Files
2026-03-02 17:37:16 +07:00

31 lines
596 B
C++

#pragma once
#include "Goal.h"
class Wolf;
class BegGoal : public Goal
{
private:
Wolf *wolf; // Owner of this goal
weak_ptr<Player> player;
Level *level;
float lookDistance;
int lookTime;
public:
BegGoal(Wolf *wolf, float lookDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
private:
bool playerHoldingInteresting(shared_ptr<Player> player);
public:
// 4J Added override to update ai elements when loading entity from schematics
virtual void setLevel(Level *level) { this->level = level; }
};