This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
16 lines
483 B
C++
16 lines
483 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "ItemInstance.h"
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#include "BowlFoodItem.h"
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BowlFoodItem::BowlFoodItem(int id, int nutrition) : FoodItem( id, nutrition, false )
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{
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setMaxStackSize(1);
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}
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shared_ptr<ItemInstance> BowlFoodItem::useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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FoodItem::useTimeDepleted(instance, level, player);
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return shared_ptr<ItemInstance>(new ItemInstance(Item::bowl));
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} |