Files
MinecraftConsoles/Minecraft.World/BreakDoorGoal.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

66 lines
1.7 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.h"
#include "SharedConstants.h"
#include "BreakDoorGoal.h"
BreakDoorGoal::BreakDoorGoal(Mob *mob) : DoorInteractGoal(mob)
{
breakTime = 0;
lastBreakProgress = -1;
}
bool BreakDoorGoal::canUse()
{
if (!DoorInteractGoal::canUse()) return false;
if (!mob->level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING)) return false;
return !doorTile->isOpen(mob->level, doorX, doorY, doorZ);
}
void BreakDoorGoal::start()
{
DoorInteractGoal::start();
breakTime = 0;
}
bool BreakDoorGoal::canContinueToUse()
{
double d = mob->distanceToSqr(doorX, doorY, doorZ);
return breakTime <= DOOR_BREAK_TIME && !doorTile->isOpen(mob->level, doorX, doorY, doorZ) && d < 2 * 2;
}
void BreakDoorGoal::stop()
{
DoorInteractGoal::stop();
mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, -1);
}
void BreakDoorGoal::tick()
{
DoorInteractGoal::tick();
if (mob->getRandom()->nextInt(20) == 0)
{
mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_WOODEN_DOOR, doorX, doorY, doorZ, 0);
}
breakTime++;
int progress = (int) (breakTime / (float) DOOR_BREAK_TIME * 10);
if (progress != lastBreakProgress)
{
mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, progress);
lastBreakProgress = progress;
}
if (breakTime == DOOR_BREAK_TIME)
{
if (mob->level->difficulty == Difficulty::HARD)
{
mob->level->removeTile(doorX, doorY, doorZ);
mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_DOOR_CRASH, doorX, doorY, doorZ, 0);
mob->level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, doorX, doorY, doorZ, doorTile->id);
}
}
}