This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
140 lines
3.1 KiB
C++
140 lines
3.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "BeaconMenu.h"
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BeaconMenu::BeaconMenu(shared_ptr<Container> inventory, shared_ptr<BeaconTileEntity> beacon)
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{
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this->beacon = beacon;
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addSlot(paymentSlot = new BeaconMenu::PaymentSlot(beacon, PAYMENT_SLOT, 136, 110));
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int xo = 36;
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int yo = 137;
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x + y * 9 + 9, xo + x * 18, yo + y * 18));
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}
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}
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for (int x = 0; x < 9; x++)
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{
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addSlot(new Slot(inventory, x, xo + x * 18, 58 + yo));
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}
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levels = beacon->getLevels();
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primaryPower = beacon->getPrimaryPower();
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secondaryPower = beacon->getSecondaryPower();
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}
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void BeaconMenu::addSlotListener(ContainerListener *listener)
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{
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AbstractContainerMenu::addSlotListener(listener);
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listener->setContainerData(this, 0, levels);
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listener->setContainerData(this, 1, primaryPower);
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listener->setContainerData(this, 2, secondaryPower);
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}
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void BeaconMenu::setData(int id, int value)
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{
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if (id == 0) beacon->setLevels(value);
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if (id == 1) beacon->setPrimaryPower(value);
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if (id == 2) beacon->setSecondaryPower(value);
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}
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shared_ptr<BeaconTileEntity> BeaconMenu::getBeacon()
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{
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return beacon;
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}
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bool BeaconMenu::stillValid(shared_ptr<Player> player)
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{
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return beacon->stillValid(player);
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}
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shared_ptr<ItemInstance> BeaconMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
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{
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shared_ptr<ItemInstance> clicked = nullptr;
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Slot *slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem())
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{
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shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == PAYMENT_SLOT)
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true))
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{
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return nullptr;
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}
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slot->onQuickCraft(stack, clicked);
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}
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else if (!paymentSlot->hasItem() && paymentSlot->mayPlace(stack) && stack->count == 1)
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{
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if (!moveItemStackTo(stack, PAYMENT_SLOT, PAYMENT_SLOT + 1, false))
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{
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return nullptr;
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}
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}
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else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END)
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{
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if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false))
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{
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return nullptr;
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}
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}
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else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END)
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false))
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{
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return nullptr;
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}
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}
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else
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{
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false))
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{
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return nullptr;
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}
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}
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if (stack->count == 0)
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{
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slot->set(nullptr);
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}
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else
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{
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slot->setChanged();
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}
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if (stack->count == clicked->count)
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{
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return nullptr;
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}
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else
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{
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slot->onTake(player, stack);
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}
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}
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return clicked;
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}
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BeaconMenu::PaymentSlot::PaymentSlot(shared_ptr<Container> container, int slot, int x, int y) : Slot(container, slot, x, y)
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{
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}
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bool BeaconMenu::PaymentSlot::mayPlace(shared_ptr<ItemInstance> item)
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{
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if (item != NULL)
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{
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return (item->id == Item::emerald_Id || item->id == Item::diamond_Id || item->id == Item::goldIngot_Id || item->id == Item::ironIngot_Id);
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}
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return false;
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}
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int BeaconMenu::PaymentSlot::getMaxStackSize() const
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{
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return 1;
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} |