Files
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

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Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

55 lines
1.9 KiB
C++

#pragma once
#include "DirectionalTile.h"
class Pos;
class Player;
class Random;
class Level;
class BedTile : public DirectionalTile
{
private:
static const int PART_FOOT = 0;
static const int PART_HEAD = 1;
Icon **iconEnd;
Icon **iconSide;
Icon **iconTop;
public:
static const int HEAD_PIECE_DATA = 0x8;
static const int OCCUPIED_DATA = 0x4;
static int HEAD_DIRECTION_OFFSETS[4][2];
BedTile(int id);
virtual void updateDefaultShape();
virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual int getResource(int data, Random *random,int playerBonusLevel);
private:
using Tile::setShape;
void setShape();
public:
static bool isHeadPiece(int data);
static bool isOccupied(int data);
static void setOccupied(Level *level, int x, int y, int z, bool occupied);
static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
virtual int getPistonPushReaction();
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
};