This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.entity.player.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "BeaconTile.h"
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BeaconTile::BeaconTile(int id) : BaseEntityTile(id, Material::glass, isSolidRender())
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{
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setDestroyTime(3.0f);
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}
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shared_ptr<TileEntity> BeaconTile::newTileEntity(Level *level)
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{
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return shared_ptr<BeaconTileEntity>( new BeaconTileEntity() );
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}
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bool BeaconTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
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{
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if (level->isClientSide) return true;
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shared_ptr<BeaconTileEntity> beacon = dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z) );
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if (beacon != NULL) player->openBeacon(beacon);
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return true;
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}
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bool BeaconTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool BeaconTile::isCubeShaped()
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{
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return false;
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}
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bool BeaconTile::blocksLight()
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{
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return false;
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}
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int BeaconTile::getRenderShape()
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{
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return SHAPE_BEACON;
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}
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void BeaconTile::registerIcons(IconRegister *iconRegister)
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{
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BaseEntityTile::registerIcons(iconRegister);
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}
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void BeaconTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
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{
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BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance);
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if (itemInstance->hasCustomHoverName())
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{
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dynamic_pointer_cast<BeaconTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName());
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}
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}
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bool BeaconTile::TestUse()
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{
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return true;
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} |