This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.material.h"
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#include "net.minecraft.world.item.h"
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#include "BottleItem.h"
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BottleItem::BottleItem(int id) : Item(id)
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{
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}
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Icon *BottleItem::getIcon(int auxValue)
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{
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return Item::potion->getIcon(0);
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}
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shared_ptr<ItemInstance> BottleItem::use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, true);
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if (hr == NULL) return itemInstance;
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if (hr->type == HitResult::TILE)
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{
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int xt = hr->x;
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int yt = hr->y;
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int zt = hr->z;
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delete hr;
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if (!level->mayInteract(player, xt, yt, zt, 0))
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{
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return itemInstance;
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}
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if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
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{
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return itemInstance;
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}
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if (level->getMaterial(xt, yt, zt) == Material::water)
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{
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itemInstance->count--;
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if (itemInstance->count <= 0)
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{
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return shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) );
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}
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else
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{
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if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance( (Item *)Item::potion) )))
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{
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player->drop( shared_ptr<ItemInstance>( new ItemInstance(Item::potion_Id, 1, 0) ));
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}
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}
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}
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}
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else
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{
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delete hr;
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}
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return itemInstance;
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}
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// 4J-PB - added to allow tooltips
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bool BottleItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, true);
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if (hr == NULL) return false;
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if (hr->type == HitResult::TILE)
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{
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int xt = hr->x;
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int yt = hr->y;
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int zt = hr->z;
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delete hr;
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if (!level->mayInteract(player, xt, yt, zt, 0))
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{
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return false;
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}
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if (!player->mayUseItemAt(xt, yt, zt, hr->f, itemInstance))
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{
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return false;
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}
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if (level->getMaterial(xt, yt, zt) == Material::water)
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{
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return true;
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}
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}
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else
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{
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delete hr;
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}
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return false;
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}
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void BottleItem::registerIcons(IconRegister *iconRegister)
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{
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// We reuse another texture.
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} |