* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
#pragma once
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#include "Tile.h"
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class BasePressurePlateTile : public Tile
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{
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private:
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wstring texture;
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protected:
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BasePressurePlateTile(int id, const wstring &tex, Material *material);
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public:
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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protected:
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virtual void updateShape(int data);
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public:
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virtual int getTickDelay(Level *level);
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virtual AABB *getAABB(Level *level, int x, int y, int z);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool blocksLight();
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virtual bool isCubeShaped();
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virtual bool isPathfindable(LevelSource *level, int x, int y, int z);
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virtual bool mayPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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protected:
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virtual void checkPressed(Level *level, int x, int y, int z, int oldSignal);
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virtual AABB *getSensitiveAABB(int x, int y, int z);
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public:
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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protected:
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virtual void updateNeighbours(Level *level, int x, int y, int z);
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public:
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual bool isSignalSource();
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virtual void updateDefaultShape();
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virtual int getPistonPushReaction();
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protected:
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virtual int getSignalStrength(Level *level, int x, int y, int z) = 0;
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virtual int getSignalForData(int data) = 0;
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virtual int getDataForSignal(int signal) = 0;
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public:
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virtual void registerIcons(IconRegister *iconRegister);
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}; |