Files
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

225 lines
5.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.damagesource.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.entity.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.monster.h"
#include "net.minecraft.world.entity.projectile.h"
#include "SharedConstants.h"
#include "..\Minecraft.Client\Textures.h"
#include "Blaze.h"
#include "SoundTypes.h"
Blaze::Blaze(Level *level) : Monster(level)
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
registerAttributes();
setHealth(getMaxHealth());
fireImmune = true;
xpReward = XP_REWARD_LARGE;
// 4J Default inits
allowedHeightOffset = 0.5f;
nextHeightOffsetChangeTick = 0;
attackCounter = 0;
}
void Blaze::registerAttributes()
{
Monster::registerAttributes();
getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(6);
}
void Blaze::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_FLAGS_ID, (byte) 0);
}
int Blaze::getAmbientSound()
{
return eSoundType_MOB_BLAZE_BREATHE;
}
int Blaze::getHurtSound()
{
return eSoundType_MOB_BLAZE_HURT;
}
int Blaze::getDeathSound()
{
return eSoundType_MOB_BLAZE_DEATH;
}
int Blaze::getLightColor(float a)
{
return SharedConstants::FULLBRIGHT_LIGHTVALUE;
}
float Blaze::getBrightness(float a)
{
return 1.0f;
}
void Blaze::aiStep()
{
if (!level->isClientSide)
{
if (isInWaterOrRain())
{
hurt(DamageSource::drown, 1);
}
nextHeightOffsetChangeTick--;
if (nextHeightOffsetChangeTick <= 0)
{
nextHeightOffsetChangeTick = SharedConstants::TICKS_PER_SECOND * 5;
allowedHeightOffset = .5f + (float) random->nextGaussian() * 3;
}
if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (y + getHeadHeight() + allowedHeightOffset))
{
yd = yd + (.3f - yd) * .3f;
}
}
if (random->nextInt(24) == 0)
{
level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_FIRE_FIRE, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
}
// slow falling, like chicken
if (!onGround && yd < 0)
{
yd *= 0.6;
}
for (int i = 0; i < 2; i++)
{
level->addParticle(eParticleType_largesmoke, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight, z + (random->nextDouble() - 0.5) * bbWidth, 0, 0, 0);
}
Monster::aiStep();
}
void Blaze::checkHurtTarget(shared_ptr<Entity> target, float d)
{
if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
{
attackTime = 20;
doHurtTarget(target);
}
else if (d < 30)
{
double xd = target->x - x;
double yd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2);
double zd = target->z - z;
if (attackTime == 0)
{
attackCounter++;
if (attackCounter == 1)
{
attackTime = SharedConstants::TICKS_PER_SECOND * 3;
setCharged(true);
}
else if (attackCounter <= 4)
{
attackTime = SharedConstants::TICKS_PER_SECOND / 3;
}
else
{
attackTime = SharedConstants::TICKS_PER_SECOND * 5;
attackCounter = 0;
setCharged(false);
}
if (attackCounter > 1)
{
float sqd = sqrt(d) * .5f;
level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL, (int) x, (int) y, (int) z, 0);
// level.playSound(this, "mob.ghast.fireball", getSoundVolume(), (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
for (int i = 0; i < 1; i++) {
shared_ptr<SmallFireball> ie = shared_ptr<SmallFireball>( new SmallFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) );
// Vec3 v = getViewVector(1);
// ie.x = x + v.x * 1.5;
ie->y = y + bbHeight / 2 + 0.5f;
// ie.z = z + v.z * 1.5;
level->addEntity(ie);
}
}
}
yRot = (float) (atan2(zd, xd) * 180 / PI) - 90;
holdGround = true;
}
}
void Blaze::causeFallDamage(float distance)
{
}
int Blaze::getDeathLoot()
{
return Item::blazeRod_Id;
}
bool Blaze::isOnFire()
{
return isCharged();
}
void Blaze::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
if (wasKilledByPlayer)
{
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::blazeRod_Id, 1);
}
// 4J-PB - added to the XBLA version due to our limited amount of glowstone in the Nether - drop 0-2 glowstone dust
count = random->nextInt(3 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::yellowDust_Id, 1);
}
}
}
bool Blaze::isCharged()
{
return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0;
}
void Blaze::setCharged(bool value)
{
byte flags = entityData->getByte(DATA_FLAGS_ID);
if (value)
{
flags |= 0x1;
}
else
{
flags &= ~0x1;
}
entityData->set(DATA_FLAGS_ID, flags);
}
bool Blaze::isDarkEnoughToSpawn()
{
return true;
}