This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
88 lines
1.7 KiB
C++
88 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "GrassTile.h"
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#include "Bush.h"
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void Bush::_init()
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{
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setTicking(true);
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updateDefaultShape();
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}
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Bush::Bush(int id, Material *material) : Tile(id, material, isSolidRender())
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{
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_init();
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}
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Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender())
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{
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_init();
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}
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// 4J Added override
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void Bush::updateDefaultShape()
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{
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float ss = 0.2f;
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setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
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}
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bool Bush::mayPlace(Level *level, int x, int y, int z)
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{
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return Tile::mayPlace(level, x, y, z) && mayPlaceOn(level->getTile(x, y - 1, z));
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}
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bool Bush::mayPlaceOn(int tile)
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{
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return tile == Tile::grass_Id || tile == Tile::dirt_Id || tile == Tile::farmland_Id;
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}
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void Bush::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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Tile::neighborChanged(level, x, y, z, type);
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checkAlive(level, x, y, z);
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}
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void Bush::tick(Level *level, int x, int y, int z, Random *random)
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{
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checkAlive(level, x, y, z);
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}
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void Bush::checkAlive(Level *level, int x, int y, int z)
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{
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if (!canSurvive(level, x, y, z))
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{
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this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
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}
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}
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bool Bush::canSurvive(Level *level, int x, int y, int z)
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{
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return ( level->getDaytimeRawBrightness(x, y, z) >= 8 || (level->canSeeSky(x, y, z))) && mayPlaceOn(level->getTile(x, y - 1, z));
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}
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AABB *Bush::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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bool Bush::blocksLight()
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{
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return false;
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}
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bool Bush::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool Bush::isCubeShaped()
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{
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return false;
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}
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int Bush::getRenderShape()
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{
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return Tile::SHAPE_CROSS_TEXTURE;
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}
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