This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
33 lines
895 B
C++
33 lines
895 B
C++
#include "stdafx.h"
|
|
#include "net.minecraft.world.level.h"
|
|
#include "net.minecraft.world.entity.h"
|
|
#include "TileEntity.h"
|
|
#include "BaseEntityTile.h"
|
|
|
|
BaseEntityTile::BaseEntityTile(int id, Material *material, bool isSolidRender /*= true*/) : Tile(id, material, isSolidRender)
|
|
{
|
|
_isEntityTile = true;
|
|
}
|
|
|
|
void BaseEntityTile::onPlace(Level *level, int x, int y, int z)
|
|
{
|
|
Tile::onPlace(level, x, y, z);
|
|
//level->setTileEntity(x, y, z, newTileEntity(level));
|
|
}
|
|
|
|
void BaseEntityTile::onRemove(Level *level, int x, int y, int z, int id, int data)
|
|
{
|
|
Tile::onRemove(level, x, y, z, id, data);
|
|
level->removeTileEntity(x, y, z);
|
|
}
|
|
|
|
bool BaseEntityTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
|
|
{
|
|
Tile::triggerEvent(level, x, y, z, b0, b1);
|
|
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
|
|
if (te != NULL)
|
|
{
|
|
return te->triggerEvent(b0, b1);
|
|
}
|
|
return false;
|
|
} |