* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
33 lines
1.4 KiB
C++
33 lines
1.4 KiB
C++
#pragma once
|
|
#include "BaseEntityTile.h"
|
|
|
|
class IconRegister;
|
|
class ChunkRebuildData;
|
|
|
|
class BrewingStandTile : public BaseEntityTile
|
|
{
|
|
friend ChunkRebuildData;
|
|
private:
|
|
Random *random;
|
|
Icon *iconBase;
|
|
|
|
public:
|
|
BrewingStandTile(int id);
|
|
~BrewingStandTile();
|
|
virtual bool isSolidRender(bool isServerLevel = false);
|
|
virtual int getRenderShape();
|
|
virtual shared_ptr<TileEntity> newTileEntity(Level *level);
|
|
virtual bool isCubeShaped();
|
|
virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
|
|
virtual void updateDefaultShape();
|
|
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
|
|
virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
|
|
virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
|
|
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
|
|
virtual int getResource(int data, Random *random, int playerBonusLevel);
|
|
virtual int cloneTileId(Level *level, int x, int y, int z);
|
|
virtual bool hasAnalogOutputSignal();
|
|
virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
|
|
virtual void registerIcons(IconRegister *iconRegister);
|
|
virtual Icon *getBaseTexture();
|
|
}; |