Files
MinecraftConsoles/Minecraft.World/BeaconMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

140 lines
3.1 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.level.tile.entity.h"
#include "BeaconMenu.h"
BeaconMenu::BeaconMenu(shared_ptr<Container> inventory, shared_ptr<BeaconTileEntity> beacon)
{
this->beacon = beacon;
addSlot(paymentSlot = new BeaconMenu::PaymentSlot(beacon, PAYMENT_SLOT, 136, 110));
int xo = 36;
int yo = 137;
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x + y * 9 + 9, xo + x * 18, yo + y * 18));
}
}
for (int x = 0; x < 9; x++)
{
addSlot(new Slot(inventory, x, xo + x * 18, 58 + yo));
}
levels = beacon->getLevels();
primaryPower = beacon->getPrimaryPower();
secondaryPower = beacon->getSecondaryPower();
}
void BeaconMenu::addSlotListener(ContainerListener *listener)
{
AbstractContainerMenu::addSlotListener(listener);
listener->setContainerData(this, 0, levels);
listener->setContainerData(this, 1, primaryPower);
listener->setContainerData(this, 2, secondaryPower);
}
void BeaconMenu::setData(int id, int value)
{
if (id == 0) beacon->setLevels(value);
if (id == 1) beacon->setPrimaryPower(value);
if (id == 2) beacon->setSecondaryPower(value);
}
shared_ptr<BeaconTileEntity> BeaconMenu::getBeacon()
{
return beacon;
}
bool BeaconMenu::stillValid(shared_ptr<Player> player)
{
return beacon->stillValid(player);
}
shared_ptr<ItemInstance> BeaconMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = slots.at(slotIndex);
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
if (slotIndex == PAYMENT_SLOT)
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
{
return nullptr;
}
slot->onQuickCraft(stack, clicked);
}
else if (!paymentSlot->hasItem() && paymentSlot->mayPlace(stack) && stack->count == 1)
{
if (!moveItemStackTo(stack, PAYMENT_SLOT, PAYMENT_SLOT + 1, false))
{
return nullptr;
}
}
else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
{
if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
{
if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
{
return nullptr;
}
}
else
{
if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
{
return nullptr;
}
}
if (stack->count == 0)
{
slot->set(nullptr);
}
else
{
slot->setChanged();
}
if (stack->count == clicked->count)
{
return nullptr;
}
else
{
slot->onTake(player, stack);
}
}
return clicked;
}
BeaconMenu::PaymentSlot::PaymentSlot(shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
{
}
bool BeaconMenu::PaymentSlot::mayPlace(shared_ptr<ItemInstance> item)
{
if (item != NULL)
{
return (item->id == Item::emerald_Id || item->id == Item::diamond_Id || item->id == Item::goldIngot_Id || item->id == Item::ironIngot_Id);
}
return false;
}
int BeaconMenu::PaymentSlot::getMaxStackSize() const
{
return 1;
}