Files
MinecraftConsoles/Minecraft.World/BaseEntityTile.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

33 lines
895 B
C++

#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.h"
#include "TileEntity.h"
#include "BaseEntityTile.h"
BaseEntityTile::BaseEntityTile(int id, Material *material, bool isSolidRender /*= true*/) : Tile(id, material, isSolidRender)
{
_isEntityTile = true;
}
void BaseEntityTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
//level->setTileEntity(x, y, z, newTileEntity(level));
}
void BaseEntityTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
Tile::onRemove(level, x, y, z, id, data);
level->removeTileEntity(x, y, z);
}
bool BaseEntityTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1)
{
Tile::triggerEvent(level, x, y, z, b0, b1);
shared_ptr<TileEntity> te = level->getTileEntity(x, y, z);
if (te != NULL)
{
return te->triggerEvent(b0, b1);
}
return false;
}