* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
1.9 KiB
C++
55 lines
1.9 KiB
C++
#pragma once
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#include "DirectionalTile.h"
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class Pos;
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class Player;
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class Random;
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class Level;
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class BedTile : public DirectionalTile
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{
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private:
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static const int PART_FOOT = 0;
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static const int PART_HEAD = 1;
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Icon **iconEnd;
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Icon **iconSide;
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Icon **iconTop;
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public:
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static const int HEAD_PIECE_DATA = 0x8;
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static const int OCCUPIED_DATA = 0x4;
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static int HEAD_DIRECTION_OFFSETS[4][2];
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BedTile(int id);
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virtual void updateDefaultShape();
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virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
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virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
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virtual Icon *getTexture(int face, int data);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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virtual int getRenderShape();
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virtual bool isCubeShaped();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual int getResource(int data, Random *random,int playerBonusLevel);
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private:
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using Tile::setShape;
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void setShape();
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public:
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static bool isHeadPiece(int data);
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static bool isOccupied(int data);
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static void setOccupied(Level *level, int x, int y, int z, bool occupied);
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static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getPistonPushReaction();
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virtual int cloneTileId(Level *level, int x, int y, int z);
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virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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};
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