Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

51 lines
1.0 KiB
C++

#pragma once
#include "Monster.h"
class Blaze : public Monster
{
public:
eINSTANCEOF GetType() { return eTYPE_BLAZE; }
static Entity *create(Level *level) { return new Blaze(level); }
// private int nextBurnNeighborsTick;
private:
float allowedHeightOffset;
int nextHeightOffsetChangeTick;
int attackCounter;
static const int DATA_FLAGS_ID = 16;
public:
Blaze(Level *level);
protected:
virtual void registerAttributes();
virtual void defineSynchedData();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
public:
virtual int getLightColor(float a);
virtual float getBrightness(float a);
virtual void aiStep();
protected:
virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
virtual void causeFallDamage(float distance);
virtual int getDeathLoot();
public:
virtual bool isOnFire();
protected:
virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
public:
bool isCharged();
void setCharged(bool value);
protected:
bool isDarkEnoughToSpawn();
};