Files
MinecraftConsoles/Minecraft.World/BasePressurePlateTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

55 lines
1.8 KiB
C++

#pragma once
#include "Tile.h"
class BasePressurePlateTile : public Tile
{
private:
wstring texture;
protected:
BasePressurePlateTile(int id, const wstring &tex, Material *material);
public:
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
protected:
virtual void updateShape(int data);
public:
virtual int getTickDelay(Level *level);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void tick(Level *level, int x, int y, int z, Random *random);
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
protected:
virtual void checkPressed(Level *level, int x, int y, int z, int oldSignal);
virtual AABB *getSensitiveAABB(int x, int y, int z);
public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
protected:
virtual void updateNeighbours(Level *level, int x, int y, int z);
public:
virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void updateDefaultShape();
virtual int getPistonPushReaction();
protected:
virtual int getSignalStrength(Level *level, int x, int y, int z) = 0;
virtual int getSignalForData(int data) = 0;
virtual int getDataForSignal(int signal) = 0;
public:
virtual void registerIcons(IconRegister *iconRegister);
};