Files
MinecraftConsoles/Minecraft.World/BeaconTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

64 lines
1.5 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "BeaconTile.h"
BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRender())
{
setDestroyTime(3.0f);
}
shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level)
{
return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );
}
bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (level->isClientSide) return true;
shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) );
if (beacon != NULL) player->openBeacon(beacon);
return true;
}
bool BeaconTile::isSolidRender(bool isServerLevel)
{
return false;
}
bool BeaconTile::isCubeShaped()
{
return false;
}
bool BeaconTile::blocksLight()
{
return false;
}
int BeaconTile::getRenderShape()
{
return SHAPE_BEACON;
}
void BeaconTile::registerIcons(IconRegister *iconRegister)
{
BaseEntityTile::registerIcons(iconRegister);
}
void BeaconTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance);
if (itemInstance->hasCustomHoverName())
{
dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
}
}
bool BeaconTile::TestUse()
{
return true;
}