Files
MinecraftConsoles/Minecraft.World/BeaconTileEntity.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

377 lines
7.8 KiB
C++

#include "stdafx.h"
#include "net.minecraft.network.packet.h"
#include "net.minecraft.world.effect.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.h"
#include "net.minecraft.world.phys.h"
#include "BeaconTileEntity.h"
shared_ptr<TileEntity> BeaconTileEntity::clone()
{
shared_ptr<BeaconTileEntity> result = shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );
TileEntity::clone(result);
result->primaryPower = primaryPower;
result->secondaryPower = secondaryPower;
result->levels = levels;
return result;
}
MobEffect *BeaconTileEntity::BEACON_EFFECTS[BeaconTileEntity::BEACON_EFFECTS_TIERS][BeaconTileEntity::BEACON_EFFECTS_EFFECTS];
void BeaconTileEntity::staticCtor()
{
for(unsigned int tier = 0; tier < BEACON_EFFECTS_TIERS; ++tier)
{
for(unsigned int effect = 0; effect < BEACON_EFFECTS_EFFECTS; ++effect)
{
BEACON_EFFECTS[tier][effect] = NULL;
}
}
BEACON_EFFECTS[0][0] = MobEffect::movementSpeed;
BEACON_EFFECTS[0][1] = MobEffect::digSpeed;
BEACON_EFFECTS[1][0] = MobEffect::damageResistance;
BEACON_EFFECTS[1][1] = MobEffect::jump;
BEACON_EFFECTS[2][0] = MobEffect::damageBoost;
BEACON_EFFECTS[3][0] = MobEffect::regeneration;
}
BeaconTileEntity::BeaconTileEntity()
{
clientSideRenderTick = 0;
clientSideRenderScale = 0.0f;
isActive = false;
levels = -1;
primaryPower = 0;
secondaryPower = 0;
paymentItem = nullptr;
name = L"";
}
void BeaconTileEntity::tick()
{
// 4J Stu - Added levels check to force an initial tick
if ( (!level->isClientSide && levels < 0) || (level->getGameTime() % (SharedConstants::TICKS_PER_SECOND * 4)) == 0)
{
updateShape();
applyEffects();
}
}
void BeaconTileEntity::applyEffects()
{
if (isActive && levels > 0 && !level->isClientSide && primaryPower > 0)
{
double range = (levels * 10) + 10;
int baseAmp = 0;
if (levels >= 4 && primaryPower == secondaryPower)
{
baseAmp = 1;
}
AABB *bb = AABB::newTemp(x, y, z, x + 1, y + 1, z + 1)->grow(range, range, range);
bb->y1 = level->getMaxBuildHeight();
vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), bb);
if ( players )
{
for (auto& it : *players)
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(it);
if ( player )
player->addEffect(new MobEffectInstance(primaryPower, SharedConstants::TICKS_PER_SECOND * 9, baseAmp, true));
}
if (levels >= 4 && primaryPower != secondaryPower && secondaryPower > 0)
{
for ( auto& it : *players )
{
shared_ptr<Player> player = dynamic_pointer_cast<Player>(it);
if ( player )
player->addEffect(new MobEffectInstance(secondaryPower, SharedConstants::TICKS_PER_SECOND * 9, 0, true));
}
}
delete players;
}
}
}
void BeaconTileEntity::updateShape()
{
if (!level->canSeeSky(x, y + 1, z))
{
isActive = false;
levels = 0;
}
else
{
isActive = true;
levels = 0;
for (int step = 1; step <= 4; step++)
{
int ly = y - step;
if (ly < 0)
{
break;
}
bool isOk = true;
for (int lx = x - step; lx <= x + step && isOk; lx++)
{
for (int lz = z - step; lz <= z + step; lz++)
{
int tile = level->getTile(lx, ly, lz);
if (tile != Tile::emeraldBlock_Id && tile != Tile::goldBlock_Id && tile != Tile::diamondBlock_Id && tile != Tile::ironBlock_Id)
{
isOk = false;
break;
}
}
}
if (isOk)
{
levels = step;
}
else
{
break;
}
}
if (levels == 0)
{
isActive = false;
}
}
}
float BeaconTileEntity::getAndUpdateClientSideScale()
{
if (!isActive)
{
return 0;
}
int renderDelta = (int) (level->getGameTime() - clientSideRenderTick);
clientSideRenderTick = level->getGameTime();
if (renderDelta > 1)
{
clientSideRenderScale -= ((float) renderDelta / (float) SCALE_TIME);
if (clientSideRenderScale < 0)
{
clientSideRenderScale = 0;
}
}
clientSideRenderScale += (1.0f / (float) SCALE_TIME);
if (clientSideRenderScale > 1)
{
clientSideRenderScale = 1;
}
return clientSideRenderScale;
}
int BeaconTileEntity::getPrimaryPower()
{
return primaryPower;
}
int BeaconTileEntity::getSecondaryPower()
{
return secondaryPower;
}
int BeaconTileEntity::getLevels()
{
return levels;
}
// client-side method used by GUI
void BeaconTileEntity::setLevels(int levels)
{
this->levels = levels;
}
void BeaconTileEntity::setPrimaryPower(int primaryPower)
{
this->primaryPower = 0;
// verify power
for (int tier = 0; tier < levels && tier < 3; tier++)
{
for(unsigned int e = 0; e < BEACON_EFFECTS_EFFECTS; ++e)
{
MobEffect *effect = BEACON_EFFECTS[tier][e];
if(effect == NULL) break;
if (effect->id == primaryPower)
{
this->primaryPower = primaryPower;
return;
}
}
}
}
void BeaconTileEntity::setSecondaryPower(int secondaryPower)
{
this->secondaryPower = 0;
// verify power
if (levels >= 4)
{
for (int tier = 0; tier < 4; tier++)
{
for(unsigned int e = 0; e < BEACON_EFFECTS_EFFECTS; ++e)
{
MobEffect *effect = BEACON_EFFECTS[tier][e];
if(effect == NULL) break;
if (effect->id == secondaryPower)
{
this->secondaryPower = secondaryPower;
return;
}
}
}
}
}
shared_ptr<Packet> BeaconTileEntity::getUpdatePacket()
{
CompoundTag *tag = new CompoundTag();
save(tag);
return shared_ptr<TileEntityDataPacket>( new TileEntityDataPacket(x, y, z, TileEntityDataPacket::TYPE_BEACON, tag) );
}
double BeaconTileEntity::getViewDistance()
{
return 256 * 256;
}
void BeaconTileEntity::load(CompoundTag *tag)
{
TileEntity::load(tag);
primaryPower = tag->getInt(L"Primary");
secondaryPower = tag->getInt(L"Secondary");
levels = tag->getInt(L"Levels");
}
void BeaconTileEntity::save(CompoundTag *tag)
{
TileEntity::save(tag);
tag->putInt(L"Primary", primaryPower);
tag->putInt(L"Secondary", secondaryPower);
// this value is re-calculated, but save it anyway to avoid update lag
tag->putInt(L"Levels", levels);
}
unsigned int BeaconTileEntity::getContainerSize()
{
return 1;
}
shared_ptr<ItemInstance> BeaconTileEntity::getItem(unsigned int slot)
{
if (slot == 0)
{
return paymentItem;
}
return nullptr;
}
shared_ptr<ItemInstance> BeaconTileEntity::removeItem(unsigned int slot, int count)
{
if (slot == 0 && paymentItem != NULL)
{
if (count >= paymentItem->count)
{
shared_ptr<ItemInstance> returnItem = paymentItem;
paymentItem = nullptr;
return returnItem;
}
else
{
paymentItem->count -= count;
return shared_ptr<ItemInstance>( new ItemInstance(paymentItem->id, count, paymentItem->getAuxValue()) );
}
}
return nullptr;
}
shared_ptr<ItemInstance> BeaconTileEntity::removeItemNoUpdate(int slot)
{
if (slot == 0 && paymentItem != NULL)
{
shared_ptr<ItemInstance> returnItem = paymentItem;
paymentItem = nullptr;
return returnItem;
}
return nullptr;
}
void BeaconTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
{
if (slot == 0)
{
paymentItem = item;
}
}
wstring BeaconTileEntity::getName()
{
return hasCustomName() ? name : app.GetString(IDS_CONTAINER_BEACON);
}
wstring BeaconTileEntity::getCustomName()
{
return hasCustomName() ? name : L"";
}
bool BeaconTileEntity::hasCustomName()
{
return !name.empty();
}
void BeaconTileEntity::setCustomName(const wstring &name)
{
this->name = name;
}
int BeaconTileEntity::getMaxStackSize() const
{
return 1;
}
bool BeaconTileEntity::stillValid(shared_ptr<Player> player)
{
if (level->getTileEntity(x, y, z) != shared_from_this()) return false;
if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false;
return true;
}
void BeaconTileEntity::startOpen()
{
}
void BeaconTileEntity::stopOpen()
{
}
bool BeaconTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
{
return (item->id == Item::emerald_Id || item->id == Item::diamond_Id || item->id == Item::goldIngot_Id || item->id == Item::ironIngot_Id);
}