This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.item.h"
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#include "Facing.h"
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#include "GenericStats.h"
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#include "BedItem.h"
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BedItem::BedItem(int id) : Item( id )
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{
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}
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bool BedItem::useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly)
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{
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if (level->isClientSide) return true;
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if (face != Facing::UP)
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{
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return false;
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}
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// place on top of tile
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y = y + 1;
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BedTile *tile = (BedTile *) Tile::bed;
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int dir = ( Mth::floor(player->yRot * 4 / (360) + 0.5f) ) & 3;
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int xra = 0;
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int zra = 0;
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if (dir == Direction::SOUTH) zra = 1;
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if (dir == Direction::WEST) xra = -1;
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if (dir == Direction::NORTH) zra = -1;
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if (dir == Direction::EAST) xra = 1;
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if (!player->mayUseItemAt(x, y, z, face, itemInstance) || !player->mayUseItemAt(x + xra, y, z + zra, face, itemInstance)) return false;
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if (level->isEmptyTile(x, y, z) && level->isEmptyTile(x + xra, y, z + zra) && level->isTopSolidBlocking(x, y - 1, z) && level->isTopSolidBlocking(x + xra, y - 1, z + zra))
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{
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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if(!bTestUseOnOnly)
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{
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level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_ALL);
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// double-check that the bed was successfully placed
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if (level->getTile(x, y, z) == tile->id)
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{
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// 4J-JEV: Hook for durango 'BlockPlaced' event.
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player->awardStat(GenericStats::blocksPlaced(tile->id), GenericStats::param_blocksPlaced(tile->id,itemInstance->getAuxValue(),1));
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level->setTileAndData(x + xra, y, z + zra, tile->id, dir + BedTile::HEAD_PIECE_DATA, Tile::UPDATE_ALL);
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}
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itemInstance->count--;
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}
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return true;
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}
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return false;
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}
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