This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
225 lines
5.1 KiB
C++
225 lines
5.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.damagesource.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.ai.attributes.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.projectile.h"
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#include "SharedConstants.h"
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#include "..\Minecraft.Client\Textures.h"
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#include "Blaze.h"
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#include "SoundTypes.h"
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Blaze::Blaze(Level *level) : Monster(level)
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{
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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setHealth(getMaxHealth());
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fireImmune = true;
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xpReward = XP_REWARD_LARGE;
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// 4J Default inits
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allowedHeightOffset = 0.5f;
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nextHeightOffsetChangeTick = 0;
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attackCounter = 0;
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}
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void Blaze::registerAttributes()
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{
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Monster::registerAttributes();
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(6);
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}
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void Blaze::defineSynchedData()
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{
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Monster::defineSynchedData();
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entityData->define(DATA_FLAGS_ID, (byte) 0);
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}
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int Blaze::getAmbientSound()
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{
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return eSoundType_MOB_BLAZE_BREATHE;
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}
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int Blaze::getHurtSound()
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{
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return eSoundType_MOB_BLAZE_HURT;
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}
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int Blaze::getDeathSound()
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{
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return eSoundType_MOB_BLAZE_DEATH;
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}
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int Blaze::getLightColor(float a)
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{
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return SharedConstants::FULLBRIGHT_LIGHTVALUE;
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}
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float Blaze::getBrightness(float a)
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{
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return 1.0f;
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}
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void Blaze::aiStep()
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{
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if (!level->isClientSide)
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{
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if (isInWaterOrRain())
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{
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hurt(DamageSource::drown, 1);
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}
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nextHeightOffsetChangeTick--;
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if (nextHeightOffsetChangeTick <= 0)
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{
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nextHeightOffsetChangeTick = SharedConstants::TICKS_PER_SECOND * 5;
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allowedHeightOffset = .5f + (float) random->nextGaussian() * 3;
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}
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if (getAttackTarget() != NULL && (getAttackTarget()->y + getAttackTarget()->getHeadHeight()) > (y + getHeadHeight() + allowedHeightOffset))
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{
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yd = yd + (.3f - yd) * .3f;
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}
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}
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if (random->nextInt(24) == 0)
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{
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level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, eSoundType_FIRE_FIRE, 1 + random->nextFloat(), random->nextFloat() * 0.7f + 0.3f);
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}
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// slow falling, like chicken
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if (!onGround && yd < 0)
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{
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yd *= 0.6;
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}
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for (int i = 0; i < 2; i++)
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{
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level->addParticle(eParticleType_largesmoke, x + (random->nextDouble() - 0.5) * bbWidth, y + random->nextDouble() * bbHeight, z + (random->nextDouble() - 0.5) * bbWidth, 0, 0, 0);
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}
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Monster::aiStep();
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}
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void Blaze::checkHurtTarget(shared_ptr<Entity> target, float d)
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{
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if (attackTime <= 0 && d < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1)
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{
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attackTime = 20;
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doHurtTarget(target);
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}
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else if (d < 30)
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{
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double xd = target->x - x;
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double yd = (target->bb->y0 + target->bbHeight / 2) - (y + bbHeight / 2);
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double zd = target->z - z;
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if (attackTime == 0)
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{
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attackCounter++;
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if (attackCounter == 1)
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{
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attackTime = SharedConstants::TICKS_PER_SECOND * 3;
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setCharged(true);
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}
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else if (attackCounter <= 4)
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{
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attackTime = SharedConstants::TICKS_PER_SECOND / 3;
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}
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else
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{
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attackTime = SharedConstants::TICKS_PER_SECOND * 5;
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attackCounter = 0;
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setCharged(false);
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}
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if (attackCounter > 1)
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{
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float sqd = sqrt(d) * .5f;
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level->levelEvent(nullptr, LevelEvent::SOUND_BLAZE_FIREBALL, (int) x, (int) y, (int) z, 0);
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// level.playSound(this, "mob.ghast.fireball", getSoundVolume(), (random.nextFloat() - random.nextFloat()) * 0.2f + 1.0f);
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for (int i = 0; i < 1; i++) {
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shared_ptr<SmallFireball> ie = shared_ptr<SmallFireball>( new SmallFireball(level, dynamic_pointer_cast<Mob>( shared_from_this() ), xd + random->nextGaussian() * sqd, yd, zd + random->nextGaussian() * sqd) );
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// Vec3 v = getViewVector(1);
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// ie.x = x + v.x * 1.5;
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ie->y = y + bbHeight / 2 + 0.5f;
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// ie.z = z + v.z * 1.5;
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level->addEntity(ie);
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}
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}
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}
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yRot = (float) (atan2(zd, xd) * 180 / PI) - 90;
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holdGround = true;
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}
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}
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void Blaze::causeFallDamage(float distance)
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{
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}
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int Blaze::getDeathLoot()
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{
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return Item::blazeRod_Id;
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}
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bool Blaze::isOnFire()
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{
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return isCharged();
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}
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void Blaze::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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if (wasKilledByPlayer)
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{
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int count = random->nextInt(2 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::blazeRod_Id, 1);
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}
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// 4J-PB - added to the XBLA version due to our limited amount of glowstone in the Nether - drop 0-2 glowstone dust
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count = random->nextInt(3 + playerBonusLevel);
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for (int i = 0; i < count; i++)
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{
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spawnAtLocation(Item::yellowDust_Id, 1);
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}
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}
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}
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bool Blaze::isCharged()
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{
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return (entityData->getByte(DATA_FLAGS_ID) & 0x1) != 0;
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}
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void Blaze::setCharged(bool value)
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{
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byte flags = entityData->getByte(DATA_FLAGS_ID);
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if (value)
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{
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flags |= 0x1;
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}
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else
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{
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flags &= ~0x1;
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}
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entityData->set(DATA_FLAGS_ID, flags);
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}
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bool Blaze::isDarkEnoughToSpawn()
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{
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return true;
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} |