Files
MinecraftConsoles/Minecraft.World/BaseRailTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

90 lines
2.4 KiB
C++

#pragma once
#include "Tile.h"
#include "TilePos.h"
#include "Definitions.h"
class Random;
class HitResult;
class ChunkRebuildData;
using namespace std;
class BaseRailTile : public Tile
{
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DIR_FLAT_Z = 0;
static const int DIR_FLAT_X = 1;
// the data bit is used by boosters and detectors, so they can't turn
static const int RAIL_DATA_BIT = 8;
static const int RAIL_DIRECTION_MASK = 7;
private:
Icon *iconTurn;
protected:
bool usesDataBit;
class Rail
{
friend class BaseRailTile;
friend class RailTile;
private:
Level *level;
int x, y, z;
bool usesDataBit;
vector<TilePos *> connections;
bool m_bValidRail; // 4J added
public:
Rail(Level *level, int x, int y, int z);
~Rail();
private:
void updateConnections(int direction);
void removeSoftConnections();
bool hasRail(int x, int y, int z);
Rail *getRail(TilePos *p);
bool connectsTo(Rail *rail);
bool hasConnection(int x, int y, int z);
protected:
int countPotentialConnections();
private:
bool canConnectTo(Rail *rail);
void connectTo(Rail *rail);
bool hasNeighborRail(int x, int y, int z);
public:
void place(bool hasSignal, bool first);
};
public:
static bool isRail(Level *level, int x, int y, int z);
static bool isRail(int id);
protected:
BaseRailTile(int id, bool usesDataBit);
public:
using Tile::getResourceCount;
bool isUsesDataBit();
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random random);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void onPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
protected:
virtual void updateState(Level *level, int x, int y, int z, int data, int dir, int type);
virtual void updateDir(Level *level, int x, int y, int z, bool first);
public:
int getPistonPushReaction();
void onRemove(Level *level, int x, int y, int z, int id, int data);
};