Files
MinecraftConsoles/Minecraft.World/BaseAttributeMap.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

29 lines
966 B
C++

#pragma once
class ModifiableAttributeInstance;
class BaseAttributeMap
{
protected:
//unordered_map<Attribute *, AttributeInstance *> attributesByObject;
#ifdef __ORBIS__
unordered_map<eATTRIBUTE_ID, AttributeInstance *, std::hash<int> > attributesById;
#else
unordered_map<eATTRIBUTE_ID, AttributeInstance *> attributesById;
#endif
public :
virtual ~BaseAttributeMap();
virtual AttributeInstance *getInstance(Attribute *attribute);
virtual AttributeInstance *getInstance(eATTRIBUTE_ID name);
virtual AttributeInstance *registerAttribute(Attribute *attribute) = 0;
virtual void getAttributes(vector<AttributeInstance *>& atts);
virtual void onAttributeModified(ModifiableAttributeInstance *attributeInstance);
// 4J: Changed these into specialised functions for adding/removing the modifiers of an item (it's cleaner)
virtual void removeItemModifiers(shared_ptr<ItemInstance> item);
virtual void addItemModifiers(shared_ptr<ItemInstance> item);
};