31 lines
918 B
C++
31 lines
918 B
C++
#pragma once
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#include "Item.h"
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class Player;
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class Level;
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class BowItem : public Item
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{
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public:
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static const wstring TEXTURE_PULL[];
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static const int MAX_DRAW_DURATION = 20 * 1;
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private:
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static const int BOW_ICONS_COUNT = 3;
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Icon **icons;
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public:
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BowItem(int id);
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virtual void releaseUsing(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player, int durationLeft);
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virtual shared_ptr<ItemInstance> useTimeDepleted(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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virtual int getUseDuration(shared_ptr<ItemInstance> itemInstance);
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virtual UseAnim getUseAnimation(shared_ptr<ItemInstance> itemInstance);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player);
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virtual int getEnchantmentValue();
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//@Override
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void registerIcons(IconRegister *iconRegister);
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Icon *getDrawnIcon(int amount);
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}; |