This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
189 lines
4.6 KiB
C++
189 lines
4.6 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "net.minecraft.h"
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#include "net.minecraft.world.h"
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#include "BasePressurePlateTile.h"
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BasePressurePlateTile::BasePressurePlateTile(int id, const wstring &tex, Material *material) : Tile(id, material, isSolidRender())
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{
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texture = tex;
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setTicking(true);
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// 4J Stu - Move this to derived classes
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//updateShape(getDataForSignal(Redstone::SIGNAL_MAX));
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}
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void BasePressurePlateTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
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{
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updateShape(level->getData(x, y, z));
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}
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void BasePressurePlateTile::updateShape(int data)
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{
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bool pressed = getSignalForData(data) > Redstone::SIGNAL_NONE;
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float o = 1 / 16.0f;
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if (pressed)
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{
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setShape(o, 0, o, 1 - o, 0.5f / 16.0f, 1 - o);
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}
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else
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{
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setShape(o, 0, o, 1 - o, 1 / 16.0f, 1 - o);
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}
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}
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int BasePressurePlateTile::getTickDelay(Level *level)
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{
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return SharedConstants::TICKS_PER_SECOND;
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}
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AABB *BasePressurePlateTile::getAABB(Level *level, int x, int y, int z)
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{
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return NULL;
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}
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bool BasePressurePlateTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool BasePressurePlateTile::blocksLight()
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{
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return false;
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}
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bool BasePressurePlateTile::isCubeShaped()
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{
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return false;
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}
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bool BasePressurePlateTile::isPathfindable(LevelSource *level, int x, int y, int z)
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{
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return true;
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}
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bool BasePressurePlateTile::mayPlace(Level *level, int x, int y, int z)
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{
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return level->isTopSolidBlocking(x, y - 1, z) || FenceTile::isFence(level->getTile(x, y - 1, z));
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}
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void BasePressurePlateTile::neighborChanged(Level *level, int x, int y, int z, int type)
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{
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bool replace = false;
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if (!level->isTopSolidBlocking(x, y - 1, z) && !FenceTile::isFence(level->getTile(x, y - 1, z))) replace = true;
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if (replace)
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{
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spawnResources(level, x, y, z, level->getData(x, y, z), 0);
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level->removeTile(x, y, z);
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}
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}
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void BasePressurePlateTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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if (level->isClientSide) return;
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int signal = getSignalForData(level->getData(x, y, z));
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if (signal > Redstone::SIGNAL_NONE) checkPressed(level, x, y, z, signal);
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}
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void BasePressurePlateTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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{
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if (level->isClientSide) return;
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int signal = getSignalForData(level->getData(x, y, z));
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if (signal == Redstone::SIGNAL_NONE) checkPressed(level, x, y, z, signal);
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}
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void BasePressurePlateTile::checkPressed(Level *level, int x, int y, int z, int oldSignal)
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{
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int signal = getSignalStrength(level, x, y, z);
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bool wasPressed = oldSignal > Redstone::SIGNAL_NONE;
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bool shouldBePressed = signal > Redstone::SIGNAL_NONE;
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if (oldSignal != signal)
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{
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level->setData(x, y, z, getDataForSignal(signal), Tile::UPDATE_CLIENTS);
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updateNeighbours(level, x, y, z);
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level->setTilesDirty(x, y, z, x, y, z);
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}
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if (!shouldBePressed && wasPressed)
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{
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f);
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}
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else if (shouldBePressed && !wasPressed)
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{
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level->playSound(x + 0.5, y + 0.1, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
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}
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if (shouldBePressed)
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{
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level->addToTickNextTick(x, y, z, id, getTickDelay(level));
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}
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}
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AABB *BasePressurePlateTile::getSensitiveAABB(int x, int y, int z)
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{
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float b = 2 / 16.0f;
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return AABB::newTemp(x + b, y, z + b, x + 1 - b, y + 0.25, z + 1 - b);
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}
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void BasePressurePlateTile::onRemove(Level *level, int x, int y, int z, int id, int data)
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{
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if (getSignalForData(data) > 0)
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{
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updateNeighbours(level, x, y, z);
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}
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Tile::onRemove(level, x, y, z, id, data);
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}
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void BasePressurePlateTile::updateNeighbours(Level *level, int x, int y, int z)
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{
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level->updateNeighborsAt(x, y, z, id);
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level->updateNeighborsAt(x, y - 1, z, id);
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}
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int BasePressurePlateTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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return getSignalForData(level->getData(x, y, z));
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}
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int BasePressurePlateTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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if (dir == Facing::UP)
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{
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return getSignalForData(level->getData(x, y, z));
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}
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else
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{
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return Redstone::SIGNAL_NONE;
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}
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}
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bool BasePressurePlateTile::isSignalSource()
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{
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return true;
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}
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void BasePressurePlateTile::updateDefaultShape()
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{
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float x = 8 / 16.0f;
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float y = 2 / 16.0f;
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float z = 8 / 16.0f;
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setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);
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}
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int BasePressurePlateTile::getPistonPushReaction()
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{
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return Material::PUSH_DESTROY;
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}
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void BasePressurePlateTile::registerIcons(IconRegister *iconRegister)
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{
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icon = iconRegister->registerIcon(texture);
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} |