Files
MinecraftConsoles/Minecraft.World/BaseAttributeMap.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

87 lines
1.6 KiB
C++

#include "stdafx.h"
#include "net.minecraft.world.entity.ai.attributes.h"
#include "BaseAttributeMap.h"
BaseAttributeMap::~BaseAttributeMap()
{
for( auto& it : attributesById )
{
delete it.second;
}
}
AttributeInstance *BaseAttributeMap::getInstance(Attribute *attribute)
{
return getInstance(attribute->getId());
}
AttributeInstance *BaseAttributeMap::getInstance(eATTRIBUTE_ID id)
{
auto it = attributesById.find(id);
if(it != attributesById.end())
{
return it->second;
}
else
{
return NULL;
}
}
void BaseAttributeMap::getAttributes(vector<AttributeInstance *>& atts)
{
for( auto& it : attributesById )
{
atts.push_back(it.second);
}
}
void BaseAttributeMap::onAttributeModified(ModifiableAttributeInstance *attributeInstance)
{
}
void BaseAttributeMap::removeItemModifiers(shared_ptr<ItemInstance> item)
{
attrAttrModMap *modifiers = item->getAttributeModifiers();
if ( modifiers )
{
for (auto& it : *modifiers)
{
AttributeInstance* attribute = getInstance(it.first);
AttributeModifier* modifier = it.second;
if (attribute != NULL)
{
attribute->removeModifier(modifier);
}
delete modifier;
}
delete modifiers;
}
}
void BaseAttributeMap::addItemModifiers(shared_ptr<ItemInstance> item)
{
attrAttrModMap *modifiers = item->getAttributeModifiers();
if ( modifiers )
{
for (auto& it : *modifiers)
{
AttributeInstance* attribute = getInstance(it.first);
AttributeModifier* modifier = it.second;
if (attribute != NULL)
{
attribute->removeModifier(modifier);
attribute->addModifier(new AttributeModifier(*modifier));
}
delete modifier;
}
delete modifiers;
}
}