This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.h"
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#include "SharedConstants.h"
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#include "BreakDoorGoal.h"
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BreakDoorGoal::BreakDoorGoal(Mob *mob) : DoorInteractGoal(mob)
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{
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breakTime = 0;
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lastBreakProgress = -1;
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}
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bool BreakDoorGoal::canUse()
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{
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if (!DoorInteractGoal::canUse()) return false;
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if (!mob->level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING)) return false;
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return !doorTile->isOpen(mob->level, doorX, doorY, doorZ);
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}
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void BreakDoorGoal::start()
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{
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DoorInteractGoal::start();
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breakTime = 0;
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}
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bool BreakDoorGoal::canContinueToUse()
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{
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double d = mob->distanceToSqr(doorX, doorY, doorZ);
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return breakTime <= DOOR_BREAK_TIME && !doorTile->isOpen(mob->level, doorX, doorY, doorZ) && d < 2 * 2;
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}
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void BreakDoorGoal::stop()
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{
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DoorInteractGoal::stop();
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mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, -1);
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}
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void BreakDoorGoal::tick()
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{
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DoorInteractGoal::tick();
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if (mob->getRandom()->nextInt(20) == 0)
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{
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mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_WOODEN_DOOR, doorX, doorY, doorZ, 0);
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}
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breakTime++;
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int progress = (int) (breakTime / (float) DOOR_BREAK_TIME * 10);
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if (progress != lastBreakProgress)
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{
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mob->level->destroyTileProgress(mob->entityId, doorX, doorY, doorZ, progress);
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lastBreakProgress = progress;
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}
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if (breakTime == DOOR_BREAK_TIME)
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{
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if (mob->level->difficulty == Difficulty::HARD)
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{
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mob->level->removeTile(doorX, doorY, doorZ);
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mob->level->levelEvent(LevelEvent::SOUND_ZOMBIE_DOOR_CRASH, doorX, doorY, doorZ, 0);
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mob->level->levelEvent(LevelEvent::PARTICLES_DESTROY_BLOCK, doorX, doorY, doorZ, doorTile->id);
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}
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}
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} |