Files
MinecraftConsoles/Minecraft.World/BottleItem.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

99 lines
2.0 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.material.h"
#include "net.minecraft.world.item.h"
#include "BottleItem.h"
BottleItem::BottleItem(int id) : Item(id)
{
}
Icon *BottleItem::getIcon(int auxValue)
{
return Item::potion->getIcon(0);
}
shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return itemInstance;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
return itemInstance;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
return itemInstance;
}
if (level->getMaterial(xt, yt, zt) == Material::water)
{
itemInstance->count--;
if (itemInstance->count <= 0)
{
return shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) );
}
else
{
if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) )))
{
player->drop( shared_ptr<ItemInstance>( new ItemInstance(Item::potion_Id, 1, 0) ));
}
}
}
}
else
{
delete hr;
}
return itemInstance;
}
// 4J-PB - added to allow tooltips
bool BottleItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, true);
if (hr == NULL) return false;
if (hr->type == HitResult::TILE)
{
int xt = hr->x;
int yt = hr->y;
int zt = hr->z;
delete hr;
if (!level->mayInteract(player, xt, yt, zt, 0))
{
return false;
}
if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
{
return false;
}
if (level->getMaterial(xt, yt, zt) == Material::water)
{
return true;
}
}
else
{
delete hr;
}
return false;
}
void BottleItem::registerIcons(IconRegister *iconRegister)
{
// We reuse another texture.
}