This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
26 lines
570 B
C++
26 lines
570 B
C++
#include "stdafx.h"
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#include "BlockReplacements.h"
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#include "net.minecraft.world.level.tile.h"
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byteArray BlockReplacements::replacements = byteArray(256);
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void BlockReplacements::staticCtor()
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{
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for (int i = 0; i < 256; i++)
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{
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byte b = (byte) i;
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if (b != 0 && Tile::tiles[b & 0xff] == NULL)
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{
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b = 0;
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}
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BlockReplacements::replacements[i] = b;
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}
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}
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void BlockReplacements::replace(byteArray blocks)
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{
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for (unsigned int i = 0; i < blocks.length; i++)
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{
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blocks[i] = replacements[blocks[i] & 0xff];
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}
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} |