This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.control.h"
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#include "net.minecraft.world.entity.animal.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.item.h"
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#include "BegGoal.h"
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BegGoal::BegGoal(Wolf *wolf, float lookDistance)
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{
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player = weak_ptr<Player>();
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lookTime = 0;
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this->wolf = wolf;
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this->level = wolf->level;
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this->lookDistance = lookDistance;
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setRequiredControlFlags(Control::LookControlFlag);
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}
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bool BegGoal::canUse()
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{
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player = weak_ptr<Player>(level->getNearestPlayer(wolf->shared_from_this(), lookDistance));
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if (player.lock() == NULL) return false;
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wolf->setDespawnProtected();
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return playerHoldingInteresting(player.lock());
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}
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bool BegGoal::canContinueToUse()
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{
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if (player.lock() == NULL || !player.lock()->isAlive()) return false;
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if (wolf->distanceToSqr(player.lock()) > lookDistance * lookDistance) return false;
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wolf->setDespawnProtected();
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return lookTime > 0 && playerHoldingInteresting(player.lock());
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}
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void BegGoal::start()
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{
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wolf->setIsInterested(true);
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lookTime = 40 + wolf->getRandom()->nextInt(40);
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}
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void BegGoal::stop()
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{
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wolf->setIsInterested(false);
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player = weak_ptr<Player>();
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}
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void BegGoal::tick()
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{
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wolf->getLookControl()->setLookAt(player.lock()->x, player.lock()->y + player.lock()->getHeadHeight(), player.lock()->z, 10, wolf->getMaxHeadXRot());
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--lookTime;
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}
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bool BegGoal::playerHoldingInteresting(shared_ptr<Player> player)
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{
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shared_ptr<ItemInstance> item = player->inventory->getSelected();
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if (item == NULL) return false;
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if (!wolf->isTame() && item->id == Item::bone_Id) return true;
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return wolf->isFood(item);
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} |