//use(level, x, y, z, player, 0, 0, 0, 0);
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}
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// 4J-PB - Adding a TestUse for tooltip display
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bool ButtonTile::TestUse()
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{
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return true;
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}
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bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
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{
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if (soundOnly)
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{
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// 4J - added - just do enough to play the sound
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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return false;
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}
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int data = level->getData(x, y, z);
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int dir = data & 7;
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int open = 8 - (data & 8);
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if (open == 0) return true;
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level->setData(x, y, z, dir + open, Tile::UPDATE_ALL);
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level->setTilesDirty(x, y, z, x, y, z);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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updateNeighbours(level, x, y, z, dir);
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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return true;
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}
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void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if ((data & 8) > 0)
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{
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int dir = data & 7;
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updateNeighbours(level, x, y, z, dir);
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}
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Tile::onRemove(level, x, y, z, id, data);
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}
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int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;
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}
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int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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int data = level->getData(x, y, z);
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if ((data & 8) == 0) return Redstone::SIGNAL_NONE;
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int myDir = data & 7;
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if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX;
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if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX;
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if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX;
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if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX;
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if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
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return false;
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}
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bool ButtonTile::isSignalSource()
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{
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return true;
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}
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void ButtonTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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int data = level->getData(x, y, z);
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if ((data & 8) == 0)
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{
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return;
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}
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if(sensitive)
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{
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checkPressed(level, x, y, z);
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}
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else
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{
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level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
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int dir = data & 7;
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updateNeighbours(level, x, y, z, dir);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
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level->setTilesDirty(x, y, z, x, y, z);
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}
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}
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void ButtonTile::updateDefaultShape()
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{
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float x = 3 / 16.0f;
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float y = 2 / 16.0f;
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float z = 2 / 16.0f;
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setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
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}
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void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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if (level->isClientSide) return;
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if (!sensitive) return;
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if ((level->getData(x, y, z) & 8) != 0)
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{
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return;
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}
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checkPressed(level, x, y, z);
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}
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void ButtonTile::checkPressed(Level *level, int x, int y, int z)
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{
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int data = level->getData(x, y, z);
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int dir = data & 7;
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bool wasPressed = (data & 8) != 0;
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bool shouldBePressed;
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updateShape(data);
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Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1));
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shouldBePressed = !entities->empty();
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delete entities;
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if (shouldBePressed && !wasPressed)
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{
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level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL);
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updateNeighbours(level, x, y, z, dir);
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level->setTilesDirty(x, y, z, x, y, z);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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}
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if (!shouldBePressed && wasPressed)
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{
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level->setData(x, y, z, dir, Tile::UPDATE_ALL);
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updateNeighbours(level, x, y, z, dir);
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level->setTilesDirty(x, y, z, x, y, z);
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level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
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}
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if (shouldBePressed)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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}
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void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir)
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{
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level->updateNeighborsAt(x, y, z, id);
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if (dir == 1)
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{
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level->updateNeighborsAt(x - 1, y, z, id);
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}
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else if (dir == 2)
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{
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level->updateNeighborsAt(x + 1, y, z, id);
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}
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else if (dir == 3)
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{
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level->updateNeighborsAt(x, y, z - 1, id);
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}
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else if (dir == 4)
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{
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level->updateNeighborsAt(x, y, z + 1, id);
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}
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else
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{
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level->updateNeighborsAt(x, y - 1, z, id);
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}
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}
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bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z)
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{
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int currentData = level->getData(x, y, z);
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return (currentData & 8) != 0;
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}
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void ButtonTile::registerIcons(IconRegister *iconRegister)
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{
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// None
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}
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